MADNESS: Project Nexus

MADNESS: Project Nexus

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Tower of MADNESS [Extended DEMO]
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22 Apr @ 10:15pm
25 Jul @ 12:48am
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Tower of MADNESS [Extended DEMO]

Description
ATTENTION!!! PLEASE READ THE PINNED DISCUSSION BELOW THE DESCRIPTION BEFORE PLAYING!!!



"Do you have what it takes to reach the top? Many have tried, none have succeeded. You can't be some wimp on the streets who think they can beat anyone in a fight. No, you have to be strong, fast, quick-witted, and have the determination needed to come out on top. Very few can go through the blood, sweat, and tears that need to be shed to achieve these traits, but you happen to fall into those very few, don't you? Come find us and show us what you got!"



Hello there! What you see here is my first ever attempt to use the scene tools in MADNESS PROJECT NEXUS, and what better way to make a custom level for MADNESS PROJECT NEXUS than to push the scene tools to its absolute limit. Although this is only a DEMO, I figured I'd show y'all a small portion of what I have in store for this custom level.

One of my favorite things to do in MADNESS PROJECT NEXUS is to see how many rounds I can survive in arena mode before dying, but every now and then I can't help but get a bit burnt out fighting the same enemies over and over again with slightly more health every 3 rounds. If you feel the same way, then this custom level might be just for you! This extended DEMO contains 23 rooms, packed to the brim with enemies with a bloon-tower-defense-style escelation of difficulty.

With all that being said, Do not expect to beat this on your first try. Not only could this custom level push you to your absolute limit, but it could also take you between 90 minutes to 3 hours to completely beat this depending on how strong your character is. (unless you have a 50+ imprint origin, then you'll probably blaze through it without breaking a sweat.)



WHAT TO EXPECT ON FULL RELEASE:

- 100 floors to put your combat skills to the test, each being unique visually and fundamentally.

- interesting lore and characters for people interested.

- completely polished and free from any game breaking glitches that would ruin the experience. This addon will not see the light of day otherwise.

- Some arena origins made to be ran through arena, then the Tower of MADNESS.

- A fully functional multiplayer system similar to campaign.



WHEN TO EXPECT THE FULL RELEASE:

- No later than MADNESS day 2025. If for any reason something happens that changes this date, it will be updated here.



I will also be posting videos regarding my progress on my YT channel for anyone who is interested in that sort of stuff as well.
https://www.youtube.com/channel/UCF6WJZZh6QKckmGFiQRANHg




If you encounter any issues while playing this custom level, be sure to let me know in the comments below. Any and all feedback and bug reports are essential to molding this custom level to being the best it can be, especially since with the amount of stuff that I'm adding, tweaking, and removing from the custom level inevitably introduces new bugs and issues. Good luck and enjoy!




KNOWN BUGS:

- melee and unarmed attacks randomly and suddenly stop working around floor 11 and higher. If the supposed cause is to be believed, fixing it is currently beyond my capabilities as of right now, and all I can do warn people and find workarounds.

- AI pathfinding is completely broken in some of the rooms, and unfortinutely it may also be caused by another glitch. Trying to fix this one as well is currently beyond my capabilites as of right now, and the only thing I can do for it as of right now is to find work arounds to make it the best that I can.
Popular Discussions View All (2)
14
17 May @ 5:56pm
MELEE AND UNARMED GLITCH TROUBLESHOOTING!
Orange (-
0
25 Jul @ 12:53am
PINNED: VERY IMPORTANT!!! PLEASE READ!!!
Orange (-
119 Comments
Øthellø 16 hours ago 
I forgot where the third checkpoint past floor 20 was, other than that, i am excited to the rest
Orange (-  [author] 20 hours ago 
Yeah, The endless waves in the secret floor was intentional. You basically fight until you either die or get bored.
AkaPreston 25 Jul @ 5:20pm 
@Orange (- There's like endless stage in this mod? because I waltz in the "Floor ???" is where the endless mode area is.
Orange (-  [author] 25 Jul @ 3:01am 
Madness combat 1 is now officially 23 years old!
PUPSIK 25 Jul @ 1:01am 
Super duper :mpn_engi:
mrsteal 15 Jul @ 3:36pm 
thanks, I'll try that out orange
Orange (-  [author] 15 Jul @ 9:40am 
Thx for the report mrsteal!

Yeah, that's a bit of a strange one. I've heard about NEM messing with the camera and whatnot, but I've never really used NEM so I can't say for sure whether or not that's the cause. I'd say give validating the files a try and if that doesn't work, try until installing and reinstalling the game. Regardless, it'll definitely be something I'll be looking into.
almighty 15 Jul @ 6:20am 
most fun I've had playing project nexus :steamhappy:
mrsteal 15 Jul @ 1:26am 
for some reason whenever I try to boot up the level my camera gets all stuck and it focuses the road
even if I interact with the sewer grate thing it just breaks and doesnt take me anywhere
I have the NEM pack addon but I dunno if its conflicting with something and have dunno how to remove it :steamhappy:
Unit: 13 Jul @ 10:27am 
heh, idea. make dame dame guy in the arena mode and go up the tower with that.. (also god imagine if there was a tower scaling madness rougelite)