Project Zomboid

Project Zomboid

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Project Fallout: Rob-Co Pip-Boy 3000 [B42]
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465.824 MB
9 Apr @ 11:54am
9 Apr @ 12:01pm
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Project Fallout: Rob-Co Pip-Boy 3000 [B42]

In 1 collection by EtherealShigure
Project Fallout: Series Releases
9 items
Description
A Project Fallout: B42 Release

The Rob-Co™ Pip-Boy™ 3000

Rob-Co's™ Finest, Portable Information Processor
Recreates the Pip-Boy™ and Various Features from the fallout Games for you to enjoy



Enjoy Your Pip-Boy™ UI Colour: As you Wish Now in RGB!
Previous Main Colors also remain
  • Fallout New Vegas Orange



  • Fallout 3 Green

The Rob-Co™ Pip-Boy™ Has The Following Functional Features:
  • Working Radio, 3 Stations, & Proper non Repeat Music Functions
  • Animated UI, Health, Conditions, Etc, All Change How Vault™Boy™ Reacts
  • Draggable, Hide-Able, Clickable, Customise it, hide it, Wherever you wish
  • UI Scaling Feature, In Pip-Boy™ Screen for X1 & X2 Scaling
  • Live Updated UI Ingame, No Need for health mods etc, A Rob-Co™ Pip-Boy™ Is All You Need
[/code]

The Rob-Co™ Pip-Boy™ Must Be Earned
  • Becoming Officially Rob-Co™ Certified,
    Awards A Fully Licensed Pip-Boy™ To the Trait Owner Apon First Game Start
  • Being Awarded it, on a server Or Having Spawned It In Other ways

Project Fallout: Pip-Boy™ Dev Team & Credits
  • Ash: Project Fallout: Team Co Lead,
    Design, Code, Scripting, Modeling, Sound Team Lead, WorkShop Design & implementation

  • Pallontras: Project Fallout: Team, Overall Head Lua & General Code / ~ Design / UI Team & Dev Staff
  • CosmicEngineer: Project Fallout: Team, Overall Head Lua & General Code / ~ Design / UI Team & Dev Staff
  • VaultLoner: Project Fallout: Team, Scriptwork & Testing, ~ Design Team & Dev Staff


Project Fallout: And its Content May Not be Released By Any Non Authorised Team Member On The Workshop And Follows PZ Permissions Listed Below [theindiestone.com]
Project Fallout & All Similar Mods Charge No Monetary value for development & is and always was, Free

Some Limitations on Features may Exist.

The Project Fallout Discord
[discord.gg]


Workshop ID: 3461031530
Mod ID: PFO_PipBoy3000_B42
Mod ID: PFO_PipBoy3000_Companion
13 Comments
SauceDon Bacon 14 May @ 2:21am 
What about adding flashlight functionality to it like in the games?
Ecnar 11 May @ 12:42pm 
I've turned off everything *except* this and can find neither the Vault spawn nor the trait. Am I missing something or is spawning the item the only way to get it?
Yara the Yeti 9 May @ 9:34pm 
this is a beautiful looking mod. we are so close to project zomboid fallout version.
Omega_Wolf 7 May @ 1:07am 
hey so, found a pretty game breaking bug: im not sure why, but using this mod causes all firearms to completely unload themselves upon racking the weapon. im not sure why this happens, but its making this mod totally unusable, which is super unfortunate. really hope this can be fixed!
G.young 15 Apr @ 8:51am 
Hi, I'm using the Pip-Boy 3000 mod and I noticed that the device only attaches to the right wrist.
Is there a reason it cannot be equipped on the left wrist, especially for male characters?
In the original Fallout games, the Pip-Boy is worn on the left arm

Would it be possible to add support for Wrist_L as an alternative attachment point?
I'd really appreciate a patch or a toggle option for left-arm compatibility.
Thanks for the amazing work!
H 13 Apr @ 10:27am 
epixxxxxxx
Avery 10 Apr @ 1:20am 
Would be cool to just replace the watch with the pip boy. These fallout mods have looked amazing!
EtherealShigure  [author] 9 Apr @ 8:24pm 
indeed that may work equipping it via char creator, but at that point spawning it is easier
Archangel 9 Apr @ 7:49pm 
Can you add the pip pad yk the mod that turns the pip boy into a tablet?
Sadie Bloodrose 9 Apr @ 7:29pm 
so i guess, if we dont want to use the vault way start, we can just equip it via the sandbox option "use all clothing" on char creation, right?:protogen_confused: