Rift of the NecroDancer

Rift of the NecroDancer

Not enough ratings
Get Set, Go!!! (Blue Archive OST 133)
   
Award
Favorite
Favorited
Unfavorite
Difficulty: Easy, Medium, Hard, Impossible
Tags: RhythmRift
File Size
Posted
Updated
2.795 MB
24 Apr @ 7:43am
24 Apr @ 8:33am
3 Change Notes ( view )

Subscribe to download
Get Set, Go!!! (Blue Archive OST 133)

In 1 collection by Cow
Cow's Collection
9 items
Description
Goal Wo Nerae!!!
Blue Archive: OST 133

Original Song:
https://www.youtube.com/watch?v=dOH0dXpDbaU

Made by: KARUT

Originally made with repetition in mind, but changed so that the difficulty builds up towards the last sprint
Endings get gradually harder on Easy, Normal and Hard while Impossible starts off harder and becomes easier as the song goes on
Vibes are harder to get but plenty of food to replenish your energy! (health)

Song Details:

172 BPM, 2:11

Intensity:
Easy - 8
Normal - 13
Hard - 18
Impossible - 25

Map Notes:

Easy, Normal and Hard difficulties start off easier while getting more difficult towards the end, but there is a lot of food peppered in between to keep the HP up. Vibe sections are a bit longer, but were meant to be easier to read and master

Impossible starts off much harder than the rest of the chart, but the ending is more of a stretch with much less food than the previous difficulties. Wyrms are also very prevalent in the chart for the bassline/ SFX

Author Notes:

Firstly, I'm surprised there isn't more Blue Archive OST on the Workshop. Either that, or they're not being labelled properly, so I'm writing it in KR, JP, and CN below to alleviate these issues for this chart. Even though I don't play the game, I think the OST is good enough that it warrants a listen and I may chart more BA in the future

Originally, I started to chart Shooting Athletes (BA OST 131), but I thought that had too much repetition and decided to switch to this song instead. Turns out this one had heavy repetition as well lol.

The song has a very track-race/ sports festival feel to it (the event thumbnail also adds to that), so I decided to have that feeling replicated in the difficulties. Easy, Normal and Hard are meant to represent people who are doing a race for the fun of participating in the event; aiming to do well, but not to win. This is why the song gets harder towards the end as the 'runner'/ player runs out of stamina. Impossible is closer to those aiming to win; start off strong to maintain the lead and not tripping up without breaks. Or maybe I'm just thinking too much about it lol

블루 아카이브
ブルーアーカイブ
蔚蓝档案