Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Haulline 700 Series [Meltdown]
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3.929 MB
7 Apr @ 7:36am
30 Jul @ 9:27pm
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Haulline 700 Series [Meltdown]

Description
Haulline 700 Series

Optimized for Speed, Capacity, and Outstanding Value

Engineered for high-performance logistics. The Haulline 700 series puts every credit into what matters: thrust-to-weight ratio, cargo space, and hyperdrive uptime. Built to outrun nearly every threat, these freighters move faster than most warships can follow, and carry more while doing it.

Steam Workshop
 └── Haulline T700 Series
     • Demonstrator
     • Fringe
     • Monolith
     • Io
     • Withdrawn Models

Meltdown Models

Construction Price & Blueprint Cost For Meltdown Models

Model | Base Price | Blueprint Cost --------------|------------|---------------- E700 Gen 2 | 385,600 | 215,500 L700 Gen 2 | 474,050 | 98,000 T700 Gen 2 | 532,600 | 98,000

Resource Needed(Construction Only)

Model | Steel | Coil | Hypercoil | Processor | Enriched Uranium -----------|--------|------|-----------|-----------|------------------- E700 Gen 2 | 9,744 | 385 | 225 | 4 | 8 L700 Gen 2 | 11,038 | 411 | 325 | 7 | 16 T700 Gen 2 | 10,968 | 546 | 456 | 8 | 16

Blueprint costs are one-time unlocks. No ongoing expense after unlocking.
E700 becomes the cheapest per unit once blueprint cost is amortized over multiple ships.

T700 Gen 2
Highly flexible, flagship freighter series with epic speed & the most options..
Built to perform and engineered for speed, our flagship freighter have you covered. Out in the sector, in dangerous zone, and everywhere in between..

Cargo Capacity: 736 stacks Crew Requirement: 18 (14 minimum) Speed: 104.2 m/s Acceleration: 0–100 in 5.25s Hyperdrive Efficiency: 100% (Charge in 30s) Manipulator Beam: Available Emergency Jump Mode: In 10s (Disable 2 forward drives, 43% efficiency)

L700 Gen 2
Mainstream value-priced freighter with rich features.
If it's capacity and price that matter most, these freighter fit the bill. The L Series, as with most of the Haulline family, boasts high-speed travel, 30 second hyper-drive, crew quarters options, and a manipulator beam at cost-conscious pricing.

Cargo Capacity: 780 stacks Crew Requirement: 12 (10 minimum) Speed: 92.8 m/s Acceleration: 0–80 in 5s Hyperdrive Efficiency: 86% (Charge in 30s) Manipulator Beam: Available

E700 Gen 2
Entry-level Haulline freighter
Streamlined and efficient, the E Series is perfect for running low-risk routes. With a simplified layout, reduced system mass, and the lowest crew requirement in the series, it delivers solid performance without unnecessary extras, all at the lowest price in the Haulline family.

Cargo Capacity: 727 stacks Crew Requirement: 12 (7 minimum) Speed: 92.2 m/s Acceleration: 0–80 in 5s Hyperdrive Efficiency: 84% (Charge in 60s) Manipulator Beam: Available

Q&A: Why Do I Need 104.2 m/s?

Q: 104.2 m/s doesn’t sound much faster than 92 m/s. Why should I care?
A: Because in Cosmoteer, every m/s past 90 costs exponentially more thrust per ton*. The thrust-to-speed curve is nonlinear, it's all diminishing returns. So going from 92 >> 104.2 isn’t just speed gain, it’s a massive propulsion increase.

And the same rule applies to your enemies.
If they want to catch you "you with our newest T700", they’ll need to dump huge amounts of investment into engines just to match your speed, usually at the cost of armor or weapons. Most won’t bother. Most can’t. That’s why almost every serious threat out there maxes out around 100 m/s.

Designer’s Note

Price-to-performance is the rule. Always.

Armor? None
Speed & cargo? Prioritized.

Haulline freighters don’t tank. They don’t bluff. They outrun, out-haul, and out-scale.
Every gram serves a purpose. Every module earns its mass.

They aren’t flashy. But they’re clean. Practical. Relentlessly efficient.
Brutally honest about what they are, and what they’re not.

They won’t win beauty contests. But for raw logistics performance, nothing beats them per credit.

Commitment

This project is always evolving.

The Haulline T700 Series is actively supported and updated. Every model is built, tested, and refined with performance in mind—and your feedback plays a critical role in that process.

Issues? Tell me. I’ll fix them.
New Cosmoteer updates? I adapt to them as fast as I can.

I don’t release ships and forget them. Every update to Cosmoteer brings opportunities to improve the lineup, and I’m committed to keeping Haulline freighters relevant, efficient, and true to their design purpose.

Note: This is a one-person project (with a bit of help from GPT since I'm not very good with English). Updates may occasionally be delayed, but your feedback is always read, and always valued.

Updates will continue. Your input drives them.

Like it? Let me know!

Rate it, favorite it, and drop a comment.
Let me know how it runs in your fleet, I read all of it.

Popular Discussions View All (2)
0
31 Jul @ 7:13am
PINNED: [Discussion] Questions & Support
INV
0
31 Jul @ 7:06am
PINNED: [Issue Reports] Spot Design Flaws?
INV
41 Comments
Shozloch (she/they) 5 Aug @ 10:32pm 
wow, even just reading the advertising material makes me want one. rare and immersive workshop blurb :)
Katelacanth 31 Jul @ 11:03pm 
Perfection! If I made my own freighter in my career save now, I would just end up copying this, so why not just use it?
ETM42 31 Jul @ 3:13pm 
This is nice! Well done! Thank you for making and sharing these.
S_lav 31 Jul @ 1:19am 
I can starsector this and remake it into a gun barge >:)
phenixopr 29 Jul @ 8:28am 
dam i love the ad , gonna check it out and upgrade my supply lines
Terr42002 29 Jul @ 7:41am 
Why. Is this actually good advertising? I want to install and build this in my career game right now. But I don´t have enough credits yet since I just started playing yesterday. I can still install it though,
INV  [author] 21 Jul @ 8:32am 
Really appreciate all the kind words and support, it honestly means a lot. Knowing there are nearly 4,000 people using this keeps me motivated to keep things updated and improving. If you spot anything weird or have ideas, just drop a comment. I’m around, and I do read everything.
INV  [author] 10 Jul @ 5:55am 
Thanks for pointing that out, Flubbred. I think I accidentally left the PSD (Photoshop) files in there I'm removing them now.
Flubbred 6 Jul @ 2:48pm 
What's up with the overly large file size?
DimexGamer 9 Jun @ 6:31pm 
the only time i would want to see an ad