Kenshi
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Complex AI - Anti-Sneak
   
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18 Apr @ 5:47pm
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Complex AI - Anti-Sneak

In 2 collections by crunk aint dead
Vanilla Remastered (for my WIFE)
218 items
Complex AI Series Hub
3 items
Description
Adds anti-sneaking behavior and dialogue to many NPCs throughout the game. If you are caught sneaking inside of an NPC's building they will follow you and warn you to quit sneaking, and guards will eventually call for backup.

This is intended to make the sneaking and thievery gameplay of Kenshi more difficult and fun. Sneaking now carries risks and can't be used to break the game as easily.

-----Technical Info-----
Triggered via dialogue package rather than AI package changes, may conflict with mods which modify or replace shopkeeper dialogue.

Dialogue packages added to: All vanilla shopkeepers, all vanilla barmen, all vanilla shop guards, The Five Invincibles, Protector Of The Flame, Samurai Elite. Has variations in the dialogue depending which faction an NPC belongs to.

Effect only applies when sneaking inside of a building owned by a squad with the associated dialogue package. Will end the trigger if you quit sneaking or leave the building. Will not trigger if you are allies with an NPC's faction.

Applies only to vanilla characters and squads, patches will be needed to add behavior to other mods.

Incompatible: Genesis, UWE

Patches Needed: Living World, Kaizo, any mods which add new shopkeepers.

Should be compatible with Reactive World, please report late-game missing AI behavior.
11 Comments
Mitsurugi 11 Jul @ 7:01am 
This looks great. The other mod like this just made the entire city immediately hostile if you so much as bent down to tie your shoe.
Mazz 18 Jun @ 3:39pm 
Isn't there already a mod does this
Drestalos 14 Jun @ 10:35am 
Does the dialogue play if you're sneaking but undetected?
Toast 24 Apr @ 5:52pm 
sneaking was always insanely overpowered in this game. and that dumb ass sonic run that they do is goofy as hell
crunk aint dead  [author] 19 Apr @ 11:25am 
@alperyarali1 they should just ignore you, shouldn't have any crazy glitches.

Other mods I am making for this series will have much wider conflicts.
Laughing Forest 19 Apr @ 7:36am 
Awesome, great work as usual Crunk
alperyarali1 19 Apr @ 4:12am 
Cool mod dude, how do you think it will work without patches for living world and kaizo?

Will it only make shopkeepers ignore you like vanilla, or will it break the game?
crunk aint dead  [author] 18 Apr @ 6:45pm 
@Asur thanks bro!
Asur 18 Apr @ 6:44pm 
As always cool! :beeped:
crunk aint dead  [author] 18 Apr @ 6:22pm 
@Laughing Forest It shouldn't mess up too badly, it might not work on a few traders in the Holy Nation after the Shek take over and a few other places

Reactive World is well structured so the incompatibilities I am finding are minimal.