Arma 3
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D S O II - A l t i s
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
68.157 MB
16 Apr @ 10:13pm
22 Apr @ 8:48pm
6 Change Notes ( view )

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D S O II - A l t i s

In 1 collection by MrPākehā
DSO II (MrPakeha Edit)
10 items
Description
Made using Dynamic Special Ops II mission by Nidonreb with a modifed mod list and custom additions.

PLZ let me know of any problems.
You can get a quicker response here:
https://discord.gg/ekpEEHntWc

DSO II is a simple dynamic mission generator, using Drongo's Map Population at its core system along some scripts taking advantage of the framework. Complete dynamically generated Special Forces type missions, in a randomly chosen and populated AO. For singleplayers and multiplayer, small and big groups alike. Plan missions as you want, play as you want. DSO II is entirely customizable, no heavy scripts hinder users to modify the files as they want.


MAIN FEATURES:

- DSO II is meant to be used as a template, even though it's plug and play. Customize anything you want in the editor

- Dynamically generated missions in a randomly populated AO, infinite replayability. Designed for either short or longer sessions.

- Special Forces missions designed for infantry and pilots: HVT search and kill, HVT capture, hostage rescue, destroy caches, meet Civilian Leader, kill enemy squad, destroy vehicle, demo building and SEAD.

- Random OPFOR units (Default Faction = Russian VDV) : statics, patrols, garrisons, remote patrols, camps, vehicle patrols and roadblocks. Also IEDs.

- Civilian life, trafic and interactions.

- Choose the time of day.

- Simplex Support Services for Helicopter transports, C130 Paradrop, A10 and Apache CAS, Artillery/Cruise Missile supports and paradropped assets.

- You can choose to get some intel before heading to the AO.

- Performance friendly : AIs are cached up to a certain distance for almost no performance hit. During play testing, groups were getting close to 60 fps during the whole game. 90% of placed buildings are also Dynamically Simulated.

- Zeus enabled for #adminlogged.

-Also contains various script based mechanics to add immersion.

HOW TO PLAY:

- To play in SP: go to multiplayer, host server, select the corresponding terrain, then the scenario.

- Upon spawning, please allow the mission to load for 30 seconds max.

- Head to the HQ to choose your loadout, missions, time of day...

- Missions are generated based on what DMP spawned. As a consequence, try to not ask for too many of the same mission. For example, you could choose : Kill HVT, Destroy Cache and Destroy Vehicle without issues.

- Complete the missions, then extract from the AO to complete.

IMPORTANT:

- Some weird spawning may occur from time to time.

- If a mission does not generate for some reason, try another one or restart DSO.

- I probably won't update the mission except for fixing obvious bugs. I do have other projects that I plan to release though.

- If any other bug occur, first make sure you tried playing with ONLY the required mods, if it still happens let me know.

NOTES:
- Compatible with almost any mod, except VCOM and some GGE mods that breaks most supports mods like Simplex.
- I am not a professional scripter/mission maker (I wish I was) so my knowledge is pretty basic. As a consequence, you may requests some features but do know it might not happen if it is too complicated.
- Mod number is high for some people, but in my opinion you get only so much out of 100% vanilla scenarios. But since DSO is 100% customizable, feel free to remove/edit any part you want.

CREDITS:

A HUGE THANK YOU
- NIDONREB - Awesome DSO II mission template from which this mission is built.
- DRONGO for making the best mission making tool for ArmA.
- SCEPTRE for the Simplex Support and Services mod.
- LukeW (The beautiful DSO logo), Morales (media and artworks).
- GEORGE FLOROS for his Ambient Enviroment Sounds, Blood Stains & SFX and Cleanup Scripts.
- BRYAN Tonic BOARDWINE for his Virtual Vehicle Spawner script.
- Z.A.M. Arma for his [EP] Enhancments compositions.
- NFC3SPECTRO 1911 for his br_alexandre_base, (altis airport redesign).