Unturned

Unturned

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Composite Structures: Subterranean
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Asset Type: Item
Item Type: Structure
File Size
Posted
Updated
1.770 MB
15 Apr @ 4:22pm
20 Apr @ 5:37am
2 Change Notes ( view )

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Composite Structures: Subterranean

In 1 collection by VandaltheMenace
URP Chernarus Official Modpack
42 items
Description
HOW TO USE (CLICK HERE)


ID's:

11000 - Pyramid Bunker Entrance
11001 - Bunker Tunnel (Straight line)
11002 - Two Floor Bunker Room
11003 - One Floor Bunker Room
11004 - Bunker Tunnel (+ Intersection)
11005 - Bunker Tunnel ( 3 way Intersection)
11006 - Bunker Tunnel (Left Turn)
11007 - Bunker Tunnel (Right Turn)
11008 - Bunker Tunnel (Upwards Slope)
11009 - Two Floor Security Tunnel
11010 - Three Floor Security Tunnel
11011 - Generator Room
11012 - Bunker Tunnel (Downwards Slope)
11013 - (Nothing?)
11014 - (Nothing?)
11015 - Bunker Radar Console (Testing item, labeled DO NOT USE!)
11016 - Bunker Radar Table (Testing item, labeled DO NOT USE!)
11017 - Bunker Command Room
(Thanks Goopbama!)


Composite Structures: Subterranean


This mod adds player placed bunkers. These bunkers are actually under the ground, and work on any map. There are also bunker parts with special features, like a live map and player radar in the Bunker Command Room.
There are checks in place to prevent players from using the bunkers to see under, or get under the map. I've made sure they're very hard to abuse.


READ BEFORE USING ON SERVERS

Only recommended for maps with Underground Whitelist enabled. (Most modern maps already have this enabled)
Heavily recommended for servers to restart every 24 hours, this helps keep the mod running smoothly.
If you are experiencing lag on your server coming from an excess of effects, this mod is to blame. (Although it's unlikely my mod will cause any lag, there are some edge cases that might cause issues).

Go check out LiamDoesGame's video featuring my mod.
https://youtu.be/EcdxSkEPP0c?si=yCXcAQdKUlkJI44W

Thanks to ZoliWorks for some hints on how to get the radar working
Thanks to Sun Beam for writing a few of the scripts in this mod and being a good rubber duck

Popular Discussions View All (5)
22
17 Jun @ 2:41pm
PINNED: BUGS AND ISSUES
VandaltheMenace
3
2 May @ 7:03am
SEVER TEST
DEROLO31
3
11 May @ 5:28pm
PINNED: CRAFTING GUIDE
VandaltheMenace
44 Comments
KOR_APUcard 16 Jul @ 11:07am 
I want a elevator shaft, staircase room or anything can be used to vertical tunnel.
It's not necessary to implement an elevator, but it would be nice to be able to create a vertical passageway anyway.
SOFISH 25 Jun @ 6:48am 
пися попка
VandaltheMenace  [author] 23 Jun @ 6:55am 
Yep, already in the works. No ETA for the next update, as I'm on a bit of a hiatus. Maybe sometime in July as I'll have a lot of free time then.
SoulDaSythe 20 Jun @ 6:32pm 
hey could yall make a ladder piece? that connects 2 (or more, im just asking for 2) floors? because its kinda ridiculous to need to place 6 or so pieces just to connect the 2 floors of the generator room.
Telecompany_Vid 17 Jun @ 7:29am 
Thank you, still full support for arid reborn will be more preferable instead of basic arid cus 90% of people who enjoy playing arid play it's reborn version.
VandaltheMenace  [author] 17 Jun @ 6:54am 
There are, at the moment, no crafting recipes for Arid. I'll get around to adding them at some point since so many have asked.
Telecompany_Vid 17 Jun @ 6:10am 
does this mod support arid reborn?
butcherbrood2 12 Jun @ 4:57pm 
the hallways like the T hallway have all 3 doors, but rooms that have 2 or more floors, like the security hallways. only have 1 or 2 doors, an entrance from where you placed it and another slot to place another.
VandaltheMenace  [author] 12 Jun @ 4:47pm 
@butcherbrood2 wdym? All rooms should have slots to place doors. Sometimes its a little finicky because Unturned. If you mean entrances/exits, yes, thats intentional.
butcherbrood2 12 Jun @ 4:40pm 
some rooms have missing doors, such as the command room and the 2 floor security room only have one door. is this intentional?