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Removed experimental Boss Buff Re-applier system as it was not working as intended and was instead making Bosses too strong.
Bosses now have a rebalanced and flat stat boost based on difficulty selected. ( They should be more manageable now ).
Fixed some Boss K.O tracking counter issue.
Added a new shrine for player to capture. While player has it under control, the specific resource will be gathered continuously.
Fixed missing Boss and Spawner scripts. ( F the Editor for not telling they were empty ).
Added bunch of weak enemies for player to ''farm'' upon.
Reduced the maximum cap of enemy units that can spawn per base.
Fixed errors in shield remover system. Now shields should remove correctly when their anchor is dead. ( F the Editor again ).
Increased rewards for killing all enemy units. It should be much easier to gather the required ''resource'' for aspect unlocking.