Project Zomboid

Project Zomboid

110 ratings
[B42] Brandenburg, Ekron and Irvington Spawns (With animated previews)
   
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File Size
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Updated
140.247 MB
18 Apr @ 2:49pm
20 Apr @ 11:54am
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[B42] Brandenburg, Ekron and Irvington Spawns (With animated previews)

Description
This mod adds a bunch of new spawn locations tied to different occupations, all across the towns introduced in Build 42. You can now start your survival journey in Bradenburg, Ekron, or Irvington—each with its own vibe and challenges.

Why not explore somewhere new… and eventually meet your inevitable end

This mod includes animated video files on the main menu select screen to match the style of the other spawn options. To get everything working properly, you’ll need to move a few files from the mod folder into your game’s main directory.

Just follow the steps below to get it set up!

Step 1.
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Navigate to: SteamLibrary\steamapps\workshop\content\108600\3466302973\mods\BrandenburgEkronIrvingtonSpawnLocations\42\media\videos

Step 2.
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Copy these files

Step 3.
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Paste in
SteamLibrary\steamapps\common\ProjectZomboid\media\videos

Step 4.
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Enjoy!

Workshop ID: 3466302973
Mod ID: BrandenburgEkronIrvingtonSpawns
Map Folder: Brandenburg, KY
Map Folder: Ekron, KY
Map Folder: Irvington, KY
22 Comments
SchrodingersGun 13 Jun @ 11:55pm 
Seems not working in existed files
Glorytuille 3 May @ 8:25am 
nice !
Radical 27 Apr @ 6:26pm 
Someone should add to the description it only works in game mode sandbox.
Zodiac  [author] 25 Apr @ 6:18pm 
@Blagden there's lot of different spawns for all of the towns, just like vanilla for the likes of Rosewood or Muldraugh
yournightmare01 24 Apr @ 5:36pm 
read
Blagden 23 Apr @ 3:38pm 
Judging from that screen shot am I right to assume for Ekron you start in one of the two apartments on the second floor of that building?
Zodiac  [author] 21 Apr @ 12:28pm 
@Alexander I don't like when mods stick out like a sore thumb, something like this is better when it integrates seamlessly with the menu screen
p6kocka 20 Apr @ 10:13pm 
Just read the comments
20 Apr @ 5:58pm 
isnt there already a better mod that does this without the need to change the game files? why do spawn locations require that?
Alexander 20 Apr @ 1:36pm 
Thanks a lot, everything is alright now. I really do like when mods seamlessly fit to the game.