RimWorld

RimWorld

248 ratings
Medieval Things: Geysers
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Mod, 1.5
File Size
Posted
Updated
1.222 MB
16 Apr @ 9:15am
3 May @ 2:22am
4 Change Notes ( view )

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Medieval Things: Geysers

Description
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.

It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.

Features:
  • New geothermal-compatible workbenches with unique roles and bonuses
  • The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
  • Fully medieval-compatible, with immersive aesthetics and balanced progression

Additional mod support:
  • A RimWorld of Magic - Unlocks the Magicyte Harvester
  • VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
  • Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core

Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.









[patreon.com]

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Updates:
04/27/2025
  • Added Psyfocus Booster

05/03/2025
  • Fixed mask textures for chargeforge and other buildings

Q&A
Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.

Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.


I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143
43 Comments
Kryth 26 Jun @ 8:10am 
I also noticed how this mod doesnt add in recipes from other mods that would be normally available in their vanilla variant, like I have VE Cooking and I cant bake with the Stonekettle, or make VE Armors chainmail and other recipes on the Stoneforge, but I can make VFE Medieval 2 weapons/armor. There is also the Charforge which has smelt, destroy, and burn options, but burn option doesnt work, you can set the bill for burn but it cant burn anything, destroy on the other hand works
Kryth 25 Jun @ 8:37am 
The Forge doesnt seem to work with the VFE medieval 2 linkables, or tool cabinet, is this intentional, seems like an oversight when you mentioned its compatible with it
det jo Lord flæskefar 7 Jun @ 4:13pm 
It seems only the Simple Research Bench from Medieval Overhaul can research the project, and not the Advanced one for some reason
SSS-class Warlock 2 Jun @ 2:14am 
Hmm yeah I dunno why, but it's not available to be constructed for me, it just doesn't show up anywhere
Chimbo 28 May @ 11:27pm 
Yeah, the vanilla expanded meals don't work either, I want to bake things in my badass brick oven! Absolutely love the mod otherwise.
adam110902 28 May @ 1:08pm 
also "big and small" large meals in the stonekettle
adam110902 28 May @ 1:06pm 
it seems like the charforge and smokeforge arent inheriting recipes properly, vanilla expanded bronze as well as rimfactory materials coke coal recipes aren't avalible
Atlas 19 May @ 8:57pm 
I was messing around with it for a bit, and it looks like, for me, the "TextureLoadingPatches" in Performance Fish's option seem to have an effect. When I turn off the "ModContentLoader_LoadTexture" and restart the game, then the Charforge is showing up again. I don't know why the other items/textures don't have that issue though. I don't know a ton about textures and masks though, tbh. I'll do some more digging and testing when I can!
Atlas 19 May @ 8:32pm 
I am also having the issue with the Charforge's image not showing up. I was able to narrow down a mod called Performance Fish [github.com] (It is not on Steam, you have to download it directly from Github) causing it to disappear for the North and South Orientations (East/West worked fined.) When the mod is enabled, broken texture...when it isn't enabled...texture is fine. No errors show up, and the player log isn't really jumping out at me, so I don't know where to begin with trying to diagnose the issue, but I hope it helps you find it!
MaxMinerva 16 May @ 4:50pm 
I tried doing a run where my tribe could only do research via Schematics and this was permanently unavailable due to it requiring a research bench on the map. Any chance that could be removed?