Crusader Kings III

Crusader Kings III

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No More Space Marine Knights
   
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168.488 KB
21 Apr @ 10:45am
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No More Space Marine Knights

Description
Tired of your knights playing Dynasty Warrior and killing thousands of enemies every battle?

Inspiration
This mod is inspired by the many, many Reddit posts that points out the "space marine knight" problem of CK3.

Description
Contains a simple change in NCombat, bringing a knight's damage per prowess down from 100 (!) to a much more reasonable 10. (Previously, a knight with 10 prowess is as strong as 100 levy!) Buffed toughness from 10 to 20 to somewhat compensate.

Compatibilities
Not compatible with any mod that changes NCombat in 00_defines due to the nature of it, but should have no problem otherwise.

WIP
-Capping knight effectiveness to something like 300% to prevent excessive stacking, proving to be pretty difficult to do atm tho.
3 Comments
kaysar 10 Jul @ 2:28pm 
They're half supposed to represent that but Paradox will not make the number of people they represent dynamic for no real gameplay benefit so they just make them eat 1 supply (could also be explained by the knights bringing their own supplies from their villages)
Captain Smollett 30 Apr @ 5:36am 
No they dont represent all that coz they only eat supply as 1 soldier.
mkultra victim 28 Apr @ 3:00pm 
Akchually in the game one knight represents a knight, his squire, his servants, and 10-20 bodyguards. And they're all well equipped, unlike the levies that they slaughter. 20 well armored soldiers (aka "one" knight) slaying 150 cabbage farmers who only have one simple helmet and one spear each is actually very realistic for medieval combat.