RimWorld

RimWorld

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CE Manual Patcher
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Mod, 1.5, 1.6
File Size
Posted
Updated
785.910 KB
13 Apr @ 4:12am
26 Jul @ 6:33pm
23 Change Notes ( view )

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CE Manual Patcher

Description
Make CE patches by yourself, or edit properties form Combat Extended

This mod allows you to manually create CE patches without coding.

This mod is safe to add halfway
Conflicts with Performance Fish, NOT Safe




Follow the instructions below:





Notice:

- The default parameters are from assault rifle.

- Do not modify parameters or create CE patches in the game. Do it in the main menu.

- Some parameters like bipod require a game restart to take effect.

- Most parameters can be modified in the "Base Stats" section while creating a CE patch, but once the patch is completed, changes should be made in the section with the same parameter names below.

- Some parameters are unclear to me as well, so please modify them cautiously.

- Some weapons may not be suitable for CE. You can adjust the "Verb Class" in the "Ranged Parameters" section to adapt.

- How to create a weapon that does not require ammo?
1. Set the "Ammo Caliber" attribute in the "Ammo User" section, select an ammo type categorized as "Uncategorized." This will set the Ammo Caliber to null, and the "Ammo User" section will become gray.
2. Set the "Verb Class" in the "Ranged Parameters" to a non-CE Verb, i.e., an item whose name does not start with "CombatExtended."

- The data of weapons with non-vanilla or CE Verb will be lost after a reset, but restarting the game can restore it.





Instruction to add a custom ammo:



Notice:

- The default parameters are from 5.56 NATO FMJ.

- Remember to save and restart the game.




Planned future features:
- Armor Done
- Bionics
- Animals Done
- Add a custom ammo Done

[github.com]

[discord.gg]



Popular Discussions View All (2)
27
21 Jun @ 7:16am
Bug report & Suggestions
Lotus Land
2
18 Apr @ 6:23pm
Cannot Add Decimal Values
Duece
221 Comments
Lotus Land  [author] 14 hours ago 
@Francik03 Yes
Francik03 18 hours ago 
can i use this mod to make artillery shells from the fortification series?
Lotus Land  [author] 29 Jul @ 12:59am 
@Raja Keong I see, the weapons that already been patched can't add new comp, I'll try improve this
Lotus Land  [author] 29 Jul @ 12:55am 
@Raja Keong Can I take a look at the files you exported? you can join the discord group.
Maybe it is a bug
Lotus Land  [author] 29 Jul @ 12:52am 
@wdadndg 有红字吗?
Lotus Land  [author] 29 Jul @ 12:51am 
@Inkedubus Yes
wdadndg 28 Jul @ 10:31pm 
打了这个mod游戏里没有弹药和射击模式了,请问这是哪里出了问题
Raja Keong 27 Jul @ 6:54am 
Are weapons with CE patches pre-made like in RimWorld of Magic unable to use custom ammo? I've been trying to make wands and staves use custom ammo, but I must have done something wrong, because using the custom ammo makes Default Ammo say "Bullet", and in fact, I can't figure out how to add an Ammo section, which I assumed is where you can really make pre-patched weapons not be infinite ammo.
Inkedubus 27 Jul @ 4:25am 
Oh, if it is green you don’t have to export it for it to work then right?
Lotus Land  [author] 26 Jul @ 6:43pm 
@Inkedubus Maybe you only patched the weapons? Weapon patches with a green sign will not be exported. Only those with a blue sign will be exported.