Stormworks: Build and Rescue

Stormworks: Build and Rescue

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GP23S Genset Locomotive
   
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File Size
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Updated
1.907 MB
21 Apr @ 5:05pm
2 May @ 6:17pm
34 Change Notes ( view )

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GP23S Genset Locomotive

Description
This vehicle was built for Alistair's Locomotive Build Challenge (LBC)[discord.gg]

Also, please leave a like if you enjoyed it because it motivates me to keep building. Thanks!


Description
This is the Guardian GP23S Genset Switcher Locomotive! This locomotive is packed with useful features, it's simple to operate, and super practical in the world of Stormworks. This locomotive was intended to be the full package when it comes to locomotives, and I'm really happy with how it turned out!

Genset locomotives in real life are often unpopular with engineers due to their increased mechanical complexity. Instead of a single, large, prime mover, they rely on multiple smaller diesel engines that cycle on and off as needed. Originally introduced to reduce emissions and improve fuel efficiency, gensets looked promising on paper. However, real-world results have often fallen short due to the complexity of having multiple engines, often resulting in many of the locomotives in real life operating with one or even two inoperable engines. However, in Stormworks, many of these issues don’t exist, making genset-style locomotives much more practical, efficient, and flexible.




Specifications
  • Engines: 3, supercharged 16 cylinder 1x1 modular
  • Fuel: 12000 liter diesel capacity
  • Powertrain: Diesel electric
  • Top speed: 160 km/h
  • Cost: $98,000
  • Mass: 6100

Features
  • Advanced Lua display
  • Notch and smooth throttle modes
  • Alerter system
  • PTT Radio
  • Radio track switcher
  • RC mode
  • On-screen warnings
  • Climate control system (heat only)

Startup Instructions
engine / electrical panel (In the cab facing the rear of the locomotive)
  1. Flip the top 3 switches labeled "CAB" "ENGINE SYSTEMS POWER" and "LIGHTS"
  2. Press the button in the top row labeled "GENSET RUN"
  3. Flip the traction motor switch
Driver's console
  1. Set locomotive to master (near bottom)
  2. Lock master (optional)
  3. Flip power to cars switch (optional)
  4. Flip power sharing switch (optional) (shares drive power between locomotives)

Tips
  • For heavy loads, I suggest putting on the throttle slowly and waiting for the engine rps to settle.
  • If load is too high on the locomotive, the traction motor breaker will be tripped to stop the drive batteries from draining. You will hear a loud buzzer when this happens. To turn the traction motors back on, simply turn off the traction motor switch and turn it back on. You can tell the load is too high because it will cause the engines to reach their maximum RPS (20), and there will be a warning on the display.
  • In Manual mode the engines can be turned on and off manually using the control panels inside the engine compartments. If you turn all of them off while the traction motors are on, the traction motor breaker will be tripped.
  • The engine disable switches are meant to allow you to shut off any engines that are broken. This is useful for auto mode because the controller will pick different engines to activate instead of the broken one.
  • The emergency brake is toggled by increasing the brake lever to 1. The brake lever will stop at 0.9 before increasing to 1. To release the emergency brakes, reduce the brakes to 0.
  • Alerter: The alerter is designed to prevent runaway trains. The alerter becomes active when the set speed is greater than 0. While it's active, it will chime when the driver needs to acknowledge their presence. When there is someone in the driver's seat, the alerter will chime once every minute, otherwise, it chimes every 30 seconds. After this time, the alerter will chime for 20 seconds before toggling the emergency brake. To acknowledge the alerter, the driver simply has to touch one of the controls or press the acknowledge button. I've tried to tie the reset system into as many controls as possible, including the Lua touchscreen display, so that it's less annoying. This system can also be disabled with a switch on the control console.

Performance
Range calculations based on average fuel consumption over a 1-minute interval at set speed
  • Max sustained test brick speed: 50 km/h
  • Range with brick (45 kph with all engines running): ~100 km
  • Single locomotive range (120 kph with 1 engine running): ~2000 km

Updates:
  • First release version
  • Directional lighting fixes


Credits
  • NJ Touch Screen Radio Interface (edited)
  • Buunuu's 3D map
  • Sharpspoonful's well car (picture)

Please DO NOT reupload any parts of this creation without permission!