tModLoader

tModLoader

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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
34.214 KB
11 Apr @ 2:24am
14 Apr @ 12:20pm
4 Change Notes ( view )

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XP Blade

Description
The XP Blade — a legendary weapon that evolves as you level up using the Stataria RPG system!

RPG-Powered Sword Progression!

Crafted using 10 wood at a workbench

Default
- Starts with 15 base damage.
- Level 10: Gains +5 damage and 15% crit chance.
- Level 20: Fires a projectile that deals 50% sword damage.
- Level 30: Projectile pierces 2 enemies and ignores tiles.
- Level 40: Projectile homes in and ricochets.
- Level 50: Sword and projectile doubles in size, gains infinite pierce.
- Level 75: Fires 2 projectiles, +50 more damage, 75% crit.
- Level 100: Hits 300 damage, 100% crit, fires 3 immunity-frame-ignoring projectiles.
- Every 100 levels beyond: +1000 base damage!

Now you can take control of what the sword does!!! Made it as simple as I can...

I am still working on implementing debuffs and boss progressions! I'm trying to implement support for Calamity Mod and Fargo's Souls Mod! It's somewhat more difficult than I thought.

Requires the Stataria mod. Level up and become godlike.
Originally posted by tModLoader XPBlade:
Developed By KQE
18 Comments
cuervitolml 3 Aug @ 8:02pm 
i cant use it when i try everything on my character gets blocked
Chet Walters 18 May @ 12:13am 
Not sure my is leveling up? I was level 50 in Stataria, and my XP Blade had still 15 damage.

It would be cool if you could give it red criss-cross slashing effect as Muramasa does in Castlevania: Symphony of the Night (once it is leveled up).
LeWolfLegend 11 May @ 7:01pm 
A couple ideas:
- If you get someone to do sprite-work you could have it look broken or rusty to begin with, and as you reach different level milestones it gradually repairs and upgrades itself.
- An idea for a separate mod where instead of it automatically leveling up, exp can instead be used as a currency to choose what kinds of upgrades you want, like +1 projectile, which would also scale in cost depending on how many upgrades you have, either in general or just for a specific upgrade.
Quincy  [author] 2 May @ 10:29am 
@OliOy, when you turn it on, you add a level milestone, for what the stats/effects the sword should have when you reach that level, you can mess with it and find out what happens and see if you like what it does or change it if you don't. @JayceMaxWell, it uses Stataria mod so set a keybind for Stataria to know what level you are at, @Sprunkman, all the leveling mechanics are from Stataria, and actually training dummy makes sense, to train and gain XP by dealing damage.
Sprunkman Waddle Doo 29 Apr @ 9:05am 
I find a little bug that should be easy to fix: Target dummies counts as enemy and gave some xp
OliOyl 26 Apr @ 6:43pm 
hey how do i customize the sword as it says? i may be a bit confused
JayceMaxwell 21 Apr @ 12:56am 
Can't seem to find the way to see level/progress on the blade. Otherwise, I'm liking it so far.
roman.d.k 20 Apr @ 7:55pm 
For some reason I don't see it in my crafting recipe. I'm also plying with the calamity mod and im not sure if that messes up the mod at all.
Quincy  [author] 18 Apr @ 8:46pm 
Lololol, if only I could sprite, I could make it look cool, I'm going to add this to a weapons mod for Stataria, or just add everything to Stataria, gonna have a weapon for each class... Whenever I get the chance to work on that
DoodleBro 18 Apr @ 4:29am 
bro ts fire like lowkey wth i can't stop glazing awiihufigre (prob 'cuz level ups is a peak concept but nonetheless)
there should be more mods like this that are (maybe not) little extra content to another mod that add one crazy thing