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in the code for determining whether the player meets a region gate's requirements, the game explicitly checks whether the player's maximum ripple level is above 1.0 (using a warp point sets the player's min, max, and current ripple levels to 1.0 if they're below that), and blocks the player from using the gate.
(for some reason, ripple level is stored internally as a float and moves in increments of 0.5. i don't know why, that feels like it's just begging to introduce some manner of weird floating-point precision error.)
i mostly made this so it could be used as a dependency by myself and other modders later down the line, so that region mods can use a combination of warp points and karma gates, instead of committing to one or the other.