Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That being said, just copying the relevant things from the original mod and putting them in this mod's objects and graphics folder would do the trick. So copying the MB_CENTAUR creature entry from the og mod's 'creature_mythicalbeast_standard' file and putting it into a newly made creature_xxx file, then doing the same for the '[BODY:CENTAUR]' entry from the og mod's 'body_mythicalbeast' file into a newly made body_xxx file, and putting both these files into this mod's 'objects' folder would work.
And then going into the original mod's 'graphics' folder and copying over any txt files with the word 'centaur' in their names into a new graphics folder for this mod, and then making a new 'images' folder inside your new graphics folder, and putting the OG mods 'centaur' and 'portraits folder into them.