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One new building
Reduced the chance of Swampers asking for drugs
blacksmith 2 down to 1
No worries though. I don't usually stay there to get to the point I want to murder/delete everyone XD
As for the smiths.. I didn't check if they are from different factions..
Still well done.
There’s an issue where a ton of NPCs want to buy drugs from the player.
Each NPC forms a new group, and they all use the same dialogue tree. I think this is causing the timer and conditions not working. I set it up this way because I wanted to populate the buildings in the town, making them feel less empty and ensuring there are actual swampers living in them.
I'm still adding content to the mod, and this issue will be fixed in the next update.
.. but..
Lot of people here now.. so the recruitable npcs aren't always in the bars. It's a hunting mini-game XD
It's a constant flow of npcs with 'beep first meet' behavior, stalking you and asking something (yup.. I didn't even try to talk.. introvert here, leave me alone). Maybe reduce the amount a bit.. like 2 or 3?
2 blacksmiths?.. Feels kinda strange but I can live with that.
It plays reasonably well with the UWE/Kaizo modlists for anyone wondering, only one major building overlap along with a handful of minor ones. All easily touched up in the editor.
Reduce the chance of Swampers asking for drugs