Rabbit and Steel

Rabbit and Steel

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Ritualist Class
   
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Difficulty: Cute
File Size
Posted
Updated
134.683 KB
11 Apr @ 12:33am
29 Apr @ 2:00am
9 Change Notes ( view )

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Ritualist Class

Description
"Adds" a class.

Well, actually, since that's not supported yet, it replaces a class.

Currently, replaces Druid (why? because I felt like Druid's animations fit the skills best).

This mod has fully functional skills/upgrades for this new class, but I don't consider it complete.

To be finished, it would need new skill icons and character art. If adding as a separate character becomes a thing I will probably comission art


To play in co-op, everyone will probably need this mod.

If you have the diamond upgrades mod, I don't recommend buying any for this. May result in problems.


I spent very little time considering things so please throw lots of feedback at me. What feels good/bad/boring/etc.

Generally speaking, my goal was to make a class with more complex gameplay.


If mino adds the ability to add classes I'll probably change this to do that.


EN, CN (provided by 千草allin)


Starting tip:
if you just want a basic rotation pre-gems to prioritize self-dps:
3 1 2 1 1 2 1 1 -> repeat

in co-op 3 2 1 1 2 1 1 2 1 -> repeat may make more sense
Popular Discussions View All (1)
2
13 Apr @ 8:24pm
Balance Feedback
Sakamoto3
4 Comments
xdkillfor34 13 Apr @ 6:24pm 
Hell yeah!
Sakamoto3 13 Apr @ 1:03am 
Extremely well-made mod! This sets a great starting point that excites me for the future of the rabbit modding scene, even if we don't get official class mod support with the DLC.
Kyoko 12 Apr @ 8:00pm 
holy crap this is awesome! it seems maybe a little powerful but the fect that you made a full class is amazing!
Alchyr  [author] 12 Apr @ 12:34am 
changenotes:
Defensives no longer always removes all charges by default
Secondary slow changed to a shorter but stronger one
Primary has a slight slow added
Special CD changed to 9 seconds for a smoother basic rotation
a whole bunch of number changes and some minor skill changes