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Bass MM
   
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File Size
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13.667 MB
17 Apr @ 11:04pm
21 Jul @ 7:12pm
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Bass MM

Description
Bass, known as Forte in Japan, is a Robot Master created by Dr. Wily to imitate Mega Man's design, along with Treble, an imitation of Rush's design. He was created based on research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of Mega Man 6 and made his debut in Mega Man 7. Bass is the prominent antihero of the original Mega Man series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. Bass was later succeeded by Zero, an advanced creation from Dr. Wily.

Treble, known as Gospel in Japan, is a wolf-like support robot created by Dr. Wily to work with Bass in a similar way to Rush with Mega Man. Unlike Rush, Treble possesses considerable offensive capabilities to support Bass in battle. Bass can also fuse with Treble to gain wings and fly, as well as to improve his offensive capabilities.


Moveset

Jab
Bass Buster, fires up to 3 simple shots with repeated A, can aim 7 different directions with dictional inputs. Can also charge up 2 levels by facing Buster forward.
If Treble is summoned, Treble will shoot Treble Shots along side Bass. Bass will not be able to shoot different directions in that case.
If Bass fires a fully charged shot, his charge shot will upgrade to Level 3 instead of 2 while Treble is active. Treble will Shoot level 2 charge shot along side Bass if a full charged shot is fired.

Side Tilt
Slash attack hitting forward.

Up Tilt
Booster kick, Perform an upward, diagonal flying kick as an anti-air.

Down Tilt
Bass does a boost dash forward. Booster flame will push enemies behind you.
Having Treble active will do a second hit.

Dash Attack
Dashes forward with Tengu Blade.
Hit Box will be wider with Treble Active.

Side Strong
Slide forward slightly with a side kick, Press A again to finish with a Round House.

Up Strong
Bass does a Crescent Kick, a backwards somersault kick. Press A again to follow up with a second kick moving upwards.

Down Strong
A Strong Round Kick kicking forward, press A again to kick backwards with a Back Kick.

Neutral Air
Air Bass Buster, fires up to 3 simple shots with repeated A, can aim 8 different directions with dictional inputs. Can also charge up 2 levels by facing Buster forward.

Forward air
Sonic Crusher dashes forward for an attack, Hold A to Charge the attack.

Backward Air
Slash attack hitting backwards.

Up Air
A single Crescent Kick, a strong backwards somersault kick that moves upward.

Down Air
Bass does an air boost dash forward. Booster flame will push enemies behind you.
Having Treble active will do a second hit.

Neutral Special
Summons Treble, while Treble is already summoned, press Special again to fire Treble shots.
While Summoned, Treble will follow Bass around and be ready to attack when commanded to. If Bass is injured to a certain degree or does a ledge grab, Treble will Teleport out. But there will not be a cooldown and Bass can resummon Treble right away.

*Note, Treble does have a summon cooldown after Teleporting out after all attacks. Pressing Special Early will just return Bass to Idle if Summon is not ready.

Side Special
If Treble isn't summoned, Bass will go back to Idle. While Treble is summoned, he will do a Dash Forward attack with Treble Assault and then teleport out. This attack his slight homing.

Up Special
Bass will air dash upwards. Air dash boost flames will spike enemies down.

Down Special
If Treble isn't summoned, Bass will go back to Idle. Trebel will use Treble Slam, Calls for Treble to quickly teleport to the target and slam them down, spiking them downwards.

Grab
Bass will grab and be able to throw enemies 4 different directions.

Ultra
Bass Will Summon and Fuse with Trebel using Treble Boost, becoming Super Bass.
As Super Bass,
Dashing left and right will have an attack box active.
Pressing A will Shoot a Strong Charge Shot, following up with 2 smaller strong shots.
Pressing B will Shoot the Bass Flying Fist attack, a Rocket Punch with homing.
Pressing Up+Special will activate Flight, Flight will always have an attack box active.
Pressing Shield/Grab will activate Green Flames for a close range attack, certain moves like edge grab will automatically go into Green Flames. Green Flames will also cancel out main attacks.

*Note, you can still take damage while Super Bass is Active.

Taunt
Stands Tall and Firm to look Cool.


Credits
Thanks to,
sprites-inc and spriters-resource

For Sprite Sheets.
1 Comments
Yoyoniya 1 Jul @ 1:12pm 
Radical