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Rise of Ages
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Russian
File Size
Posted
Updated
111.251 MB
2 Apr @ 3:18pm
1 Aug @ 2:34am
57 Change Notes ( view )

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Rise of Ages

Description
Info

RoA is focused on adding highly polished content that seamlessly expands Terraria’s features, from exploration to combat.
The mod features unique mechanics and an immersive story which can be discovered organically through world structures, NPC dialogue and bestiary entries.
Developed by the team behind Consolaria, Rise of Ages is designed to provide a nice, condensed experience rather than an overwhelming amount of surface-level content.

This "early access" version features a new Druid class and Backwoods biome with complete Pre-Hardmode progression, as well as a variety of miscellaneous content to spice up your playthrough, regardless of the class of your choice.

List of content
  • Backwoods. An ancient forest once inhabited by Dryads has fallen under a dark influence and holds many dangers for an unsuspecting adventurer, but its true power has been suppressed by the world evil...
  • Druid. Attuning to primordial nature through hand-made Wreaths and controlling the environment, druids become stronger the longer the fight goes on, covering the battlefield in canopy and taking shape of wild beasts.
  • Fog. An eerie weather event that may occur after the rain covers the backwoods and its surrounding area in a thick layer of mist, reducing visibility and allowing enemies to catch you off-guard.
  • Lothor. A late Pre-Hardmode boss - the mightiest druid from an age long past, whose quest for immortality has gone very wrong.
  • Materials. Mercurium, Galipot and Leather can be obtained through unique and challenging mechanics, and provide a variety of new equipment options.
  • Alchemy. The mod adds two new herbs and plenty of potions, as well as reworking most of the vanilla recipes.
And much more!

Includes support for Boss Checklist, Achievement Mod and Music Display.

F.A.Q.

What are the plans for future updates?
Our priority is to extend the Druid and Backwoods content into Hardmode to make the mod available for a complete playthrough. After that? Perhaps an expansion of the Underground Backwoods, and a deeper dive into the story that we are developing...

Is the mod compatible with ___ ?
Rise of Ages has been tested with most major mods, and does not cause any game-breaking issues. But beware of balancing mismatches - our content is designed around vanilla Terraria.

How do I get ___ or summon ___ ?
Ask the Guide, use Recipe Browser or Boss Checklist. A wiki is coming soon. You can also ask for specific guidance in #roa-help.

Do I need to create a new world?
Yes, otherwise you will be locked out of a major portion of the content. Small worlds work fine, but we recommend Medium and above.

Does the mod work in multiplayer?
Yes!

After many years in the oven, we hope you enjoy!

Created by Serork, peege.on, has2r, N.F.A. and cleo. Music by Croul & A44.

Contributors & former developers: Hasan, Flamorax, CKnight, MeuRan, vemigvan, LOC, Obesedog, Kazzinak, Nokilos, Insanis, shekel, Heretic, Efromomr, Veron, BRIPE, froglute, Zemmie, Feutor, Sparcdoctor and Vikri.

Links

🌐 Discord[discord.gg]
🌳 Forum post[forums.terraria.org]
💻 Mod source on GitHub[github.com]

💟 Donations[www.buymeacoffee.com]
Originally posted by tModLoader RoA:
Developed By RoA Gang (Serork, peege.on, has2r, N.F.A., cleo. and friends)
179 Comments
Serork  [author] 6 hours ago 
@Decode.exe. thank you i will check it out!
Decode.exe. 10 hours ago 
hey author...
So i was wanting to start a play-through and finally found the issue I was talking about earlier.

Its incompatibility with the "advanced world generation" mod - a setting in the config called "overhauled world gen". It causes the "backwoods" step in worldgen to start but just hang indefinitely with no progress what-so-ever. Granted, this was tested on larger world parameters (x2 of large world) but still, with this option in AWG turned off it works.

I believe mods like Calamity when using AWG needs its overhauled worldgen on larger world generation to function correctly... So some may not be able to use your mod in the play-through because of this.
Serork  [author] 9 Aug @ 8:09am 
@Decode.exe. no problems!
Decode.exe. 9 Aug @ 3:44am 
@Serok, While its true that its processes dont appear on world gen previewer, everything appears fine. I'm sorry for the false issue :steamfacepalm:
Decode.exe. 5 Aug @ 1:44am 
@ITS REAL : I use double the default large world gen size in all my tests. Mayhaps there is other things to config to work around it? But the issues were still strange when checked on world gen previewer.
Serork  [author] 4 Aug @ 12:16pm 
@Decode.exe. whats the size you are using? last time i checked it was all good
Decode.exe. 4 Aug @ 11:34am 
Tested: This mod is currently incompatible with advanced world gen it seems. On world gen previewer, its processes dont even show up.

I don't leave this message as something annoying for the mod author, but rather for people suffering with a similar issue.
Serork  [author] 4 Aug @ 3:10am 
@Coolperson5733 thanks for playing the mod! im pretty sure yes
Coolperson5733 3 Aug @ 7:42pm 
I am really enjoying this mod so far and I have been wondering if future updates come out, will I need to create a new world.
Skelly Topson 3 Aug @ 8:42am 
Quick update: Creating a copy of the world file and changing its name in-game fixed the trees!