Horizon's Gate

Horizon's Gate

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12 Apr @ 4:08pm
12 Apr @ 8:01pm
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Nix adventure

Description
Description:

🧭 Nix Adventure is the first mod I have developed. It is the result of my experimentation with various aspects of the game, though it doesn't delve into anything too complex. I plan to continue polishing it and, in the future, possibly update it with new content or create a separate mod altogether.

I sincerely hope you enjoy it.

Mod Content:

🌍 A new location at 115S 32E

🛡️ Two new classes

Captain class
Skills:
Leadership: Instruct all allies to move forward 2 tiles and gain +1 PhysAtk and MagAtk next turn. Does not cosnsume an action.
Wet cutlass: Throw a wet cutlass, dealing water damage in a small area and scales with weapon damage.
Heave ho: Shoot a target for 70% damage, then charge to the target and swing your offhand weapon for 70% damage, then jump back tiles depending on the charge distance.
Grog: Prepare some grog restoring 20 HP to caster and boost morale of all allies depending on your combat fame. Duration of the moral boost scales with combat fame.
Fire the cannons: Fire the cannons of your ship in a small area, dealing 50% more damage and also burning the tarjets.

Passives:
Ambidextrous: At the start of the turn gain +2 PhysAtk if your offhand weapon is a crossbow or pistol.
Revel in riches: If your total trade fame its at least 700. Gain +1 movement.
Scourge of the seas: Gain +4 ice at the cost of -5 max HP.

Ocelotl class
Skills:
Quetzalcoatl blessing: Sacrifice 20% maxHP to wind imbue yourself, increase morale and +10 max HP, at the cost of -8 MagAtk and MagDef.
Brutal strike: Sacrifice 50% max HP to attack twice.
Ocelotl charge: Step forward and attack recklessly your tarjet then push it.
Aztec meditation: Heal some HP and cure yourself, at the cost of -12 PhysAtk and -5 PhysDef and MagDef
Whirlwind strike: Sacrifice 30% max HP and charge for brief moment to Attack everyone around you.

Passives:
Quetzalcoatl chosen: Must be equipped or all Ocelotl skills will fail. Increases max HP by 5 and PhysAtk and PhysDef by 2. but lose all max MP.
Undying spirit: When hit into critical condition heal 5 HP and gain +2 PhysAtk and PhysDef for one turn.
Counter intimidate: Inflict -30 PhysEva and MagEva on your attacker for one turn.
Raging hurricane: React to damage by gaining 3 wind at the cost of -2 MagDef for one turn.

⚔️ Four new weapons

Any feedback, suggestions, or bug reports are more than welcome.

🙏 Credits & Acknowledgements:
~To Eldiran, for creating the best RPG I’ve ever played.
~To the authors of the following guides, which were instrumental during development:
~Basic Modding Guide
~Supplemental Modding Guide (by Prominence)
~[2021 Guide] Create a Modded Class (by Paul)
~Modding Guide: Custom NPC Dialog (by Radiatoryang)
~To quo, for clarifying many aspects of the HG code I didn’t understand.
~To Prominence who inspired me with his outsider class to create the ocelotl and who also helped me correct my code.
~To Wave for helping me correct my code.
~And to the entire Discord server community, for their support, advice, and encouragement throughout this project.