Total War: WARHAMMER III

Total War: WARHAMMER III

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Greater Garrisons - Community Factions Submod
   
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File Size
Posted
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225.480 KB
4 Apr @ 4:44pm
4 Apr @ 5:20pm
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Greater Garrisons - Community Factions Submod

Description
Hello everyone! This is a sub mod for my Greater Garrisons mod, which adds units to cities for each building you add. Walls and Watch Towers have been beefed up more then vanilla, and all economic builds get a weaker unit, while military buildings add a much stronger unit to the city's garrison.

This add support for the following mods:
Albion! Araby! Kraka Drak! Marienburg! Mousillion! Nagash! Rotblood Tribe! TEB! and others! |

It's still a bit of a WIP so please feel free to mention if anything is missing! I will hopefully have time to add more factions.

Also! I'd like to give a bit thanks to @Moloch for sharing some of his files with me. They helped encourage me to just get this in shape and out to the public!

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Most mods should be compatible with this, but it might be a little unbalanced.

Please be sure you have the sub mods enabled or it will crash!

If you want to you can open this mod in RPFM and delete factions you don't wish to play. E.G. _ALB to remove Albion.

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│⠀⌱⠀⠀My Other Mods
│⠀⌱⠀⠀If you wish to support my modding, consider adding me and picking something from my wishlist.
│⠀⌱⠀⠀Follow me on BlueSky[bsky.app] to keep up with my latest work.
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⁠—Please help me with mod visibility, I appreciate it!

15 Comments
_Zevon  [author] 13 May @ 2:40pm 
@NINA. Hey! Sorry to hear you're having issues with the mod. You can open the packfile with RPFM and delete the tables inside the mod that you do not have loaded.

Sadly, I won't be making a bunch of little mods. It's too much time to maintain them all separately, and I'm already close to the maximum mod limit on my end.
NINA rojozangre 12 May @ 5:09pm 
😁 HI, I like your mod, but this submod crashes the game. According to what I read below, you must be subscribed to all the mods it requires, but I don't play with some of those mods. Can you make a submod that doesn't require subscriptions to all the mods?

Thanks for your wonderful mod.
Ashram 3 May @ 1:18pm 
I endorse the We'z Spezhul addition.
SloppyJoppy 22 Apr @ 1:28pm 
well i would personally love it because im starting a gorbad game with it on after my settra game haha xD
_Zevon  [author] 22 Apr @ 8:52am 
We'z Spezhul adds a few new buildings and honestly, I thought about adding it to this garrison mod.
SloppyJoppy 22 Apr @ 6:08am 
ah i see, well so far i wanted to use it for extended tomb kings and we spezhuls, havent tested how the mod works with we spezhuls but tomb kings extended was wack as it adds new tiers to existing building so they didnt provide any garrison units haha
_Zevon  [author] 21 Apr @ 4:09pm 
Yeah, you need all the factions in the list. Otherwise it will crash.
SloppyJoppy 21 Apr @ 12:07pm 
so i tried having this on and i crash on start up, do i have to be subbed to all the mods on the right?
only have greater garrison - mixu unlocker - immortal empires expanded on :)
_Zevon  [author] 12 Apr @ 5:46am 
I'll see if I can find time for that. I'd need to play a campaign as them to see that the balance is right.
ahh i see i forgot to enable that one >.> any chance you could add Ovn fimir ?