Timberborn

Timberborn

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Configurable Explosives [U7 ✅]
   
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16 Apr @ 12:38am
2 Jun @ 3:29pm
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Configurable Explosives [U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Prepare to have a blast with the Configurable Explosives mod for Timberborn! This dynamite addition lets you crank up the kaboom factor by customizing the max blast depth (just remember, bigger booms come with bigger costs). Tweak your explosions to perfection by setting a trigger-happy radius for chain reactions or adding a dramatic delay for that explosive finale.

To change the max depth, from the Main Menu -> Mods -> Setting button next to the mod's name. Note that for each max depth, the cost increase per the game's setting:
- Depth 1 (base): 600 Science to unlock, 0 additional Extract needed to build.
- Depth 2+: 600 Science + 300 per depth to unlock, 1 additional Extract per depth needed to build.

For each Dynamite, you can now configure:
- Detonation Delay: 0-10 seconds (default 0). How much time after trigger before the explosion occurs. Also apply when triggered by a chain reaction.
- Detonation Depth: Default to the dynamite's max depth. You can limit the depth of the explosion to a certain level (only to the max depth of that dynamite).
- Trigger Radius: 0-10 tiles (default 1). How far this dynamite can trigger other dynamites. Setting to 0 won't trigger any other dyanmites. Behavior change: with this mod enabled, the trigger radius also applies to the corners and upper/lower tiles as well.

You can also Copy the setting from one Dynamite to the others as well! Just the click the Copy button then draw an area to copy to.

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Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.0.1: Should work with June 2nd update.
11 Comments
Nemo 9 Jul @ 4:18am 
Totally get it, I see your name ALL OVER the Timberborn workshop, I'm sure you've got quite a code base going. I know you don't need my permission, but take as long as you need, my dude. c:
Luke ✞ Jesus Saves ✞  [author] 19 Jun @ 9:03pm 
Sounds good. No promise on the timeline though as I am quite occupied with other mods atm 😅
Nemo 19 Jun @ 4:33pm 
You know what would help a lot with this mod? If when you placed dynamite, it would check the four cardinal directions around it for another dynamite, and copy it's settings if there is one. Would make placing them significantly faster and easier.
Dark Lord 2 Jun @ 3:59pm 
Thank you!
Luke ✞ Jesus Saves ✞  [author] 2 Jun @ 3:30pm 
v7.0.1: Should work with June 2nd update.
Dark Lord 2 Jun @ 2:54pm 
Can confirm mod is no longer working.
Bran Redmaw 2 Jun @ 7:20am 
Minor patch of today seems to have broken compatibility with this mod. Only after disabling this mod can I load into the game.
Vas 28 May @ 3:45pm 
Well, still would be nice to have an option in there, that lets you change the extract out with TNT so that all TNT would cost one resource. That way I can make my TNT out of extract with the option from another mod and just carry 5 TNT over to a spot when I want to use my medium 2x one which is set to 5 depth. that way TNT isn't made of two resources that both must be carried over. I've always kind of hated that beavers can't carry multiple resources.
Luke ✞ Jesus Saves ✞  [author] 28 May @ 7:12am 
Probably possible but not easy because the cost of building is pre-loaded. So I don't think it's worth the effort to change it mid-game
Vas 27 May @ 9:59pm 
Think you can add a setting for these below each, where you can swap extract with more sticks of TNT? So I can change both the double and triple to just use more TNT? One per level, basically.

It might also be helpful, if it told you in the UI for configuring it after you've built it, to show its current height, and the depth to bedrock, so you can see how much more you'll need.

Its too bad we can't make it so that it costs only the amount you want to go down, so like you build it, then increase its depth, and it enters build mode again requesting those resources to be rebuilt. With a way to copy to others to go to the same depth (and not copy the amount of depth to each but instead copy to what depth level you want, so TNT on different levels would just auto copy to that specific level to make a flat explosion).