RimWorld

RimWorld

263 ratings
Tasty Armory - Fire and Steel
9
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
30.217 MB
24 Apr @ 2:27pm
19 Jul @ 10:05am
25 Change Notes ( view )

Subscribe to download
Tasty Armory - Fire and Steel

Description
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.



Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Not quite compact 16th-17th century (~1520's to mid- Europe themed clothing, weapons, and some other equipment -pack.

#tastier #pike #shot #pike&shot #tertio #hussar #spain #ottoman #habsburg #french #english #HRE #holy-roman-empire #renaissance #early-modern

Github Link
[github.com]

[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: longcoat, cassock, doublet, sash belt shirt
Hats: felt hat, musketeer's slouch hat, cavalier hat, landsknecht hat, bonnet, fur hat, fancy fur hat, turban, janissary hat
Helmets: morion, cabasset, burgonet, visored burgonet, close helemet, lobstertail helmet, hussar helmet, sippahi helmet, skullcap (wearable with hats)
Armor: buffcoat, sleeveless buffcoat, padded vest, padded doublet (functionally a gambeson coat), gorget, plate cuirass, pikeman's corselet, three quarters plate harness, yushman (maille-and-plate harness), krug (flexible chest armor), maille shirt from core mod, gauntlets, bazubands (hand and forearm), tall gloves, tall boots
Accessories: saber scabbard, rapier baldrick, rapier sash, sash belt, (CE) hussar shield, (CE) kalkan, (CE) rodela

Melee: bardiche, boarding axe, halberd, hanger (=cutlass), hussar saber, pike, rapier, sidesword, war pick, yatagan, Zweihänder

Ranged: arquebus, ottoman miquelet arquebus, military matchlock musket, snaphaunce rifle, wheellock pistol pair, (CE) 4-punder light cannon with round|grape|canister shot, (CE) wheellock hand mortar and several grenades launchable and throwable (flare shot in underbarrel mode)


A lot of the apparels have multiple alternative modes that are there mostly for visuals but may or may not have actually different ingame stats, uses VE Framework to switch between the modes when equipped.



No known conflicts.


Craft with Color highly recommended so you can get your stuff appropriately painted and styled!




Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.
Also it's over 2x as big, feel like I've earned a rerelease.

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I may not actually play the game but would still prefer to be able to play with my own mods, yes.

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.



Tynan Sylvester, creator of Rimworld - my stockholm syndrome
Serina - the mod
Keshash - Descriptions and cover
Comrade Airo - XML proofreading help
148 Comments
ecliptin 22 Jul @ 2:59pm 
rhymes with grug
Rubus 21 Jul @ 5:30pm 
krug
Tinda 20 Jul @ 3:50am 
I know right?!
Serina  [author] 20 Jul @ 3:15am 
fffffucking fffinally
Tinda 20 Jul @ 1:45am 
Hey headsup:
in 1.6, MO removed their own tailoring tech in favour of renaming(?) the vanilla one (as well as their own tailoringbench), so this mod throws errors (harmlessly) at launch about not being able to find it when you have MO loaded
crock pot 19 Jul @ 10:53pm 
Checked in game, the recipes and armors are actually craftable now!
Serina  [author] 19 Jul @ 10:05am 
should be fixed
Serina  [author] 19 Jul @ 9:49am 
oh, ok, i see now, forgot to change material category in vanilla on the metal armors
Serina  [author] 19 Jul @ 9:47am 
got home, checked, all recipes showing up normally.
hmmm, are you on 1.6 or 1.5?
Rick Locker 19 Jul @ 7:54am 
Some do, others show up as a blank space in the smithy bills, *all* show up without material requirements, no cloth, no steel, nothing. I haven't tried crafting these out of far of crashing. Orginally I thought this might be a mod list conflict, but I decided to launch with just TA-Core and this mod. Still happens.

Also I can not find any "share log through github" links. Where would that link be found, am I blind and it's on this mod page somewhere or is it found in-game?