Barotrauma

Barotrauma

97 ratings
Compact Bionic Modules
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2.108 MB
12 Apr @ 4:01am
30 Jun @ 8:11am
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Compact Bionic Modules

Description
A modular implant system for those who want to rise above the ordinary flesh.
The system is completely cut from ERC Rebalance and adapted to vanilla for those who do not like the mod itself, or it is too unsuitable for your modlist. However, I still highly recommend trying it. And in Rebalance, bandits - NPCs will use CBM, as do players, this independent mod does not feature this.
To install CBM, you will need to inject a paralyzer into the patient and install a neurointerface type I or II.

Main changes of the mod:
  • 26 types of compact bionic modules, or CBM, which give a lot of advantages to the carrier depending on the configuration.
  • 2 types of neural interfaces, each with its own capacity and complexity of obtaining. Inserted into the slot instead of the gene splicer.
  • Wear of implants, contamination and malfunctions, which can cause a little inconvenience, but can be deadly! On high world hostility wear is faster.
  • Sterilizing solutions for cleaning damaged or dirty implants, which, however, will not be able to fix completely broken ones.
  • Health indicator lights as gene splicers for a more futuristic look of the crew.
  • Gold ore, improved circuits and processors - for crafting.

Compatibility:
  • Mod is not compatible with ERC Rebalance, as it literally cuts out mechanics from there, do not use them together!
  • Mod will work incorrectly if any other mod overrides paralysis affliction
  • If any mod overrides humanhusk CBMs which can be activated manualy (like active camo) won't work, place it below Compact Bionic Modules

Available mod translations:
  • Русский (Russian)
  • English (English)

Editor and gamemaster items (by ID):
  • cbmiteminstantbuyable - gives out a random CBM. Will spawn in any case, even if there is no space in the container.
  • cbmiteminstant - similar to the previous one, but will not spawn the item if all the space is occupied. Convenient for writing in NPC or player sets.
  • erctainterinstant - editor item, pollutes all genes and CBM within a two-meter radius from the placement location at the start of the game.
  • cbm_taint_default - technical item. Selects a random CBM from the list and slightly damages it, contaminates it with high damage. Needed to simulate wear.

Thanks for the help with the mod:
Запас, #chernyi_natural
Легат, YouTube
Хахатунчик, YouTube
机器猫 (Chinese translation)
To all players who took part in the ERC games!
181 Comments
lolic_lol 11 Jul @ 9:59pm 
Да, еще вопрос - а можно как то отключать износ, делая его опциональным? В мульте это может и весело, но в сингловой кампании бэбиситтить 16 ботов - ну, и без этого дел хватает.
|FANTOM| 11 Jul @ 3:53pm 
Классный мод, прям чума! Подскажи, пожалуйста, как часто встречается золото и где искать? А ещё меня очень удивило его наличие, оно казалось столь логичным, но его не было в игре.
lolic_lol 10 Jul @ 9:37am 
Звучит интересно, на первый взгляд несложно, и в кои то веки не требует чертову невротравму. Один только вопрос - совместимо ли с Nanite Integration?
humbleseekerofthelight 6 Jul @ 2:26am 
Hotraviolisoup you can find them at Wreaks with the spawn rate being 0.02 and in pirate wreaks with a spawn rate of 0.05
CloakTheMailman 5 Jul @ 5:57pm 
Ahhh damn so it must be the body mod then?
Hotraviolisoup 5 Jul @ 11:04am 
how do i get a cpu?
[RU]Stormtrooper  [author] 5 Jul @ 8:53am 
Problem is other mod that overrides humanhusk in any way, all active CBM depend on humanhusk
CloakTheMailman 5 Jul @ 8:38am 
‖color:#9370DB‖[Compact Bionic Modules]‖color:end‖ Error in 'C:/Users/Admin/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3100128373/Content/Characters/Humanhusk/Humanhusk.xml': Failed to find a huskappendage that matches the affliction with an identifier 'cbmhandbladeerc_affliction'!

I am getting this error
CloakTheMailman 5 Jul @ 8:37am 
Huh, for osme reason even the blades dont work
CloakTheMailman 5 Jul @ 8:31am 
Odd it still doesn't work for me, could it be because I have a different body mod?