Total War: ATTILA

Total War: ATTILA

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[AIO] CraZy Cheat Mod - ver.Horde (Player only)
   
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Tags: mod, Campaign
File Size
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796.787 KB
23 Apr @ 1:02pm
8 May @ 9:27pm
16 Change Notes ( view )

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[AIO] CraZy Cheat Mod - ver.Horde (Player only)

In 1 collection by Björn
[ATW] A collection of cheat mods.
44 items
Description
✅Like the mod? Give it a thumbs up!
✅Every 10 likes I will add a new bonus.
(or some steam points.. I want to buy new profile wallpapers..)

Originally posted by Space Traveler:
🔶Made a funny observation. When playing for the Huns with this mod. The Great Migration of Peoples, begins for real, all Germanic and Celtic factions, begin to leave their settlements. It seems that in vanilla game does not feel the historical power of the Huns, as when playing for the Huns, without mods, these factions simply declare war on you, or simply do not leave their settlements, with some exceptions.






ATTENTION!!!

The mod version (horde) is under development! Half of the features currently do not work for Huns. For Great Migrators factions it starts working as soon as you capture or colonise a settlement.

The mod is under development, it will be supplemented with new features and bonuses. (Huge request: If you find a flaw or a bug, please write in a specially fixed topic or comments.).

EACH YOUR EVALUATION OF MY WORK (thumbs up), will speed up the development and improvement of this mod, and the output of new works.

All bonuses from the mod can only be obtained after you capture a city and settle in it. Nomads do not get all bonuses until they are sedentary.

The regular version of the mod can be found here:

Regular version

Originally posted by Space Traveler:
🔶 Attention!
This modification gives great bonuses and greatly facilitates the game. If you are playing Attila Total War for the first time, I highly recommend not using this mod.
🔶 This mod is designed for players who want to quickly make all the achievements in the game or play according to the fan.

The bonuses you will receive:

  • One turn research

  • Immune to snow attrition

  • Immune to desert attrition

  • Immune to swamp attrition

  • Immune to seasickness

  • Immunity from loss on the high seas

  • Sanitation +10

  • Growth: +100

  • Public order: +50

  • Tax rate: +50%

  • Physical Training: +90% to the rate of fatigue recovery.

  • Persuasive: High rate of religious conversion in all owned provinces.

  • Campaign movement range: +300%

  • No colonization costs

  • Replenishment rate: +50%

  • Ammunution: +49999%

  • Missile damage: +100%

  • Missile attack rate: +100%

  • Missile attack range: +80000%

  • Shield effectiveness: +100%

  • Shield training: +100% for melee infantry recruit

  • Melee attack: +100%

  • Melee damage: +100%

  • Melee defence: +100%

  • Armour: +100%

  • Fletching III: +100% ammunition for missile unit recruits

  • Morale +100%

  • Upkeep cost: -50% for all units

  • Food production per region +80

NEW Update: ver. 2.1 (24.04.2025)

  • Wealth: +800% from all buildings

  • One turn recruitment

  • Recruitment points naval +30

  • Recruitment units points +30

  • Horde recruitment points +20

NEW Update: ver. 2.2 (05.05.2025)

  • Added an infinite amount of ammunition.

  • Loyalty of all generals 10/10

  • The horde can camp with 0% movement.

  • No penalty for imperium

NEW Update: ver. 2.3 (09.05.2025)

  • One turn build.

  • One turn conversion build.

  • The requirement for a change of religion is 1%.

  • Trade Routes x4

  • Agent action success chance +100%

  • Corruption -100%

  • +9 ranks on recruitment for all units



🔊 Question - Answer

Q: Does this mod work with another mod? [Name of mod].
A: yes, as long as they don't use the same tables. But you can make sure of it yourself.

Q: Can I give you an idea for a mod or ask you to make a mod?
A: Yes, of course. I'm only happy to get new ideas! Add as a friend here or in discord. I do not respond to requests for mods in the comments.

Q: Can you remake someone else's work, restore an old mod, etc.?
A: No! Sorry I only do my own projects.



Link to my other works:
Space Traveler Workshop

A collection of mods for Total War: Attila by Space Traveler

Portrait of Beautiful Wives [Mod Collection] UI
Cheat mods collection
Stable Economy
Collection of flags
Collection of mods dedicated to religion
Collection of Mods - Puppet states
Others Various modifications
Free colonise for all Factions
Movement Range [Player only]
Collection of mods [Advanced Religion]

Please don't forget to rate my work.

Thank you for subscribing.

Originally posted by Space Traveler:
🔉 Discord: _spacetraveler 💬

⛔ I forbid the use of my mods on third-party resources. And to use them in their own mod builds, without my consent.
3 Comments
Björn  [author] 8 May @ 9:25pm 
NEW Update: ver. 2.3 (09.05.2025)

:FH5GPS: One turn build.

:FH5GPS: One turn conversion build.

:FH5GPS: The requirement for a change of religion is 1%.

:FH5GPS: Trade Routes x4

:FH5GPS: Agent action success chance +100%

:FH5GPS: Corruption -100%

:FH5GPS: +9 ranks on recruitment for all units
Björn  [author] 5 May @ 7:40am 
NEW Update: ver. 2.2 (05.05.2025)

:FH5GPS: Added an infinite amount of ammunition.

:FH5GPS: Loyalty of all generals 10/10

:FH5GPS: The horde can camp with 0% movement.

:FH5GPS: No penalty for imperium
Emoseasider 5 May @ 2:15am 
I love you for this, can you please look into making an Unlimited Ammo mod only please :)