Sid Meier's Civilization V

Sid Meier's Civilization V

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Enhanced Information Era
   
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File Size
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5.683 MB
23 Nov, 2014 @ 8:27pm
29 Jan, 2015 @ 4:39pm
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Enhanced Information Era

Description



New Content
Technologies (18 Total)
  • Network Systems: Unlocks the Defense Network, Financial Network and Science Network
  • Genetic Engineering: Unlocks the GM Seed Company and Organ Replacement Factory
  • Factory Farming: 1 Food, Gold and Production from Farms
  • Geoengineering: Unlocks Geoengineers and allows the Save the Earth Initiative
  • Synthetic Thought: Unlocks Automations and the City Infrastructure Dumb AI
  • Nanomedicine: Unlocks the Specialized Treatment Center
  • Shielding: Unlocks Gravebringers, the Shield Generator and the Commercial Shuttle
  • DNA Synthesis: Unlocks Bleeders, the Cloning Lab and the Gene Therapy Center
  • Mind Control: Unlocks the Thought Programing Center and Mind Control Center
  • Artificial Intelligence: Unlocks The Mayor
  • Nanorobotics: Unlocks Attack Swarms and grants all units the "Repair Nanobots" promotion (Unit heals at double rate, +10% Combat Strength)
  • Orbital Construction: Unlocks the Space Casino, Space Dock, Space Market, Space Resort and Space Elevator
  • Guided Mutation: Unlocks the Experimental Mutation Lab
  • Biorobotics: Unlocks Cyborg Warriors
  • Androids: Unlocks Android Infantries, the Android Police Station and the Android Servant Manufacturer
  • Cure for Cancer: Unlocks the Cancer Treatment Center
  • Holography: Unlocks the Holotraining Facility and Public Holoroom
  • Advanced Humans: Currently does nothing

Units (7 Total)


Buildings (21 Total)
  • Satellite Defense Array (Unlocked by Satellites): 2 Maintenance, +50 city HP, immune to nuclear attacks
  • Internet Tower (Unlocked by The Internet): 2 Maintenance, +5% Gold, +15% Culture and 20% Tourism from Great Works
  • GM Seed Company: 5 Maintenance, +5 Food, +5% Science and Production and 2 Food and 1 Gold from Wheat
  • Organ Replacement Factory: 5 Maintenance, +10 Food and +5% Science
  • City Infrastructure Dumb AI: 10 Maintenance, +3% Gold and Science and +6% Production
  • Specialized Treatment Center: 5 Maintenance, +5 Food, +5% Science and 15% of Food is carried over after a new Citizen is born
  • Commercial Shuttle: 5 Maintenance and +15% Gold
  • Shield Generator: 2 Maintenance, requires a Military Base, +15 Defense and reduces civilian loss from nuclear attacks by 25%
  • Cloning Lab: 10 Maintenance, requires a Research Lab and +15 Food
  • Gene Therapy Center: 2 Maintenance, 4 Happiness and +7 Production
  • Thought Programing Center: 2 Maintenance, 2 Happiness and 5 Culture
  • Mind Control Center: 5 Maintenance, 25 Happiness and -30% Gold and Production
  • Space Casino: 3 Maintenance, requires a Commerical Shuttle, 2 Happiness, +5% Gold, immune to nuclear attacks
  • Space Dock: 3 Maintenance, requires a Commerical Shuttle, +50% Production when building Spaceship parts, immune to nuclear attacks
  • Space Market: 3 Maintenance, requires a Commerical Shuttle, +15 Gold, immune to nuclear attacks
  • Space Resort: 3 Maintenance, requires a Commerical Shuttle, 5 Happiness, immune to nuclear attacks
  • Experimental Mutation Lab: 4 Maintenance, requires a Cloning Lab and +5 Food and Science
  • Android Police Station: 2 Maintenance, requires a Police Station and reduces enemy spy stealing rate by 25%
  • Android Servant Manufacturer: 2 Maintenance, 3 Happiness and +5 Production
  • Holotraining Facility: 2 Maintenance, requires a Military Academy and all units trained in this city receive 20 XP and the "Holoveteran" Promotion (+10% Combat Strength)
  • Public Holoroom: 2 Maintenance, 6 Culture and +5 Science

National Wonders (5 Total)
  • Defense Network: Cannot be built in a city with another network in it, +12% Production and -12% spy stealing rate
  • Financial Network: Cannot be built in a city with another network in it and +20% Gold
  • Science Network: Cannot be built in a city with another network in it and +20% Science
  • The Reserve: Requires a Stock Exchange in every city, cost increases per city, +20% Gold, -15% Production, 1 Gold and -1 Production from every 5 Citizens and 5 Gold and 1 Production from Stock Exchanges
  • Cancer Treatment Center: Requires a Specialized Treatment Center in every city, cost increases per city, +7 Food and Science and +2 Citizens in all cities

Wonders (5 Total)
  • The True God: +2 Faith, +10 Science, 3 Great Scientist Points, 5 Science from Temples and +5% Science in all cities
  • Third Temple: +5 Culture, +2 Faith, +5% Culture in all cities, 2 Culture from Engineer Specialists, Empire enters a Golden Age, provides a free Temple and if its city is captured, enemies will plunder 200% more Gold.
  • The Mayor: +10% Gold and Science, +20% Production and a Free City Infrastructure Dumb A.I. in the city this is built in
  • Space Elevator: +25% Great People rate in the city this is built in, +50% when building Space parts, 1 free Technology and 1 free Great Scientist
  • International Geoengineering Office: +10 Science, tile improvement construction speed increased by 25% and 1 extra World Congress vote

Resolutions (1 Total)
  • Save the Earth Initiative: Lowest Reward: One time research bonus, Middle Reward: Free Geoengineer, Highest Reward: International Geoengineering Office apears in the Capital city

Balancing Changes
Time Victory
100 turns have been added to the Standard game speed with proportional amounts of turns being added to the other game speeds. The turn at which each era starts at if you begin your game at that era has been slightly offset. This was an unavoidable effect of adding 100 turns.

Science Victory
Space parts' costs have been increased by 50% percent and require a Spaceship Factory (which no longer increases the production speed of Space parts) to be constructed.

Cultural Victory
Certain buildings that provide Tourism bonuses have had these bonuses reduced.

Diplomacy Victory
This has not been balanced as of yet.

Removing Balancing Changes
If you would like to remove the balancing changes go to: C:\Users\[USER]\Documents\My Games\Sid Meier's Civilization 5\MODS\Enhanced Information Era\XML and delete the "Balancing Changes" file.


Known Issues
  • Synthetic Farm art does not show up on map
  • Some quotes and civilopedia entries have not been entered yet
  • The promotion Nanorobotics provides is not displayed in the tech tree


Compatibility
Will not work with Enhanced Acient Era or First Contact Era.
Probably will not work with any other mod that significantly atlers the tech tree.
117 Comments
Emperor of Awesomeness  [author] 4 Jul, 2016 @ 7:20pm 
I've discontinued this mod in favor of my new(ish) mod - Enhanced Eras - which combines Enhanced Ancient Era , Enhanced Information Era , and First Contact and adds additional content as well.

This mod will no longer be updated. I recommend unsubscribing from this mod and subscribing to Enhanced Eras instead.

And if you do try Enhanced Eras and you like it remember to give it a thumbs up!
Emperor of Awesomeness  [author] 9 Jan, 2016 @ 3:34pm 
Strawberry Pie: while the Cyborg Warrior can fully heal each turn it is not as strong as the other units added by this mod (save for the bleeder) so I don't think its OP. You just need to make sure you have some units kicking around to deal with attacking cyborgs. Two Android Infantry or three Automatons would be sufficient. Also, I updated this mod's description to better show each new unit's strength.
Afuganisu-tan 9 Jan, 2016 @ 7:11am 
Uuh, do you think the Cyborg Warrior is OP?
merendero 25 Oct, 2015 @ 11:06am 
This mod is great. Have anyone tried it with CPP/CBP? It probably doesn't work well with all the Tech Tree changes. I can play a little but eventualy my game crashes and the log hints that this mod is the issue. But great job, I really liked this mod.
Lego Tire Enjoyer 8 Oct, 2015 @ 1:01am 
yah i don't thikn those would work together this is a good mod
Emperor of Awesomeness  [author] 17 Sep, 2015 @ 12:02pm 
cosimo: i'll assume that this and beyond the future would be playable together except that you'd get a really wierd tech tree and for that reason I'd mark them as uncompatable and say that you should only play one at a time
Cozimo 17 Sep, 2015 @ 8:35am 
How does this mod play with the 'Beyond the Future' mod?
Erastol 17 Aug, 2015 @ 7:24pm 
COooooooolssss Just got a whole bunch more awesome mods, now counting in at 94
Emperor of Awesomeness  [author] 10 Aug, 2015 @ 3:51pm 
-ALG- Metal: you do have to consider how weak the unit is; it can be easily killed in one turn.
Metal 10 Aug, 2015 @ 3:03pm 
Cyborg warrior is a little OP with the "heals every turn" ability