Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Beastmen
   
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File Size
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7.692 MB
4 Apr @ 10:37pm
15 Apr @ 4:15am
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Imperial Beastmen

Description
Gutten tag mein landsmann!
  • Added two tier 3 units for the Empire, recruit them from a split Empire Barrack 3 buildings called the "Beastmen Indoctrination Camp"
  • Both are heavily armoured front-line units
  • The building that recruit these guys caused 1 chaos corruption in that region, and when it is damaged, it will causes 2 chaos corruption, simulating the "members" within those camps getting rowdy.
  • The recruitment building also give you 4 units to defend that city with.
  • They are available for Allied recruitment and Rebellion.
  • NOT LOREFUL
18 Comments
Axios2002 24 Jul @ 7:00pm 
Didn´t this mod have a bunch of lore written about Witch Hunters raiding a noble house and coming up with the idea of brainwashing beastmen children after finding the noble´s "son" was kinda docile on account of being raised with something resembling affection?

Or did I dream that? Also, maybe not loreful but considering the Empire Population is 50% beastmen if you count the fucking forests it´s certainly not the worst idea XD, let the bastards kill each other.
Alackofcaring96 21 Jul @ 1:35pm 
cow wives for every one
Sir Ignacio 21 Jun @ 7:38pm 
I would love if you put some kind of "beast man general" to this roster, that this sons of nobles truly become civilize...and the reason why there is a witch hunter under their command its like the khainite assasin, to have a look on him
rduon0 16 Apr @ 4:59pm 
Are you planning to add more units to the current roster?
Brother Katze  [author] 15 Apr @ 4:20am 
Yeah I tested them against Bestigors as oppose to Greatsword, they get completely destroyed, buffed their number back to 100 and give them a bit of a buff:
- Added unbreakable and expendable
- Give the shielded version a bit more melee defense
- Made the swordstaff version a bit more expensive 1100 gold
mister Hyde 14 Apr @ 11:37am 
Very cool mod, however i think these units are missing something. They loose primal furry and do not seem to get much in return. They either struggle to kill similar unts or get absolutely clapped. I tried them against Grave guards with GW and Bestigors. It was ugly to watch... Even Marked gors give them problems.

If i may suggest a few changes: -maybe give them frenzy or some kind of melee buff to compensate the fact they don't have Primal furry anymore.
- They should also maybe cause fear.
It's an awesome mod anyway, i just hope these guys are a bit more usefull than they are rn :WHII_Dominate:
Guts The Black Swordsman 9 Apr @ 3:46am 
Very unloreful but anything that give empire a Top tier frontline unit and turns it in to a f**king powerhouse is always welcome
Shepherd Bemeu 5 Apr @ 10:55pm 
I am so here for stuff like this. Fuck lore let's get wild with it!
Brother Katze  [author] 5 Apr @ 7:02pm 
BORIS IS QUICKLY APPROACHING YOUR LOCATION
rduon0 5 Apr @ 6:32pm 
Let me do my best to phrase it in Boris “YOUR A FAKE AND A FRAUD APART OF THIS CORRUPT GOVERNMENT GIVING PEOPLE CANCERS AND TURNING THE FRIGING FROGS GAY!”