Rabbit and Steel

Rabbit and Steel

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Rabbit vs Rabbit
   
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21 Apr @ 3:41am
21 Apr @ 4:13am
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Rabbit vs Rabbit

Description
Tired of your stupid allies blasting you with spread markers, hugging you with the wrong colors, and weighing you down with their chains? Do it back to them now, and WIN! Rabbit vs Rabbit adds a new item that shifts the goal of standard runs, letting you focus on hitting your allies rather than surviving the bosses.

All runs now start with the PvP Scorecard. This item will revive you like an infinite Phoenix Charm, so no more worries about game-overing after a successful attack. The counter on the item starts at 1, and increases for every time you get hit. Dying increases the counter up by 3 instead, so avoid dying at all costs!

This will NOT protect you from the Enrage timer, so make sure to keep pumping damage into the boss! Everyone loses if you wipe, so don't lose sight of the main goal!

If you want a different experience, where the boss dies instantly on enrage, try this alternate version of the mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3467920411

Once you beat Shira, the winner is the one with the lowest number on the counter. To compensate for the lack of a 6th item for Shira, you also gain a 20% damage boost when fighting her.

Spellsword, Dancer, Druid, and Defender all have their base Defensive cooldowns buffed from 15 to 10 seconds (and 7 seconds for Sapphire Defensive on Spellsword and Defender), to bring them in line with the better defensives of Wizard, Ancient, and Sniper.

Assassin, Bruiser, and Heavyblade have not been nerfed in any way whatsoever. These characters form a pretty definitive top tier, but Assassin and Heavyblade can't really be nerfed without completely wrecking their primary forms of actually doing damage, so they've been left as-is. Just let everyone pick them to be fair, or let your less-skilled friends pick them as a handicap, or something.

Note that there is an edge case where you are able to wipe and game over: If an area boss enrages, the death protection is turned off. If you trigger the phase transition after enraging, the protection won't be active until you take another hit! You'll be revived shortly, but if all players die simultaneously, you'll still get a game over. It shouldn't happen too often, but there is a slight risk to enraging the boss at 1 HP.
1 Comments
FiceQQQ 21 Apr @ 12:46pm 
We need to double the spread outs