Arma 3
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Music Player
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Data Type: Mod
File Size
Posted
Updated
342.429 KB
14 Apr @ 11:11pm
24 May @ 11:48pm
4 Change Notes ( view )

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Music Player

Description
Portable music player, inspired by Pocket Music Player by Hubix. This mod attempts to expand upon the idea and provide a wider array of features and polish.

This mod was made for the 111th Company 'Fiends' unit. If you're interested in joining us, you can join the Discord here: https://discord.gg/zjkSVGJ2Zv

Usage
Once you have the Portable Music Player item, you can place it down by self-interacting and selecting 'Place Portable Music Player'.

You can attach the music player to yourself or vehicles through ACE, similar to how chemlights are attached to things.
Alternatively, you can install a music player directly in a vehicle.

See the screenshots for examples on how to use the Portable Music Player.

Adding Custom Tracks
By default, this mod only comes with support for tracks shipped with Arma 3. (And an optional toggle in CBA settings to disable them showing in the menu).

Custom tracks may be added through a mission, or through a submod.
You may visit the GitHub page[github.com] for information on how to add your own tracks and track categories.

Known Issues
  • The volume of sounds played through the Music Player is tied to effects volume.
  • Currently, the ACE interaction menu is used for selecting the song to play, which becomes very cluttered when on radial mode and there are a lot of tracks. I hope to get around to adding a proper UI for selecting tracks eventually.
  • If a track is started while local mute is enabled, and then subsequently disabled, the track will not be un-muted. At this time, I don't know why this happens.
  • Currently, sounds are played on the server to determine when to advance the Music Player queue for all connected players. This means that the Music Player will not work if the sounds are not present on the server. I am currently working on a better way to do this.
  • Trying to carry or drag a music player that is attached to something else will cause weird behavior. This is probably due to ACE not expecting draggables also being attachable.

More Info
This mod's source code is available on GitHub[github.com].
It is licensed under the MIT license.

If you have any bug reports or feature requests, you can make an issue or pull request on the GitHub page. You can also find me at scottythepilot on the ACE discord.

Once again, credit goes to Hubix for the original idea.
31 Comments
ScottyThePilot  [author] 27 Jul @ 11:00am 
Just put commas between the track names in the category. So something like tracks[] = { "sound1", "sound2" };
Hey quick question, I've gotten the ext file somewhat working and I am able to get a single song playing properly, but I am struggling to figure out how to add multiple songs to the list. Any help would be really appreciated.
Yuronia 17 Jul @ 4:47pm 
how would the path to my workshop music mod look when im putting it in path to file? i can get the category and song to show on the player but it seems like its having trouble finding my custom sound :steamsad:
Żegociarz 12 Jun @ 7:45am 
Okay, fixed it, had to enable windows sonic and now works perfectly
ScottyThePilot  [author] 10 Jun @ 3:35pm 
It's probably a quirk of how Arma plays 3D sounds. I don't think there's anything I can do about it sadly.
Żegociarz 10 Jun @ 3:20pm 
I have small issue, when i am not facing the radio - music is very quiet, when i face it - music is normal/loud. Any idea why?
Jheisingerc 6 May @ 10:03pm 
I don't understand how to enter music into the mod :(
S. Jorgensen 26 Apr @ 4:50pm 
Thanks and sorry if its said somwhere and i missed
ScottyThePilot  [author] 25 Apr @ 5:00pm 
Yes, there is an option in CBA settings called "Enable Base-Game Music", unchecking that will disable all of the vanilla music.
S. Jorgensen 25 Apr @ 5:40am 
I might have missed it somewhere but is there a way to remove the vanilla songs?