Assassin's Creed Liberation

Assassin's Creed Liberation

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100% Achievement Guide: Assassin's Creed - Liberation
By Cynic 0055
This is a comprehensive 100% Achievement guide detailing a step-by-step walkthrough to take you from 0 all the way to 100%. If you are looking for a particular Achievement or Collectible, use Ctrl+F & type it into the search bar for more direct help.

I run support & debug help on all my guides. If you have any questions, problems, or find errors in the guide itself, do not hesitate to leave me a comment & I will get back to you as soon as I am able to. Happy Hunting!
   
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Introduction:


Achievement Breakdown: (30)
Story Related: (8)
Secondary Objectives: (7)
Collectibles: (5)
Slay: (8)
Miscellaneous: (2)


For 100% in Assassin’s Creed - Liberation, we will have to complete all 9 Sequences as well as completing all of the Optional Objectives, or Constraints as they are called in this game. If you ever fail a Constraint, you can typically reload your Last Checkpoint to attempt them again without having to replay the whole Memory.

In Liberation, we have a neat "Persona" mechanic that allows us to change between the Assassin, Lady, & Slave Personas. Our Personas have unique Side Missions only they can complete as well as Collectibles that only they can find. Unfortunately, unlike most Assassin's Creed games, the in game Collectibles will only appear on your Map/Mini-Map when you get within a certain radius of them. There is no way to permanently mark them unfortunately. Fortunately for you though, I will be including Collectible Maps in the guide so it will be quite painless finding them all…

For those interested, here is an organized list of all the Achievements/Secret Achievements. This is how I derive my Achievement Breakdowns & the first reference I create before I begin my 100% journeys.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3469388805
Before You Play!: Before you are able to play this game, you will have to make a Ubisoft Connect Account (if you do not already have one). As well, you will also be asked to use the CD Key given to you (you will be shown it when you first boot up the game) copy & paste it somewhere on your PC or write it down, as they actually make us enter the codes in to activate our game!

Guide contains major spoilers*.
Sequence 1: Libération
1. Location: New Orleans
2. Sequence #1 Memories: 1, 2, 3, 4, 5, 6, 7, 8, 9
3. Constraints: 4/59
4. Pocket Watches: 1/10
5. Achievements: 3/30
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Sequence #1:
At the start of Sequence #1, we will be locked into completing the first few Memories before we will be able to free roam.

New Orleans:

Memory #1 – Only A Nightmare: When the game begins, we will be playing as Aveline when she is in her youth. Chase after a chicken, then quickly go to re-locate your mother. It will only be a dream however, & we will shortly return to the present…

We will now have to fight off some Slavers & enter a combat tutorial.

Memory #2 – New Orleans By Night: Awaken from the dream… within a dream, & we will see a rushed intro to our character where we will dawn our Assassin Armor. Get to the pigeon coup to receive our contract instructions, then make your way to the designated Viewpoint.

Memory #3 – A Slave In Trouble: Before we drop down off the Viewpoint, make sure you use it; we will need to synchronize with all 19 Viewpoints in the game for an Achievement. When you are ready, head to the designated Dressing Chamber & we will learn a new feature unique to Assassin’s Creed – Liberation, Personas. As we head around the city, make a point of looting as many Chests as you can along the way; we will need lots of money for our 100%...

Sneak aboard the marked Cart Wagon, & we will infiltrate the nearby plantation. Speak with some of the Slaves, then we will have to rescue one of their sisters, Thérèse.

Memory #4 – The Safe House: Thérèse will be badly injured & need our help to escape the city. Go to a local Tailor & purchase some new Traveling Clothes for her for 50₠‎. Once they are purchased, return back to De Granpré’s Mansion.

Memory #5 – Taking Care of Business: Though we can now wander around, we will be locked into our Lady Persona at the moment which is not ideal for exploration. Continue to the next Memory & tail Gérald to the harbor then bribe the trading ship Guards & Charm Captain Dominguez to be allowed on board to view the ship’s logbooks.

Constraint #1 – Avoid Killing Anyone: This Memory will have our first Optional Objective to complete; in Assassin’s Creed – Liberation, they are referred to as Constraints. Simply follow along with what the Main Objectives are & do not aggravate any of the local Guards… or kill them, obviously.

Memory #6 – Father’s Troubles: Now we must search around the docks to find all the stolen cargo from our father. Use Eagle Vision to track the thief’s footsteps & we will be led to a warehouse…

Constraint #1 – Charm At Least 1 Guard: Standing in front of the warehouse doorway will be a Guard. Do not kill them, & instead opt to Charm them out of our way to complete this Constraint.

Locate the two stashes of stolen cargo, then return to Maxent to tell them that they have been found…

Memory #7 – The Key to the Problem: Meet up with Gérald, who is our Assassin contact, & we will need to plan our next steps. To start, we will need to purchase a new Dressing Chamber.


Achievement #1 – My 1st Dressing Chamber: Buy your 1st Dressing Chamber.
Story Related. Using the money we received from Gérald, purchase the marked Dressing Chamber & we will unlock this Achievement.

Memory #7 – The Key to the Problem: Change into our Slave Persona, & tail the nearby mansion’s Butler to Pickpocket a Key off him to infiltrate the Governor’s Mansion.

Memory #8 – The Colony’s Good: We will get a choice if we want to enter the mansion grounds as the Slave Persona, or go change into the Lady Persona.

Constraint #1 – Enter the Mansion Dressed In the Lady or Slave Guise: Though inferior to the other Personas in my opinion, the Lady Persona is essentially a total stealth option. To complete this Constraint & give us the easiest time for this Memory, I recommend changing into the Lady Persona; if need be, purchase whichever Dressing Chamber is closest to save you travel time…

Choose either the Slave or Lady Persona, & infiltrate the Governor’s Mansion to locate his personal office.

Constraint #2 – Kill the Governor Using A Musket: Enter into the Governor’s office… & he will flee, & Guards will enter the room. Kill them, & be sure to pick up one of their dropped Muskets. If you are mid combat when the Governor approaches, deliberately use sprint around the room to break it so you will be able to grab a Musket. Once you have a Musket kill the Governor through melee or by shooting him…

New Orleans – Free Roam: Before we leave to the Bayou, take the time to go around to use all 11 Viewpoints scattered around New Orleans as well as looting all the available Chests, & buying all 10 Dressing Chambers.

We can also earn a side Achievement or two as well while we are at it… For the Thief Achievement, we need to Pickpocket 5000₠; this will take quite a while to accumulate so it is best to chip away at this whenever you can.

Pocket Watch #1 – Cartographer’s Watch: As we explore around the city, keep your eyes open for wandering Smugglers who sell Small Arms, Consumables, as well as Pocket Watches which are a special Collectible. At the moment, we can only purchase the Cartographer’s Watch which will be 1250₠.
Smugglers can be found just East of the cemetery at the top North end of the city as well as along the Southeast end of the lower harbor.


Achievement #2 – Machete: Kill 5 Guards in 15s using only the Sugarcane Machete (without using the Chain Kill).
We will start the game with the Sugarcane Machete though you may need to go to a Weapon Shop to equip it. Once you do, run around & get a group of Guards to follow you around; if possible, opening up with a sprinting execution may be handy. Then you need to Counter/Kill 5 Guards in under 15s which is very doable; we cannot kill them using the Chain Kill Ability as the Assassin Persona. If you are lucky, getting a Double Counter/Kill is very helpful.

Memory #9 – The Escape: When you are ready to go, head to the destination Northwest of the plantation, & we will leave to the Bayou.


Achievement #3 – Sequence #1: Complete Sequence #1.
Story Related. Go to exit New Orleans & we will be attacked by some Guards. Deal with them & we will complete Sequence #1, & unlock this Achievement.
Sequence 2: A False Shepherd?
1. Location: The Bayou
2. Sequence #2 Memories: 1, 2, 3, 4, 5, 6, 7
3. Constraints: 9/59
4. Pocket Watches: 2/10
5. Alligator Eggs: 1/12
6. Citizen E: 1/6
7. Achievements: 7/30
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Sequence #2:

The Bayou:

Memory #1 – The Loas Guide You: When we reach the Bayou, we will read a letter from our mentor, Agaté. Follow the markers & track him down to his hideout.


Achievement #4 – Swamp Queen: Tree Run for 10 branches without touching the ground.
This is a very easy Achievement to unlock as we just need to jump to 10 different branches, not to 10 different trees; there are many good spots across the Bayou with multiple trees full of branches we can jump between.

Memory #2 – The False Mackandal: When we locate Agaté’s home, speak with him, & we will receive a new piece of equipment… the Blowpipe, which will allow us to now use Fast Poison.

Constraint #1 – Complete the Mission In Under 2:00 Minutes: As soon as the Memory begins, quickly strike the target with the Blowpipe. Climb up the nearby tree, & use free aim to strike another target. Leap off the tree into a pile of leaves, then use Reflex Shot to hit a final target & complete the Memory.

Memory #3 – Meet the Smugglers: With the Blowpipe tutorial done, go back to speak with Agaté to figure out the next steps for how to deal with this new impostor; make your way to the Smuggler’s Hideout.


Achievement #5 – Death By Poison: Kill an enemy with a Poison Dart.
See below.


Achievement #6 – Predator: Kill an enemy from a tree, with the Blowpipe, while using Eagle Vision.
Now that we have the Blowpipe & can use Poison Darts, we can earn both of these Achievements at the same time. When travelling through the Bayou, look for trees above Guards we can get into; tilted logs also apparently count. Get into the tree above the Guard, enter Eagle Vision, then free aim & strike them with a Fast Poison Dart to unlock both Achievements.

Memory #3 – Meet the Smugglers: When we reach the Smuggler’s Hideout, we will have to kill three marked Thugs that are leading the provocation against the Smugglers.

Constraint #1 – Kill 1 Guard Using Fast Poison: Simply have your Blowpipe equipped & use it to dispatch any one of the patrolling Guards in the area; it can even be one of our initial targets.

Pocket Watch #2 – Engraved Watch: While we are in the Smuggler’s Hideout we can find a Viewpoint & Dressing Room we can unlock. We can also find a Smuggler who will sell us a new Pocket Watch for 1875₠.

Memory #4 – A Faithful Acolyte: After exploring the Smuggler’s Hideout, head to the next Memory Start & we can find Élise. Canoe upriver with her & we will have to fight off an Alligator before we reach the Acolyte’s hideout. After the Alligator is defeated, we will loot our first of twelve Alligator Eggs which is one of the Collectibles we need for the Collector Achievement.

After we beat this Memory, Alligator Nests will now appear on our Map when we get close to them. If you encounter them, grab the Alligator Egg, but there isn’t much point in searching for them all; in Sequence #4, we will gain access to a bunch more Collectibles we need to find so we may as well save the Collectible hunt for then…

Constraint #1 – Kill the Followers In 3:00 Minutes: When we reach the hideout, rush in & quickly kill the 8 Followers; 3:00 Minutes is a generous time, & killing them is pretty easy by Kill Streaking.

Memory #5 – The Second Camp: Regroup with Élise & we will move on to the second Follower camp where we can locate the Acolyte.

Constraint #1 – Kill Only the Acolyte: The Followers in this camp are acquaintances of Élise & she will not want us to kill them… so we won’t. Tail the Acolyte until they reach “somewhere secluded” & kill them, then loot the Chest they are near; you can technically alert the Followers when you kill the Acolyte, but must go hide to lose your Notoriety without killing anyone else before you loot the Chest.

Memory #6 – Eve of Saint John: We must now head to where the Bayou Witch Doctor is in the Northeastern end of the Bayou speaking with Élise. Canoe upriver with her to the ritual site, & we will prepare to Assassinate the Mackandal…

Constraint #1 – Perform A Double Assassination From the Air: Once we reach the congregation, we will need to get past two Guards who will stop us from continuing to the ritual site. Take this as the perfect opportunity to Double Assassinate them (from the air) to deal with them. Climb up the nearby trees & dispatch the two Snipers along the way. Get above the two Guards, then drop down onto them performing a Double Assassination.

Memory #6 – Eve of Saint John: Reach the Mackandal & defeat his bodyguards before finally Assassinating him in turn. Once the Mackandal is dead, there will be a bit of an immersion break as someone speaks to us about a “missing piece to the puzzle”.

Use Eagle Vision, & identify a Citizen E that we must kill; there are a total of 6 Citizen Es scattered throughout the areas of the game & we must kill them all to obtain the secret “True Ending”… Kill the Citizen E, & we will witness an extended conversation between Mackandal & De Ferrer speaking about what? The Templar Order of course.

Memory #7 – The Whole Truth: Return to Agaté’s hideout, & report that we have completed his task…


Achievement #7 – Sequence #2: Complete Sequence #2.
Story Related. Finish Memory #7 of Sequence #2 & we will complete it, unlocking this Achievement.
Sequence 3: Promesse du Paradis
1. Location: New Orleans, The Bayou
2. Sequence #3 Memories: 1, 2, 3, 4, 5, 6, 7, 8
3. Constraints: 15/59
4. Pocket Watches: 2/10
5. Alligator Eggs: 1/12
6. Jeanne’s Diary Pages: 1/30
7. Citizen E: 1/6
8. Achievements: 8/30
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New Orleans:

Memory #1 – At the Pub: After a three year time jump, we will be back in New Orleans. To start, let us head down to the harbor & we will need to track down Captain Dominguez to get some more intel on De Ferrer.

Jeanne’s Diary Page #1: We will receive our first Diary Page at the end of Memory #1. As of now, these can be collected throughout the world; there are 30 in total we need to collect…

Memory #2 – Prelude to Rebellion: Head downstairs in De Grandpré Mansion & start the next Memory. Exit the mansion & we will have to investigate some nearby protesters.

Constraint #1 – Use Your Fists to Knock Out Opponents: Things will turn violent & we will be forced to use our charm & grace as armor… for this Constraint, do not use your Hidden Blades & take out the Guards using your Bare Fists instead.

Memory #2 – Prelude to Rebellion: After the kerfuffle, head to the Warehouse & we will be able to check out our official Assassin’s HQ. Here we will be introduced to the new Trade System that will be our new source of passive income. We will also receive the Parasol Gun which we need to use to kill 25 enemies with for an Achievement…

Buying Ships: For the Shipmaster Achievement we need to purchase the maximum amount of Trade Ships which is 8. This will require quite a lot of money which is why keeping up on the Trade System is important. There are 4 different types of Ships we can buy which are: the Galleon for 3700₠, Schooner for 4000₠, Barque for 8000₠, & the Brigantine for 9000₠. For the Achievement, buying an additional 7 Galleons is the cheapest option by far; later on, selling off your Galleons & replacing them with Barques is the best “bang for your buck” for trading due to there storage capacity.

Memory #3 – Elegant & Deadly: Since we are still locked into playing as the Lady, continue on to the next Memory. After we deal with some competition, we will no be introduced to buying up Shops; unfortunately, these do not generate passive income for us, but it does reduce the cost of items.

Further on into the Memory, we will need to become the Assassin & travel back to the Bayou.

The Bayou:

Memory #4 – Vanishing Slaves: Head to the Bayou & speak with the Witch Doctor about the vanishing Slaves. As we speak with him, he will also give us the new Berserk Poison we can now use…

Go speak with Élise, then track her down again to travel to… the Fort.

Constraint #1 – Race Through the Checkpoints Faster Than Élise: Meet up with Élise for the second time, & she will want to race us to the convoy. This is a simple foot race, & very easy to do given that our base sprint speed is faster than Élise’s. There is only 1 Checkpoint & it is the green marker on our Map.


Achievement #8 – Poison: Use Berserk Poison to force an enemy to kill 5 enemies.
During this Memory, we will have the best opportunity for unlocking this Achievement though it will require us having a Smoke Bomb or two in our Inventory.

After we finish the footrace with Élise, we will need to dispatch the 7 Guards around the convoy. Sneak through the Bushes & approach the convoy so you have the Captain (the man in a white jacket) in sight. Strike him with the Berserk Poison Dart, then quickly rush at the other Guards & throw down a Smoke Bomb. This will stun them & give the Berserk Captain ample time to kill them.

This Achievement is not cumulative, & a single Berserk Guard must kill 5 other Guards… If you/he fails, reload the last Checkpoint & try again. Being able to reload like this is why this Memory is the optimal time to attempt the Achievement though of course this can be done in free roam if you prefer...

Memory #5 – Storming the Fort: Head to our next Memory Start & meet up with Élise outside Fort Saint-Jean. Eliminate the Guards outside the Fort, then chase down the Spanish Officer & kill them, then release the Slaves from the prison to learn more…

New Orleans:

Memory #6 – In Vino Veritas: We will return back to New Orleans, & head to our Assassin HQ to begin our next Memory. We now need to incite a riot, just like Three Days Grace, & push the rebellion over the edge.

Constraint #1 – Don’t Increase Your Notoriety: Follow Gérald’s ques, but do not engage any Guards on your way to the crier. This is a very simple Constraint.

Memory #6 – In Vino Veritas: Incite the riot & we will then need to intercept a delivery of gunpowder to the Spanish. Become the Assassin once again, & meet Gérald at the ambush point.

Constraint #2 – Carriage Must Retain At Least 50% Health: Eliminate the Guards, then steal the Carriage. As we escape with it, we must evade all of the obstacles in our way; we cannot fight back, & the Musket fire is inconsequential. Maneuvering the Carriage can be a bit finicky but Gérald at least gives us ample time of when to turn left or right. The biggest hazard is the blockades of barrels/crates we have to avoid.

Constraint #3 – Kill All Targets In 1:00 Minutes: After we destroy the gunpowder Carriage, we will need to rescue some Civilians trapped by Guards inside a winehouse. There are 5 Guards in total we need to kill. The first 4 will attack us right away, but we then have to sprint up some spiralling stairs to reach the final Guard & kill them.

Memory #7 – Getting Ulloa’s Attention: Report back to the Assassin’s HQ, & we will then have to head down to the harbor to take over a Spanish Galleon. Kill the Guards, then confront a familiar Captain… kill more Guards, then escape the scene… boom.

Memory #8 – A Governor No More: With our “explosive message” sent, head to a dead drop site to collect a message from Agaté. Meet up with him, & discuss how to eliminate our current Spanish overlord…

Constraint #1 – Set Up the Ambush In Under 4:00 Minutes: When we reach the ambush site, we will have to clear out the 5 Guards in the area undetected. Employ Poison Darts to take out Guards at a range & close in with our Hidden Blades when it makes sense to do so.

Once the Guards are taken care of quickly knock down the water tower to block off the alley. Then we must go move a Powder Kegs in the street, & we will trigger the ambush.

Memory #8 – A Governor No More: Kill the Convoy Guards, then dispatch the Governor himself… or not. We will be bribed with cool loot & Mayan encoders… return to Agaté.

For whatever reason we do not unlock Achievements for completing Sequence #3, #5, or #7 in Assassin’s Creed – Liberation. I have no idea why…
Sequence 4: It Belongs In A Museum!
1. Location: New Orleans, Chichen Itza
2. Sequence #4 Memories: 1, 2, 3, 4, 5, 6
3. Constraints: 22/59
4. Pocket Watches: 2/10
5. Mayan Statuettes: 9/10
6. Alligator Eggs: 1/12
7. Jeanne’s Diary Pages: 6/30
8. Citizen E: 2/6
9. Achievements: 9/30
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Sequence #4:

New Orleans:

Memory #1 – Southbound: Return to the New Orleans harbor, turn into the Slave Persona, & sneak into the Slave compound undetected.

Constraint #1 – Do Not Swim: Once we Blend in with a group of Slaves, we will need to tail another group of Slaves to the harbor. We can simply Blend in with the group of Slaves in behind the first & walk with them the entire way to the harbor; there is no reason we should enter into the water.

Chichen Itza:

Memory #2 – A New Life: Arrive in Mexico with the Slaves & we will be in the third area of the game, Chichen Itza. Before we can explore around, we need to go around & speak with the local Slaves to see what they think…



Mayan Statuettes #1-8: Before we proceed to the next Memory, we can take this time to use both Viewpoints, loot all Chests, & collect all available 8 Mayan Statuettes; they will be marked on our Map.

Jeanne’s Diary Pages #2-5: We can also collect 4 new Diary Pages during this time as well… how did these get all the way over to Mexico?

Memory #3 – Gathering Tools: Once you have explored Chichen Itza, head to our next Memory Start & begin gathering some materials around the area so we can build ourselves a Weapon…

Constraint #1 – Don’t Enter Open Conflict: We cannot enter conflict at all while we loot materials. We fortunately are still able to stealth kill Guards if we need to.

Memory #4 – The Company Man: Continue into the next Memory, & tail De Ferrer to his meetings around Chichen Itza.

Constraint #1 – The Captive Man Must Retain At Least 50% Health: After the second meeting, we will encounter a captive Slave trying to break free from some Guards. Rush to his aid, & keep him defended during this encounter; there are only 4 Guards we need to kill…

Memory #5 – Trail of Truth: After we receive the cool Bull Whip, go to start the next Memory. The Slave will tip us off that there was a woman who used to live here at the camp with the exact same name as our mother…

Constraint #1 – Do No Engage Guards In Open Conflict: Once again, we are allowed to stealth kill Guards, but we cannot engage them in battle at all.

Constraint #2 – Complete the Mission in 5:00 Minutes: Quickly leave the Restricted Area & rush over to Jeanne’s supposed hut. Head around the back of the hut after following the clues, & we can find one of Jeanne’s Diary Pages.

Jeanne’s Diary Page #6: Story Related & cannot be missed…

Citizen E #2: After we collect the Diary Page, our strange contact will notify us that another Citizen E is located nearby close to the construction site. Identify them using Eagle Vision & kill them; they can be found at the very top of the temple.

Memory #6 – The Secret of the Cenote: Head to the next Memory Start now & begin making your way inside the temple. Dive into the water & swim up into the caves ahead.

Mayan Statuette #9: Navigate through the cenote for a while, & eventually we will plunge down into more water into what looks like an old ruin of the First Civilization. To continue, we once again must dive down through more water & as we do, we should see a Mayan Statuette appear on our Mini-Map; you must collect this during the Memory or you will have to Replay it later. There is unfortunately no Map we can consult for its exact location, but if you start climbing up a First Civilization obelisk to continue, you have gone too far.

This is our final Collectible to find here on Chichen Itza

Constraint #1 – Solve the Puzzle In Under 2:00 Minutes: Begin climbing out of the water up into the First Civilization ruins & when we reach the top, we will have to complete a short ball-maze puzzle to obtain the Artifact. Simply get the ball to the center of the maze; the ball moves very slowly & is pretty easy to maneuver around.

Constraint #2 – Take No Damage: This will be our hardest Constraint so far, & we must kill De Ferrer & his Guards without taking any damage. De Ferrer cannot be: Counter/Killed, Counter/Thrown, or Counter/Disarmed, but he can have his Defence Broken; the same goes for the Officer. If De Ferrer attacks, parry but do nothing afterwards & just let the block slide away on its own.

The Officer is best taken out using the Whip, but De Ferrer is easiest killed using Break Defence.


Achievement #9 – Sequence #4: Complete Sequence #4.
Story Related. Escape the collapsing temple, & we will encounter a ghost from the past…
Sequence 5: And I Whispered, No
1. Location: New Orleans
2. Sequence #5 Memories: 1
3. Contracts: 5/5
4. Ship Crew: 1/3
5. Business Rival: 2/7
6. Constraints: 28/59
7. Pocket Watches: 2/10
8. Mayan Statuettes: 9/10
9. Alligator Eggs: 1/12
10. Assassin’s Coins: 7/10
11. Jeanne’s Diary Pages: 21/30
12. Citizen E: 3/6
13. Achievements: 11/30
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Sequence #5:

New Orleans:

Memory #1 – Prodigal Daughter: Leave the Assassin’s HQ after we retrieve our gear, & go locate the Spanish recruiter. Once we find him, tail then chase him until he runs to hide in the local Fort…

New Orleans – Collectibles: Before we carry on with Sequence #5, now is as good a time as any to go around & collect the currently available Collectibles. Keep this Map in mind as we travel around New Orleans, & we can also complete a bunch of new Side Quests as well…



While we do this, make sure to make a point of keeping tabs on the Trade System as it is the best way for us to make income; we will need a lot of Écu to purchase the Trade Ships as well as the Pocket Watches we need… Be sure to also Pickpocket as many people as people to work towards stealing 5000₠. With how inconvenient it is to earn money, & how expensive the Ships/Pocket Watches are I recommend trying to save as much as possible & refrain from purchasing things from Weapon Shops or Tailors due to their exorbitant costs…

Jeanne’s Diary Pages #7-21: We can now travel around & locate all 15 remaining Diary Pages here in New Orleans.

Contract #1 – Delayed Justice: While as the Assassin, we can receive Contracts which can be collected at the Northern end of New Orleans. Read the Contract, & we will tasked with dispatching a Target.

Constraint #1 – Use the Hidden Blade to Kill Your Target: Simple enough. Track down the Target, & kill them with our Hidden Blade.

Contract #2 – The Snitch: Read the Contract, & we will be tasked with dispatching two Targets.

Constraint #1 – Eliminate Both Targets Simultaneously: For this Constraint, we will need to kill both Targets at the same time (using a Double Assassination). Locate them, then climb up onto the nearby rooftops where you can leap off & Double Assassinate them at the same time; performing a sprinting Double Assassination does not seem to count…

Contract #3 – Free Delivery: Read the Contract, & we will be tasked with dispatching another Target. To start, we first must locate the Courier & tail them to find the Target.

There are no Constraints for this Contract…

Contract #4 – Safe Passage: This Contract will be slightly different, & we will have to track down a Smuggler & escort them to safety.

Constraint #1 – Complete the Mission In Under 2:00 Minutes: As soon as we find the Smuggler, we need to rush them to their destination. Fortunately, it will not be far away. Sprint to the destination, avoiding the Guards (the Smuggler will follow) & when you reach it, immediately kill the Guards that have followed you as fast as possible; only 6-8 Guards should have chased you to this point.

Contract #5 – Pigeon Hunt: For our final Contract, we just have to kill one last Target; there are no Constraints either… Kill the Target, & loot them to locate the second Target; kill & loot them too.

Assassin Coins #1-7: While we are in the Assassin Persona, we can go & locate our first 7 Assassin Coins; these are marked by falling coins. Head to the marker, & takeout the Mugger; they can be killed. Regardless of how you dispatch them, make sure you loot their body to collect the Assassin’s Coin.

Citizen E #3: Head to the marked area on the Map & we can uncover a new Citizen E that we can Assassinate.


Achievement #10 – Hangman: Perform 10 predator moves using the Whip.
To perform a “predator move” we first need to find a tree branch, wooden beam, or any other horizontal perch. When a Guard/enemy gets close, grab them with the Whip from our perch, then drop down backwards off of it to hang them to death. Do this 10 times to unlock the Achievement.

This is the only “predator move” that counts towards the Achievement. Grabbing enemies during combat & pulling them towards you/executing them does not count.


Achievement #11 – Human Shields: Block 10 shots or firing lines with a Human Shield.
This will most likely have to be farmed or deliberately attempted as it is not that common for Guards to shoot at us. If possible, aggro a group of 6+ enemies – 3-4 will actively engage you while the others will hang back. After enough time, they may shoot at you where you can block the shot by grabbing a nearby Guard. Having Officers around is even better as they have personal Flintlocks they can fire at us.

If you are farming, just use Counter/Throw on all the Guards around you to keep them alive to be used as a Human Shield.

Business Rival #1 – M. Ratel’s Merchants: While still as the Assassin, we can also complete the available Business Rival Missions; we can do these as any Persona but being the Assassin is just the easiest. We need to locate the Target, & kill them without being detected.

Constraint #1 – Do Not Kill the Target Yourself: Though this Constraint may sound strange, it can be done using our Berserk Poison Darts. Locate the Target, then use a Berserk Poison Dart on his bodyguards to have them kill the Target.

Business Rival #2 – M. de Vandal’s Harbor: For our next Business Rival, we must quickly rush to the local harbor before the 1:30 minute timer runs out.

Constraint #1 – Use the Hidden Blade to Kill Your Target: When we reach the harbor, our Target will arrive. Simply equip the Hidden Blade & use it to kill him. Before they will attack us, we must first defeat 3 waves of Guards; do not charge after the Target until they enter into our defensive zone.

Ship Crew #1 – Mistress & Commander: For another subset of Side Missions we can complete, we can meet back up with a certain former “Captain” & we will begin to requisition his help.

Constraint #1 – Take No Damage: Enter into the Restricted Area & close in on the Trader. The Trader must be taken out with Bare Fists & not killed. However there are other Guards in the area. You must prioritize the Trader… but also keep yourself alive & kill the Guards when you have to.
Sequence 6: All Walks of Life
1. Location: New Orleans
2. Sequence #5 Memories: N/A
3. Detective: 3/5
4. The Plot: 5/5
5. Ship Crew: 1/3
6. Free Slaves: 2/3
7. Business Rival: 2/7
8. Constraints: 32/59
9. Pocket Watches: 6/10
10. Mayan Statuettes: 9/10
11. Alligator Eggs: 1/12
12. Assassin’s Coins: 7/10
13. Voodoo Dolls: 5/10
14. Precious Stones: 10/10
15. Jeanne’s Diary Pages: 21/30
16. Citizen E: 3/6
17. Achievements: 14/30
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New Orleans:



Detective #1 – Helping Hand: When we are finished playing as the Assassin, it will be time to swap to the Slave where we can complete a new set of Persona Missions. For this Mission, we need to find a missing Slave.

Constraint #1 – Complete the Mission In 60s: As soon as we accept the Mission, sprint to the destination & quickly analyze the dead Slaves body to complete the Mission.

Detective #2 – The Case: Round the corner & we can jump into the next Mission. Locate the suspect in Eagle Vision, then Tail them; there are no Constraints for this Mission.

Detective #3 – Hot Trail: Continuing on with this strange mystery. Analyze the clues as you run along the rooftops, & eventually we will find our Target.

Constraint #1 – Use the Hidden Blades to Kill Your Target: When we find the Target, we must kill them using our Hidden Blades. Chase them down & eventually Assassinate them with the Hidden Blade; loot their body to collect a letter…

Our final two Detective Missions will be found in the Bayou…

Voodoo Doll #1-5: As the Slave, we can now collect Voodoo Dolls scattered around the Northern end of New Orleans. Voodoo Dolls can be Pickpocketed off of the marked Houngans that carry them.


Achievement #12 – Thief: Pickpocket 5000₠.
Over the course of the game, as we complete other objectives, always make a point of Pickpocketing as much as possible. 5000₠ is quite a bit & if you save this until the very end, it will be a pretty tedious grind. As well, we need the money as soon as possible to make good long term purchases so we don’t have to worry about running out of money later on…

Target the Civilians that look better dressed as, typically, they will net you more money per Pickpocket.


Achievement #13 – Shipmaster: Buy the maximum number of Ships (8).
We start out initially with 1 Ship, but must purchase an additional 7 for this Achievement. If you only buy the cheapest Ship, the Galleon, it will cost you 25,900₠.

The sooner you purchase the Ships, the sooner you will be able to start making decent passive income by continually sending the Ships out; just buy whatever is the most expensive Good in the City then send the Ship to whichever City will pay the most for it.

Precious Stones #1-10: Now we will swap to playing as the Lady Persona & lock in to the more tedious part of our Collectible hunt… as the Lady cannot climb or jump… To receive a Precious Stone (Jewelled Broach), you will have to Charm specific Gentlemen who will give it to us as a present. To reach some of the Precious Stones we will need to search around to find ladders to get us up to them.

As well, keep in mind that we also need to kill 25 enemies using the Parasol Gun for the Umbrella Achievement which will take some time to chip away at…

The Plot #1 – Barely Made It: After you finish collecting all the Jewelled Broaches (or while collecting them) we can begin the Lady’s Persona Mission series, the Plot. Meet Gérald at the docks… but it will be a trap. Escape the warehouse we are brought to; there are no Constraints.

The Plot #2 – Payback: Track down the Muggers, & kill them.

The Plot #3 – Breadcrumbs: Next we need to investigate a new potential ambush site set up by more Muggers; analyze all the clues there.

The Plot #4 – Bon Voyage: Head to the docks now & go to locate the leader of the Muggers. While staying undetected, identify the leader, kill them, then loot their body; you may have to clear out a few enemies in the area with Poison/Berserk Darts to make it safe.

Also whatever you do… do not fall into the water or it will take you FOREVER to find a place to climb back up.

The Plot #5 – Old Friend: Now it is time to finish off the plot… get to Bouche’s warehouse undetected, & kill him.


Achievement #14 – Umbrella: Kill 25 enemies with the Parasol Gun.
We need to kill 25 enemies using Poison Darts or Berserk Poison Darts with the Parasol Gun while as the Lady. If you use a Berserk Poison Dart, only the shot target will count & not anyone he kills while Berserk.

Free Slaves #1 – A Family Divided: We can also complete a special Side Mission type only for the Lady Persona (that is not a Persona Mission). Head to the Mission outside De Granpré Mansion, & we will need to locate a missing Slave.

Constraint #1 – Take No Damage: Locate the Slave & he will be escorted away by two Guards. The simplest way to do this is to quickly rush them & use your Hidden Blades; you don’t want them to leave the alley as it can alert more Guards… Avoid other patrolling Guards, & take the Slave to a safe place.

Free Slaves #2 – Earthly Belongings: We can complete one other Free Slaves Mission down at the harbor & we will need to help the Slave collect his belongings.

Constraint #1 – Kill No One: For this Memory, we cannot kill anyone; using our Bare Fists counts as killing unfortunately. To get the Guards out of our way at the warehouse, just Bribe them as the Lady.

Pocket Watch #3 – Pourpre Rosa Watch: As a final order of business, if you have been good at keeping your Ships busy, we can buy the next few Pocket Watches available; we can find a Smuggler along the harbor to the Southeast as well as at the center/Northern end of the city.

We can purchase this Pocket Watch for 4375₠.

Pocket Watch #4 – Gentleman’s Watch: We can purchase this Pocket Watch for 6250₠.

Pocket Watch #5 – Flemish Timepiece: We can purchase this Pocket Watch for 9375₠.

Pocket Watch #6 – Antique Watch: We can purchase this Pocket Watch for 13750₠.

The last four Pocket Watches we need to buy later on will be very expensive, so make sure to keep those Ships sailing & saving your money…
Sequence 7: The Rule of the Jungle
1. Location: The Bayou
2. Sequence #5 Memories: N/A
3. Detective: 5/5
4. Ship Crew: 1/3
5. Free Slaves: 3/3
6. Business Rival: 3/7
7. Constraints: 34/59
8. Pocket Watches: 6/10
9. Mayan Statuettes: 9/10
10. Alligator Eggs: 12/12
11. Assassin’s Coins: 10/10
12. Voodoo Dolls: 10/10
13. Jeanne’s Diary Pages: 30/30
14. Citizen E: 3/6
15. Achievements: 21/30
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The Bayou:
Before we continue with Sequence #5, use the Fast Travel on the harbor or at the Northeastern end of the City close to the plantation to head to the Bayou where we can clean up the last few Collectibles & Side Missions. On top of the usual Collectibles, there are also two brand new ones we can start finding as well…



Bayou Fever: In the Northeastern settlement in the Bayou, we can see the marker for the Bayou Fever Mission series. Speak with the Witch Doctor & he will task us with collecting Mushrooms scattered around the Bayou. Rush around to the marked Mushroom locations & gather them before the time runs out; you should be able to do it with still half the time remaining. Return back to the Witch Doctor, & he will cure the infected people.

Mushrooms #1-10: Completing this Memory will unlock Mushrooms to now be collected around the Bayou...

Jeanne’s Diary Pages #22-30: We can find the remaining 9 Diary Pages around the Bayou.

Assassin Coins #8-10: We can also collect the last of our Assassin Coins as well by taking out & looting the Muggers.

Alligator Eggs #2-12: As another Bayou Collectible, head around the different Alligator Nests, kill the Alligator in them, then collect their Egg.


Achievement #15 – Survivor: Survive 10 Animal encounters.
This is very easy to do while simultaneously collecting the remaining Alligator Eggs as there will always be an Alligator guarding the nests. Engage the Alligator & let it attack you; take them all out with the QTEs. Do not Assassinate or shoot the Alligators outside of combat or it will not count for the Achievement…

Smugglers – Mapping the Bayou: There is a completely optional Mission/Collectible type called Smuggler Camps that are initiated by completing this Mission. This is optional content, & not tied to our 100%...


Achievement #16 – RHP Master: Synchronize all 19 Viewpoints.
You may have earned this Achievement a while ago, but if you haven’t make sure you use the 6 Viewpoints around the Bayou. If you used the 13 found in New Orleans, we will unlock this Achievement.


Achievement #17 – Buy All Dressing Chambers: Buy all 13 Dressing Chambers.
This is another Achievement you may have already earned previously. If you purchased all 10 Dressing Chambers in New Orleans, buy the remaining 3 here in the Bayou to unlock this Achievement.

Free Slaves #3 – A New Recruit: Link up with that Slave we helped escape New Orleans & we will have to track down his wife who has gone missing.


Achievement #18 – Liberation: Complete all 3 Free Slaves Missions.
If you completed the first 2 Free Slaves Missions in New Orleans, we will unlock this Achievement after we complete the final Mission here in the Bayou.

Business Rival #3 – M. Reynauld’s Bypass: Head to the main Smuggler’s Hideout & we can deal with a rival businessmen… permanently.

Constraint #1 – Take No Damage: Reach where Reynauld is & he will have four Guards with him. Tail them carefully, & when you can, shoot him with a Poison Dart to stay undetected unless you are confident you can kill them all without taking damage.



Voodoo Dolls #6-10: Change into the Slave Persona next & we can collect the final few Voodoo Dolls by Pickpocketing the Houngans.


Achievement #19 – Persona Collector: Collect all 30 Persona-Specific Collectibles.
For this Achievement we need to collect all 10 Assassin Coins as the Assassin Persona, all 10 Precious Stones (Jewelled Broaches) as the Lady Persona, & all 10 Voodoo Dolls as the Slave Persona.

Bayou Fever Victims #1-9: Most likely, you located a few of these while we explored as the Assassin but if you are still missing some, these are their locations; you can only cure them all if you previously found all Mushrooms.


Achievement #20 – Bayou Fever: Complete all 9 Bayou Fever Missions.
After collecting all Mushrooms, we can then go around & cure all 9 of the Bayou Fever Victims around the swamp. There is no final Mission after they are all cured & the Achievement will unlock as soon as the last one is saved.

Detective #4 – Witness Protection: With our Collectibles found in the Bayou, it is time for us to complete the last two Detective Missions as the Slave Persona. Head to the marker & we will need to locate the camp of the killers.

Constraint #1 – Do Not Engage Guards In Open Conflict: When we reach the camp, there will be 4 Guards about to execute someone & we only have 45s to kill them all. Quickly swing along the branches & use the Blowpipe to kill the two patrolling Guards then Double Assassinate the final two from above.

Detective #5 – The Culprit: Head to the final Mission location & we will now deal with the leader of the killers. The clue we must analyze in Eagle Vision is extremely difficult to spot. Walk West of the bridge we start at to find a small camp, then walk a few paces North of the tents towards a leaning tree to find very faint footprints behind it.

Analyze the footprints to find the stashed letter, then we will have 2:00 minutes to rush to the nearby Fort & kill… the killer. There are no Constraints for this Mission.


Achievement #21 – Secret Lives: Complete all 15 Persona-Specific Side Missions.
Each of our Personas has 5 different Side Missions we need to complete. The Assassin has Contracts & the Lady has “The Plot” which can be completed in New Orleans while the Slave has Detective Missions between New Orleans & the Bayou.
Sequence 8: Slasher of Prices
1. Location: New Orleans, The Bayou
2. Sequence #5 Memories: 2, 3, 4, 5
3. Ship Crew: 1/3
4. Business Rival: 7/7
5. Constraints: 48/59
6. Pocket Watches: 6/10
7. Mayan Statuettes: 9/10
8. Citizen E: 4/6
9. Achievements: 22/30
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New Orleans:

Memory #2 – Rotten Barracks: Now we will continue on with the main storyline. We need to enter into the New Orleans Fort to find the recruiter; we can climb into it from the far Northeastern corner or the Southwestern corner to be stealthy. From the interior walls, we can easily spot the recruiter.

Constraint #1 – Use A Powder Keg to Assassinate the Recruiter: From the walls, we can easily get above the recruiter & watch him as he patrols around the courtyard. Equip your Pistol, & from the rooftops above the courtyard we can spot a single Powder Keg in one of the corners near a set of stairs leading up to a balcony. Wait for the recruiter to walk by it, then detonate it; do not miss your shot or we will be detected & fail.

Also if you alert the recruiter & they investigate your position, there is a chance he won’t return to his patrol route & you will have to reload.

As soon as you shoot the Powder Keg, immediately run away from view of any Guards to stay undetected.

Constraint #2 – Remain Undetected After Killing the Recruiter: We now need to loot the recruiter’s body while still being hidden. The best way to go about this is using Berserk Poison Darts to clear out as many of the Guards as you can, then pick off the rest with Fast Poison Darts.

After you loot the body, escape from the Fort the same way you entered.

Business Rival #4 – M. Chapperon’s Textiles: With Memory #2 complete will unlock more Business Rival Missions to complete. For this Mission we need to locate the Target using Eagle Vision & kill them in under 3:00 minutes.

Constraint #1 – Complete the Mission In Under 2:00 Minutes: We need to kill the Target with at least 1:00 minute left on the clock. This is not actually too difficult, & the Target will be patrolling around the marked area with two bodyguards.

Constraint #2 – Remain Undetected: Stay hidden once you find the Target, then for the easiest method, take him out with a Poison Dart so that we do not get detected by his bodyguards. Once he is dead, we will still have to loot his body so either Double Assassinate the bodyguards or use Poison Darts to kill them as well…

Business Rival #5 – M. De Chevallier’s Weapons: We can find this Business Rival Mission near the harbor at the Southwest corner of the city.

Constraint #1 – Remain Undetected: Self explanatory.

Constraint #2 – Kill the Target With A Powder Keg: Locate our Target, & they will be patrolling around a large square block of buildings. At the south side of this block, in the Southwest corner near some warehouses we can find two Powder Kegs. Set them up in the street nearby where the Target patrols, & wait for him to pass by before detonating one.

There are Guards in this street we will need to deal with first, ideally with Poison Darts to stay hidden. You can bait the Powder Keg by placing a body or two near them…

Blow up the Target with the Powder Keg & run away to not get detected by anyone nearby. When the coast is clear, go loot his body.

Business Rival #6 – M. Salmon’s Ships: We can find this Business Rival Mission further East along the harbor. Before we go to locate the Target, go & change into the Lady Persona as it is required for a Constraint.

Constraint #1 – Remain Undetected: See below.

Constraint #2 – Kill the Target Using the Lady Persona: These two Constraints go hand in hand. Once you have changed into the Lady Persona, locate the Target then dispatch him using the Parasol Gun.

Business Rival #7 – M. Marcantell’s Materials: Our last Business Rival Mission can be found at the Northeastern end of the city near the entrance to the plantation grounds. Once again, we will need to be in our Lady Persona for this Mission.

Constraint #1 – Charm Your Target: As the Lady, head up to the plantation estate & locate the Target. Approach them, & Charm them to follow you away to somewhere… private. Once you are out of sight of the Guards, you are free to “surprise him” …

Constraint #2 – Remain Undetected: See above.


Achievement #22 – Business Woman: Complete all 7 Business Rivals Mission.
As of this Sequence, all 7 Business Rival Missions can be completed. 6 can be found in New Orleans, & 1 can be found in the Bayou.

The Bayou:

Memory #3 – Power of Voodoo: Travel to the Bayou now & head to Agaté’s hideout…

Constraint #1 – Find Agaté Within 1:00 Minute: This is very easy to do so long as you remain in Eagle Vision. The path towards him is linear across the tree branches – simply follow them & you can find him in 15s.

Memory #3 – Power of Voodoo: Get to the ambush point, then use a Poison Dart to kill a marked Guard in the patrol. Continue to follow the patrol & pick off Guards when they become marked to complete the Memory.

Memory #4 – The Lighthouse: Head to the Smuggler’s Hideout & speak with Élise about Spanish activity in the Bayou. She will tell us about plans to divert a trade ship off course… so we will beat the Spanish & do it ourselves first.

Constraint #1 – Avoid Killing Anyone: For this Memory, we cannot be detected, kill anyone, or swim while we go to sabotage the lighthouse. This is not all that difficult & we can use the tree branches & Bushes to sneak over to the lighthouse; there is a Guard who patrols around the lighthouse & you will want to wait until he passes you on his circuit before you start to climb it. There is also a Sniper on top of the lighthouse as well that you will want to wait to pass by you before you continue climbing up.

Constraint #2 – Do Not Swim: See above.

Citizen # #4: Before we go to the next Memory Start, we can locate a new Citizen E who will now appear with the previous Memory completed. From the Northeastern settlement, head South towards a close by island with a ruined ship beached on it; we can see the ship on our Map. Enter inside the ship, & we can find a Citizen E… kill them.

Memory #5 – Stolen Goods: Return back to our Smuggler friends after sabotaging the lighthouse & we will set off to go loot the beached trading ship. Link back up with them, then dispatch the incoming Spanish Guards.

Constraint #1 – Carry 2 Crates Yourself: After the first wave of Guards is killed, we will receive this Constraint. We will need to defend the Smugglers while they carry 9 Crates to the marked area; we need to carry 2 of these ourselves. This is best done right away before the next wave of Guards arrives.

Carry off one Crate straight away, defeat a wave of Guards, then quickly carry the next Crate after the second wave is dealt with.
Sequence 9: Au Revoir
1. Location: New Orleans, The Bayou
2. Sequence #6 Memories: 1
3. Sequence #7 Memories: 1, 2, 3
4. Ship Crew: 3/3
5. Constraints: 54/59
6. Pocket Watches: 7/10
7. Mayan Statuettes: 10/10
8. Citizen E: 4/6
9. Achievements: 25/30
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Sequence #6:

New Orleans:

Ship Crew #2 – The Cannon: When we are returned back to New Orleans we can see a new Ship Crew Mission is now available. Gérald will notify us of some very important cannon blueprints we can… repurpose… to protect our Trading Ships.

Constraint #1 – Kill No One: Head into the Fort & carefully sneak past the Snipers to get over to the second floor of the main barracks where we can loot the cannon blueprints from a Chest.

Once they are collected, we now need to escape. We can be detected, so long as we do not kill anyone.

Ship Crew #3 – Before the Mast: Head to the harbor, & we can complete our final Ship Crew Mission. For the final Mission… we will be challenged to a race by a sailor? Alright.

The sailor is not actually “racing” us, & we simply have to get through all 11 Checkpoints within the time limit.

Constraint #1 – Take No Damage: Not only do we have to win the race, but we also cannot take any damage – most likely from falling or being shot/attacked by rooftop Snipers. The time limit is very generous, so taking the time to take the Snipers out isn’t a bad idea if it makes sense to.


Achievement #23 – Ship Crew: Complete all 3 Ship Crew Mission.
We will unlock this Achievement after we complete the third & final Ship Crew Mission.

Pocket Watch #7 – Parisian Masterpiece: We can purchase this Pocket Watch from any Smuggler for 21,250₠. In New Orleans we can find a Smuggler East of the cemetery at the center Northmost end of the city as well as at the Southeastern end of the harbor.

Chichen Itza:

Memory #1 – Return to Mexico: When you are ready, head to the harbor & we will set sail to Chichen Itza. Get to the moored Canoe, & begin navigating it down the stream towards the hidden entrance to the cenote.

Mayan Statuette #10: After we reach our destination in the Canoe, dive into the pool below us then follow the path along until you reach a large rock column we have to climb. Before we climb it, continue along the path further down instead & we will reach a dead end with this Mayan Statuette; this Mayan Statuette can only be collected during this Memory & you will have to Replay it if you miss it.


Achievement #24 – Collector: Collect all 30 Diary Pages, 12 Alligator Eggs, 10 Mayan Statuettes, & 10 Mushrooms.
If you have been following along with this guide, we will unlock this Achievement after collecting the final Mayan Statuette. Unlike most Assassin’s Creed games, the Collectibles are not permanently marked on our Map & instead will only appear if we get close to them which can make it challenging to find them all without using a guide…

No Collectible is missable however a couple can only be found during specific Memories.

Memory #1 – Return to Mexico: Navigate through the underwater tunnels, climb the chamber, & we will re-enter the First Civilization sanctum.

Constraint #1 – Solve the Puzzle In 5 Moves Or Less: When we enter the sanctum, we will need to solve another puzzle to reveal the next Prophecy Disk piece. We need to shift the angled prisms around so the light beam is reflected to the receiver at the top of the puzzle.

To start, shift the top right prism down one, the center top prism to the right, then shift the centermost middle prism up one. Next, shift the center left prism into the center middle, then shift the top left prism down one to complete the puzzle in five moves.


Achievement #25 – Sequence #6: Complete Sequence #6.
Story Related. Strangely, this will be the only Memory in the entire Sequence, & we will complete it after we collect the Prophecy Disk piece…

Sequence #7:

New Orleans:

Memory #1 – An Urgent Favor: At the start of Sequence #7, head to De Grandpré Mansion & our stepmother will ask us for a favor regarding an escaped Slave, named George. Locate him, & help George defeat the Guards attacking him.

Constraint #1 – Do Not Engage Guards In Open Conflict: After the initial Guards are dealt with, we must now lead George to the Northeastern exit of the city without being detected by any more Guards.

Funnily enough though, is that the Guards are not interested in George at all if we are not with him. We can very easily avoid all Guards by running along the rooftops with George following below us in the streets…

The Bayou:

Memory #2 – Supplying the Revolution: Meet up with George in the Bayou & we will take him to see Élise & Roussillon. Before they will help George though, we will need to help them with a problem of their own…

Constraint #1 – Don’t Swim: See below.

Constraint #2 – The Raft Must Retain At Least 50% Health: See below.

Constraint #3 – Use Only Melee Weapons: The Smugglers will begin rowing a Raft down the Bayou, & as we go, we will encounter enemy Guards along banks & in Canoes that will shoot at us. Not only can we not swim/fall into the water, but we must kill them without using our Pistol or Poison Darts. This means you must very carefully traverse the nearby trees to reach them; there is fortunately a specific route you can take to all the enemies & once we leave the Raft, we will not return to it. Pay attention to your Mini-Map as all “red dots” denoting Guards are ones we will eventually have to take out.

New Orleans:

Memory #3 – The Last Dance: Return to New Orleans, & head to the Assassin’s HQ to speak with Gérald. “The Company Man” will currently be in New Orleans attending the Capitán’s Ball at the plantation manor, & we will be making a guest appearance. Mingle with the party guests, & locate Vázquez. Dance the minuet with him, then we can Charm him & lure him over to a secluded location… once the deed is done, leave the plantation grounds.
Sequence 10: Eve Will Lead Us
1. Location: New Orleans, New York, The Bayou, The Animus
2. Sequence #8 Memories: 1, 2, 3
3. Sequence #9 Memories: 1, 2, 3, 4
4. Constraints: 59/59
5. Citizen E: 6/6
6. Achievements: 30/30
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Sequence #8:

New Orleans:

Pocket Watch #8 – Engraved Silver: With the previous Memory completed, the final three Pocket Watches are now available to be purchased from Smugglers. They will not be cheap so make sure you are still regularly sending your Trading Ships out for profit. This Pocket Watch will cost us 28,750₠.

Pocket Watch #9 – Armada Gold: This Pocket Watch will cost us 35,000₠.

Pocket Watch #10 – Admiral’s Treasure: Our final & most expensive Pocket Watch will cost us 43,750₠.


Achievement #26 – One Watch Is Not Enough: Collect all 10 Pocket Watches.
As of this point in the game, all 10 Pocket Watches will now be available to purchase from any Smuggler. If you do not have the money to buy them all right now, make sure to send out your Trading Ships, & chip away at this for the last few Memories we have left…

Citizen E #5: Navigate to the Saint Louis Cathedral in the center of the city, & we will be notified of the presence of a Citizen E. Use Eagle Vision to locate them, then Assassinate them… they can be found at the very top of the cathedral near the Viewpoint.

New York:

Memory #1 – News From the North: Head to the Memory Start & we will be sent to New York… well the Frontier really… to meet up with a fellow Assassin to help us uncover the identity of “The Company Man”. Link up with them, & we will have to chase after a sentry who has spotted us.

Constraint #1 – Climb the Waterfall In Less Than 1:00 Minute: After we interrogate the sentry, we will make our way to the Fort that our Target is located at. To start, we need to climb a waterfall in our way & only have a minute to do so. This is simple to do. Simply follow the snow covered rock & do not stop climbing; the ice will box us in & show you where you can & can’t go.

Memory #2 – News From the North: Locate our Target… & it will be someone we know. Kill them… & somehow… they will still be alive, & flee… just so that we can kill them again a few moments later.


Achievement #27 – Sequence #8: Complete Sequence #8.
Story Related. Complete our short sojourn in the American Frontier, & complete the sole Memory of Sequence #8 to unlock this Achievement.

Sequence #9:

New York:

Sequence #8 – Memory #3 – Connor’s Way: Before we continue on, go to your Pause Menu & scroll over to Sequence #8 in the DNA Tab. Here we can see a Memory that is listed… but we have not completed… & for some reason, we never got to play it. “Replay” this Memory, & we will play through the events of Memory #2 but as our Assassin brother.

New Orleans:

Memory #1 – Abandoning Pretense: Return to New Orleans, & we will finally confront “The Company Man” …

The Bayou:

Memory #2 – Confronting Agaté: Travel to the Bayou to speak with our mentor… & for reasons of pure plot… we have to fight him?

Constraint #1 – Complete the Mission In 5:00 Minutes: See below.

Constraint #2 – Take No Damage: We must defeat Agaté without taking any damage. Similarly to the De Ferrer fight, this will be most annoying Constraint in the game.

As soon as the fight begins, parry Agaté, but do not perform any kind of Counter or else we will take damage – just parry the blow & wait for it to end. This will end the first phase of the fight, but be careful as even as the screen blackens, Agaté will still attack us & potentially void this Constraint.

For phase two we will have to defeat two waves of three Guards; most are difficult & will also damage us if we perform a Counter on them. The easiest way to deal with the waves is to simply throw down a Smoke Bomb & execute everyone. Completing phase two will give us a new Checkpoint we can reload to without having to repeat the beginning of the Memory…

For phase three we will have to climb up to where Agaté is on his tree house. Reach him, & we will have to dispatch another three waves of three Guards; once again, just use Smoke Bombs to make the encounters painless.

Phase four will have us climb to the top of the tree house & finally confront Agaté, for real this time.

The Animus:

Memory #3 – Reconciliation: Deal with Agaté, & we will return back to New Orleans to witness the Ending of the game. Roll Credits… except the Credits will be interrupted only a few seconds in…

Constraint #1 – Kill the Citizen E In Less Than 2:00 Minutes: We will abruptly find ourselves within the Animus, & have to sprint through an obstacle course to locate a final Citizen E at the end. The path forward is pretty obvious so long as you do not get distracted by all the background structures. The course is more or less vertical, & you need to climb up three floors in the dismantled mansion to reach the Citizen E.


Achievement #28 – Complete Aveline’s Story: Complete the game (Fake Ending).
Story Related. Complete the random interlude Memory in the Animus, & the Ending will resume to completion & we will unlock this Achievement.

New Orleans:

Memory #4 – Erudito: We can unlock this final Memory if we killed all other Citizen E’s scattered throughout New Orleans & the Bayou; the one found in New Orleans & in Chichen Itza are Story Related. If you already killed the previous 5 before the final 6th one during the last Memory, we will immediately enter into this Memory. If not, you still have to track some down…

Constraint #1 – Don’t Take Any Damage: Within Saint Louis Cathedral, we will have to defeat some Guards that will come apprehend us. Like when we fought Agaté, just use your Smoke Bombs to make the fight trivial.

When we go to fight “The Company Man” … they can remarkably be effected by Smoke Bombs as well & can be executed without you even breaking a sweat.


Achievement #29 – The Truth: Kill all 6 Citizen E & experience the True Ending.
Story Related. Defeat “The Company Man” & we will witness an inconsequential First Civilization message that contributes nothing… as all the good Assassin’s Creed games have at their end too. Skip past the Credits, & we will unlock this Achievement.

This Achievement can be buggy if you attempt to earn it immediately after Memory #3. If it does not unlock for you, quickly Replay Memory #4, & it should unlock for you… Has something to do with killing all Citizen E’s right away as opposed to having to go kill the rest of them to unlock the “True Ending”.


Achievement #30 – Complete All Mission Constraints: Achieve 100% Synchronization in all Sequences.
If you have been following along with this guide, you should unlock this Achievement after completing the final Memory of Sequence #9. Most Memories as well as Side Missions contain “optional” Constraints you must complete. Complete them all, & if your Progress Tracker in the DNA tab is at 100%, you will unlock this Achievement…
Conclusion:
I like the direction they tried to go with Assassin's Creed - Liberation, the Persona system was cool, but I wish it was more strongly enforced. I spent the majority of my time just playing as the Assassin & only ever dipped into the Lady or Slave Personas when I needed to for their Collectibles/Missions. The game as a whole was alright, but you could tell that it didn't have a big budget with how little cinematics there were. It also would have been better if Connor played a stronger role in the game as well since Liberation & Assassin's Creed 3 were occurring at the same time; no shade against Agaté, but it would have been sweet if Connor was Aveline's mentor instead. Either way, 100% only took me 30 hours to complete with a lot of time spent idling while I wrote the guide; I guarantee you will be able to complete it faster!

If this guide helped you achieve 100%, rate the guide or let me know in the comments. Helps me know if I am doing things right!



100% Complete
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2 Comments
Lord Voxtron 4 May @ 2:43am 
Just recently I got 100% on the game and also used this guide, thanks.
WeeHammy 24 Apr @ 10:39am 
Just read through this guide - I have to say - EXCELLENT! I would have followed this to the T when I was playing it to 100%!

I am glad you finally got it out and I would recommend this to anyone that needs a guide that is heavily detailed!

Thank you Cynic for taking the time to make your guides! As always, 10/10!! I am just sad that I already got my 100% before this was released!!!