RimWorld

RimWorld

120 ratings
More Orders
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
413.552 KB
12 Apr @ 8:01am
11 Jun @ 3:55pm
4 Change Notes ( view )

Subscribe to download
More Orders

In 2 collections by ferny
The Progression Modpack | Ferny (1.5)
914 items
The Progression Modpack | Ferny (1.6)
408 items
Description
What does this do?
This adds some more designators to the Orders menu. This lets you be able to designate things on a large area without having to select them individually.
  • Extract tree (Core)
  • Open (Core)
  • Strip (Core)
  • Extract skull (Ideology)

For the future
Did I miss anything? Please recommend other orders in the comments!

FAQ
- Other patches have done similar things? | Yeah, but the mods are either outdated or have hard conflicts. I want to make this mod a comprehensive option to opt-in to a larger selection of orders in the architect menu.
- My skull extract designator isn't showing | You either don't have Ideology, or you don't have the skull spike desired precept.

Compatibility and Cohesion
- Compatible with Ancient Urban ruins, the patch here will only run if AUR's doesn't
- All of Vanilla Expanded
- Anything in my modpack
- Should work well with most other stuff too



[discord.gg]
25 Comments
VitaKaninen 1 Jul @ 8:11pm 
@StockSounds, it is listed in the description.
StockSounds 1 Jul @ 7:11pm 
Hey, I'm not seeing the extract skull order on 1.6. Not even when I click a corpse. You know this issue?
Azazel 28 Jun @ 12:42pm 
Amazing. Absolutely amazing.
NSAplsdon't 19 Jun @ 12:32pm 
Only thing I'm still missing with this is the priority hauling designator in Allow tool.
Myphicbowser 11 Jun @ 7:09pm 
Thanks Ferny, a dedicated open Order should really be Vanilla
ferny  [author] 11 Jun @ 3:56pm 
v4 - updated to 1.6
loklan 3 Jun @ 7:55pm 
what else do we need to replace allow tool? this and I thought there were a few other mods to get all the features back?
Lonely Knightess 12 May @ 10:48am 
ferny don't miss
Hyndis 7 May @ 7:44pm 
Love the mod. Question/request -- would it be possible to designate hostile or neutral human pawns to be hunted? Not performing the act of hunting, but rather, to be the targets of hunting. This would be for...reasons.
VitaKaninen 17 Apr @ 2:24pm 
I thought cherry picker lets you choose items you don't want in the game, not gizmos you don't want on the screen. I could be wrong.