Wildermyth

Wildermyth

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Weapons Expansion 0.3
   
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Tags: Items
File Size
Posted
Updated
12.140 MB
24 Apr @ 11:46am
30 Apr @ 1:28pm
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Weapons Expansion 0.3

Description
Adds a variety of unique new weapons.

New Weapons:

Bag o Bombs
- Allows you to throw bombs from the gorgon boss fight in Omenroad.

Ball and Chain
- Heavy weapon with good reach, damage, knockback, and stun on crit, but slows when you attack.

Battle Shield
- A primary handed shield that acts both as a shield and gives you some block.

Cannon
- A straight up cannon, high damage but slows when you attack.

Chemthrower
- A Morthagi weapon that sprays acid in a cone, works with weapon skills.

Drauven Warbanner
- Acts as a great spear and also gives inspiration to allies each turn.

Dual Daggers
- Attack twice with a single action, great for poison and bonus damage.

Fungi Staff
- Deepest fungi staff with a magic ranged attack that poisons.

Gladiator Set
- Paired sword and shield with a shield toss ability that scales off armor.

Great Bow
- Has a wildly long range, but can't be used up close.

Sling
- Ranged version of the knife with increased flank damage.

Spell Tome
- Acts as a wand that allows anyone to cast spells and gives one extra infusion.

Whip
- Has a really long range at reduced damage.

Unarmed
- Swift attacks with half damage, allowing for up to 3 attacks per turn.


New Off-hands

Climbing Rope
- Lets you walk through terrain as though it weren't there

Fire Bomb
- A one time use big explosion that scales off potency and bonus damage.


Items added to crafting:

Bonk Stick
Scythe
Spell Book
Spell Shard




Known Bugs:

- UI for items in shop are a little jank, I'll fix it if I learn how to.
- Using the Drauven PC's mod the battle shield looks a little silly.
- Fully custom weapons are grouped under swords with the exception of the Great Bow, again, I'll fix this if I can figure it out.
- Might require Omenroad, unsure yet...
6 Comments
Checklist Gaming 2 May @ 8:39am 
That's great thank you!!
Soap  [author] 2 May @ 8:10am 
all weapons are craftable or obtainable any time you would get a random weapon

also thank you catch i apreaciate that!
Checklist Gaming 2 May @ 6:23am 
How do you get the new weapons are they event driven? Great work mod looks really cool!
Catch 34 29 Apr @ 10:10pm 
See this shit is why I love the modding community. Easy sub. Thank you for your service.
Soap  [author] 27 Apr @ 10:31pm 
hm i guess i did spell that wrong
blaque_czar 27 Apr @ 7:54pm 
Spell Tome?