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[PROJECT S.N.A.I.L.] T-34 (1940)
   
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Content Type: Vehicles
File Size
Posted
Updated
2.801 MB
17 Apr @ 5:21pm
7 Jul @ 4:35pm
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[PROJECT S.N.A.I.L.] T-34 (1940)

In 1 collection by Dexstar
Project S.N.A.I.L. Chapter 1 (1930-1945) Part 1 (USSR)
31 items
Description
HISTORY:
The T-34 Mod. 1940 was the initial production variant of the T-34 and the first of the T-34/76 series. In its initial stages, it ran into political trouble from the conservative side, who wanted to keep the T-26 and BTs in production, that or keep the T-34 out of production as the more advanced T-34M completes its development to take over the tank role more effectively. However, these concerns were dissipated with the Winter War against Finland and the German Blitzkrieg tactics across Poland and France, which then advocated for the mass-production of the T-34 to compete against the Germans and improve the Soviet armoured forces.

The production for the T-34 started in September 1940 and completely overtook the production of the T-26, BTs, and even the T-28 at the KhPZ plant. However, the new design features on the T-34 plus the heavier weight on the tank compared to its predecessors posed a problem to the Soviet industry due to insufficient toolings and machinery available in the majority of the Soviet manufacturing plants, thus defects in armour plates were present in the early models.

The T-34 Mod. 1940 never saw wide use as the design was improved with better gun and layout. The L-11 76.2 mm gun was found to be insufficient in performance, so it was replaced by the newly designed F-34 gun, which was much better than its predecessors. The interior of the tank was also fitted with a 9-RS radio set (when available) and thicker, better quality armour on the tank. This new tank design would be the T-34 Mod. 1941 and this replaced the 1940 model, of which only 400 units were produced before it was phased out, in comparison to the 35,120 T-34/76 models produced in the war.

STATS:
HP: 2650
AMMO: 77 per shell type, 63 in a mag 1890 in total
RELOAD SPEED: 7.1 seconds for the cannon, 8 seconds for the mgs
SPEED: 55 km/h forward, 8 km/h backwards
SEATS: 2, driver and hull gunner
WEAPONS: 76mm cannon, DT machine guns
GUN MOVEMENT: 25 degrees of gun elevation, -5 degrees of gun depression

WEAKNESSES:
-can get hurt by heavy damage type (HMGs and Grenades)
-only 75% resistance to heavy damage type
-decently long reload speed for the 76mm
-the rear prevents the cannon from having it's -5 degrees of depression (only on the rear)
-a very weak shrapnel shell, only use this when out of ammo (last resort)

AMMO TYPES:
APHEBC
APBC
HE
SHRAPNEL

AMMO DAMAGE:
APHEBC:
SHELL DAMAGE: 593
EXPLOSION DAMAGE: 889

APBC:
SHELL DAMAGE: 684
EXPLOSION DAMAGE: 0

HE:
SHELL DAMAGE: 76
EXPLOSION DAMAGE: 472

SHRAPNEL:
SHELL DAMAGE: 266
EXPLOSION DAMAGE: 226

DT MACHINE GUN DAMAGE: 10

MODDER'S NOTES:
t-34 spam, yup, it's time (there's like 10 or more i'ma do) anyways, uh 6 hours of modding straight in a row with unity and yeah, idk what else to say, i guess get ready for the hype train for the famous ussr vehicles, t-34s and kv's

WORKING AUTO HEADLIGHTS, WILL TURN ON WHEN IT'S NIGHTTIME, WORKS WITH DAY/NIGHT MUTATOR

script: Salt

DISCORD (OPEN FOR COMMISSIONS):
@Dexsar1218

DISCORD SERVER (YOU CAN VOTE HERE FOR NEXT NATION):
https://discord.gg/8DWynEymxS

PATREON (ONLY $1 PER MONTH:
patreon.com/Dexsar1218346

NEXT IN LINE:
T-34 (1941)

MODS USED IN PICTURES:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1739933449
6 Comments
Dexstar  [author] 20 Apr @ 3:35pm 
@mattE-11 thx :steamhappy: glad you liked them even tho gameplay is the main focus of my mods lol
mattE-11 20 Apr @ 2:04am 
I can only imagine. Still, your models are really cool!
Dexstar  [author] 19 Apr @ 2:20pm 
@mattE-11 i tried it, it's super hard to do with only one year of blender experience, maybe on the future (when i know blender even more)
Kaoz00 19 Apr @ 11:28am 
Noice
RettoKeissu 19 Apr @ 7:55am 
awesome exquisite best car :balloon:
mattE-11 19 Apr @ 3:32am 
I really like your simple yet perfect midels! Do you plan on making the tracks have physics instead of being static?