Arma 3
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[CA] Hue City, Battle for the Citadel, 1968
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Data Type: Mod
Mod Type: Structure, Terrain
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25.595 MB
20 Apr @ 6:35am
21 Apr @ 12:17pm
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[CA] Hue City, Battle for the Citadel, 1968

Description
WELCOME TO THE MOD PAGE OF "MAP OF HUE CITY, BATTLE FOR THE CITADEL"!

This mod features a map made by CA unit on the theme of the Second Indochina War, dedicated to the Battle for Hue City in 1968.

The Battle of Huế (31 January 1968 – 2 March 1968), was a major battle in the Tết Offensive launched by North Vietnam and the Việt Cộng during the Vietnam War. Initially losing control of most of Huế and its surroundings, the combined forces of South Vietnam and the United States gradually recaptured the city after a little over one month of intense fighting. The battle was one of the longest and bloodiest of the war, causing it to negatively affect the American public perception of the war. The battle is widely considered to be one of the toughest and most intense urban battles ever fought.

On this map we recreated a section of the city's district, called the "Citadel".

By the beginning of the North Vietnamese Tet Offensive on 30 January 1968, which coincided with the Vietnamese Tết Lunar New Year, large conventional American forces had been committed to combat operations on Vietnamese soil for almost three years. Highway 1, passing through the city of Huế, was an important supply line for Army of the Republic of Vietnam (ARVN) and United States forces from the coastal city of Da Nang to the Vietnamese Demilitarized Zone (DMZ), the de facto border between North and South Vietnam only 50 kilometers (31 mi) to the north of Huế. The highway also provided access to the Perfume River (Vietnamese: Sông Hương or Hương Giang) at the point where the river ran through Huế, dividing the city into northern and southern parts. Huế was also a base for United States Navy supply boats. Due to the Tết holidays, large numbers of ARVN forces were on leave and the city was poorly defended.

While the ARVN 1st Division had cancelled all Tết leave and was attempting to recall its troops, the South Vietnamese and American forces in the city were unprepared when the Việt Cộng (VC) and the People's Army of Vietnam (PAVN) launched the Tet Offensive, attacking hundreds of military targets and population centers across the country, including Huế. The PAVN-VC forces rapidly occupied most of the city. Over the next month, they were gradually driven out during intense house-to-house fighting led by the Marines and ARVN. In the end, the Allies declared a military victory. The city of Huế was virtually destroyed, and more than 5,000 civilians were killed, including more than 2,000 of them executed by the PAVN and VC. The PAVN-VC lost somewhere between 1,042 and 5,133 killed. Allied forces lost 668 dead and 3,707 wounded.

The fighting in other parts of South Vietnam during Tet was generally confined to a week or sometimes less; the battle for Huế was the longest, lasting from 31 January through 2 March 1968.

ARVN losses were 452 killed and 2,123 wounded, while U.S. losses were 216 killed and 1,584 wounded. PAVN-VC losses are a matter of debate. The PAVN's Department of Warfare gives figures of 2,400 killed and 3,000 wounded from 30 January until 28 March. A PAVN document captured by the ARVN stated that 1,042 troops had been killed in the city proper and that several times that number had been wounded. MACV gave figures of 5,133 PAVN-VC killed at Huế.

844 civilians were killed and 1,900 wounded during the battle. 4,856 civilians and captured ARVN personnel were executed by the PAVN-VC or went missing during the battle according to the South Vietnamese Government.[8]

In addition to the significant civilian casualties inflicted in the battle, eighty percent of the city was destroyed and 116,000 civilians out of the pre-battle population of 140,000 were made homeless.

PLANNED
-Create Imperial Castle
-Finish all empty areas of the map

CREDITS
-Big thanks to senior praporshik Danilyk for helping making this project real!
-CA community for supporting and starting this project
-Big thanks to all units who helped in testing and playing this map (3/5, 2/505 82nd, I/39)


SUPPORT US!
https://boosty.to/arma3_rkka

DISCORD SERVER LINK :
https://discord.gg/wyyEfbY4Ut
Popular Discussions View All (1)
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20 Apr @ 7:15am
Bug reports
[СА] Graf_Maximus
23 Comments
primkup 21 Jul @ 6:10am 
Howdy. Any news?
Josethx 5 Jun @ 5:08am 
Add tunnel
Archimedes 26 May @ 7:05am 
Full medal Jacket?
[СА] Graf_Maximus  [author] 23 Apr @ 12:45pm 
@Nacho Тhanks man! Not planning to do the lightning since I dont think its suitable for the map, I like the S.O.G. one however as I know its not hard to do, so someone might make such lightning mod one day if they would wish to.
Nacho 22 Apr @ 8:14pm 
Have you considered making the map with Sa'hatra lighting when you finish it? Also love the map can't wait to see it finished.
[СА] Graf_Maximus  [author] 22 Apr @ 6:08am 
@primkup Thanks! This map was done in about 1 week, so speed is not the problem, I just will need enough free time
primkup 22 Apr @ 5:52am 
@[СА] Graf_Maximus
Thank you for your answer.

Considering how detailed the map is so far, finishing this in the summer of this year would be very impressive. If you'll manage to do it before November, I'll use this map for my next campaign.

Good luck and thank you for your work!
[СА] Graf_Maximus  [author] 22 Apr @ 5:46am 
@primkup Thanks! Sadly not for now, probably in Summer map will be finished, lots of small details have to be added to Imperial City
primkup 22 Apr @ 1:04am 
Looks very promising, I was hoping for something like this.

Do you have any timeframe regarding the rest of the map?
Not a cool guy 21 Apr @ 8:07am 
Is that you john wayne is this me