Garry's Mod

Garry's Mod

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Working Engineer Nest
   
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Content Type: Dupe
Dupe Tags: Machines
File Size
Posted
136.025 KB
2 Apr @ 4:53pm
1 Change Note ( view )

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Working Engineer Nest

In 1 collection by Father Andrew
Father Andrew's Dupes 3
370 items
Description
NEEDS TF2 and addons to work.

an unnecessarily convoluted engineer spawner.
It will decide what variants it wants to spawn.

Has a 30-ish percent chance of spawning red, blu or purple engineers; sometimes a mix of them.
Spawns every 150 seconds due to how much they spawn stuff.

Blu engineers:
Spawns level 1 buildings infrequently; its sentry does low damage.
Teleporters act as wounding land mines.

Red Engineers:
Spawns level 2 buildings semi-frequently; its sentry does high damage.
Teleporters act as crippling land mines.

Purple engineers:
Spawns level 3 buildings very frequently; its sentry does BIG damage.
Teleporters act as lethal mines.

Dispenser does nothing; mainly stops them getting stuck in a loop as often; or as a wall; this goes for all 3 levels.

The nest can be killed by shooting between the 2 spinning engineers; has 500 health, bullet damage only.
9 Comments
Father Andrew  [author] 7 Apr @ 11:29am 
man idk; i thnk its like 33.3% for red and blu and 35.4 for purple but idk its all basically around that
if its 33.3-ish. then there's %1.1
Father Andrew  [author] 7 Apr @ 1:04am 
I'd say construct, flatgrass (on the grass part) or other similar maps where there are flat areas for best performance
Boblo! 6 Apr @ 6:03pm 
wut map does dis work best on?
ok. would have been fun if there was a 10% chance of spawning Holy Engineer which is yellow
Father Andrew  [author] 4 Apr @ 10:29am 
its 30-ish percent like... 33.3-ish so its generally rounded
and what's the 10%????
we got engineer wildlife in the base!
Calvinator 2 Apr @ 9:18pm 
"Wooo wee! Makin-Bacon."