Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Thousand Sons - Alternative Models
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118.806 MB
8 Apr @ 12:23pm
10 Jun @ 12:31pm
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Reinforcements - Thousand Sons - Alternative Models

In 1 collection by Malaikat
Thousand Sons
3 items
Description
This mod adds custom models for the Thousand Sons Units, as well as a custom team colour fitting those units better than the base games options.

Models won't change their colour depending on your team colour but will always look the same.

In the load order make sure to put this mod above the original Thousand Sons mod.

The models will mostly come from ForceOrg for Tabletop Simulator.
11 Comments
Malaikat  [author] 19 Apr @ 4:09am 
There are a few Tzaangor models that could work on a first glimpse. But the main reason for this mod were the vehicles and astartes units. Maybe I'll come back to this and take a closer look at the Tzaangor at some point. But for now I'm focused on other projects.
Paul59 18 Apr @ 12:14pm 
Is there a useable Tzaangor model in ForceOrg? The current model is not too bad, but if there is a better model it might be an idea to use it.
Darkenarlol 12 Apr @ 6:03pm 
looks soooo good =D
thanks!
Malaikat  [author] 12 Apr @ 12:54pm 
The rotting fabricator being unlocked is intentional for now. Maybe it will change later, but for now the Deathguard starts with two unit production buildings unlocked.
Granss 12 Apr @ 12:29pm 
Sweet! For the tech already being unlocked - when starting a game as deathguard in your other mod, the ability to construct a rotting fabricator (vehicle building) is already available without the tier-1 tech being unlocked
Malaikat  [author] 12 Apr @ 11:20am 
Glad you like it.

The issue with city expansion has been fixed in the main mod earlier today.

As for tech already being unlocked. I couldn't see any issues. Any specific tech you're talking about?
Granss 12 Apr @ 10:46am 
Absolutely love this, was waiting on the alt models before starting a ksons campaign.

It looks like there might be some bug with the technology though. Researching city expansion doesn't let me grab further tiles so I'm stuck with 1 reach cities.

I also noticed with some of the other mods like deathguard that tech to be researched was already unlocked so something weird is going on with tech. Anyone else having these issues?
Aramus 9 Apr @ 3:15pm 
The quality of the unit models is perfect, very immersive!
The added Sorcerers are amazing, all this makes the main mod even more fun.
Goblinkeeper7 9 Apr @ 12:38pm 
fair enough, thank you for responding
Malaikat  [author] 9 Apr @ 11:01am 
I don't think so. Their tabletop roster, which I'd reference isn't that large or divers, I don't know a lot about their lore or what their identity should be. What could their factions gameplay be like? How would their economy work?
But most importantly, the Genestealer Cult just doesn't appeal to me. A second Tyranid or Ork faction with a different playstyle would be more likely.