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Beak Hive English Translation
   
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24 Apr @ 6:07pm
22 Jun @ 2:08pm
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Beak Hive English Translation

Description
This is a full English translation of Popbaobao's mod found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3056278063

Load this translation AFTER the original mod.

The following are additional patches for anyone interested:


I was just browsing the workshop for a new modlist to playthrough and I stumbled across this mod. I thought his hive meshes were WAY too cool to pass up on. Dropped all my other projects to translate this one.

I translated everything via machine, but tried my best to adjust tranlations where needed. That being said it still isn't perfect and any reports would be hugely appreciated so that I can correct things as they come up. There were also a handful of machine translations that just didn't make sense to me so I left them as is for now. Any reports on the correct translations for those would be greatly appreciated as well.

Some items when translated into english are long in text compared to the chinese counterpart and my quick boot to look at translations in game, I noticed some names that were long, overlapping and being cut off by the faction. I'll try and hotfix what I see and what greatly appreciate feedback or suggestions on alternate names to reduce that issue.

Lastly, I understand that the project is currently unfinished and the author is still working on the project. So, there might come an update that breaks translations and adds a ton of new content that will need to be translated. I will do my best to update this translation in a timely manner when that occurs.

The following is a machine translation of the original Mod's description:
Are the original types and appearance of the Hive Clan not enough to satisfy you? Welcome to try this amazing mod! This is a mod that has various subspecies of the Hive Clan called Beak Bee, mechanical Hive Clan, and animal weapon and equipment towns. It contains more than 46 races, more than 31 weapons, and more than 40 equipment. The humanoid races are currently roughly divided into five categories, and the weapon quality is divided into more than ten categories. I believe it should be able to arouse your interest in playing. Well, without further ado, let me start to introduce the general background of the mod.

This module is distributed with cities and factions in the southeast, northwest, and northeast. A group of crazy white beaks live in the grid. They are very powerful. If you don't have enough confidence in yourself, it's best not to go there. But don't worry, there is a faction called the Exiles stationed nearby to prevent them from running to other places to plunder.

The oldest beak clan lives in the Burning Forest. They have built strong enough fortresses and sergeant bases there to prevent others from coveting their wealth and technology. They know the origin of their own race and the intelligence of various distant relatives far away. They also have the strongest legion in the module, and the best armor and weapons in the module, but you need to find them in the game yourself.

The most brutal beaks live near the cannibal plains in the north. They are not led by princes and kings, but are led by those brutal and rude big guys. They advocate the use of force, and rely on their own strong physical fitness and the taming of the beasts that survive in that area to take root and grow strong. In the far east, there lives a largest population of beak bees. They are distributed in Hengcheng Roaring Labyrinth Island and Gat, but their luck is not very good because they are affected by the complex influence of the nearby United City.

The internal politics is chaotic, which has caused the division and rebellion caused by the warlords. Some beak bee warlords choose to take over the old dynasty with their own nobles of the United City. A wavering warlord chooses to stick to the city where he used to be stationed. He wavers and does not want to be dominated by the old dynasty again, nor does he want to be a lackey of the nobles of the United City, so he sticks to the station.

The former royal old dynasty forces now only have a major city and a city guarding the bridge to the main city and some military bases. The ending of these eastern beak bees will need to be broken by the players.

This is the general content of this module. In the future, more special recruitments, special races and special plots will be added. These will not be written one by one in the introduction, but will be written in the future update content.
Well, I hope you will support my mod. If you like it, please give it a thumbs up or leave more comments.
If you encounter any bugs or unreasonable things in the game, please leave your comments. I am happy to listen to your opinions and feedback.
Thank you again for your support, and thank you to the authors who made translations for my mod.
The author recommends re-subscribing to the mod every time it is updated.
Popular Discussions View All (2)
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24 Apr @ 6:11pm
PINNED: Ideas / Suggestions
Lifes Fallout
0
24 Apr @ 6:10pm
PINNED: Translation Error Reports
Lifes Fallout
25 Comments
Lifes Fallout  [author] 22 Jun @ 2:27pm 
@Sean Compatibility for the Ghoul Behemoth was added to the animation patch recently. Should be good to go for your attacking glitch!
Gedemin 15 Jun @ 8:38am 
I probably removed something wrong when translating ;D
Lifes Fallout  [author] 15 Jun @ 6:02am 
@Gedemin I'm not sure why you are having that issue. I just checked and its on a Lagoon Platform for me.
Gedemin 14 Jun @ 1:22pm 
I was so disappointed when I saw the southern hive outpost hanging in the air above the lake in Sim
Lifes Fallout  [author] 14 Jun @ 5:06am 
@Sean I think that one was added with a recent update. It is likely that you are using animation mods which is why he isn't attacking. I'll ping the person who does the mega patch for animations to have it resolved. Sorry for the inconvenience!
Sean 13 Jun @ 10:00pm 
Played with this present last playthrough so when I restarted I wanted a couple of these guys in my starting squad. Made a Ghoul behemoth and soldier. Soldier seems to work just fine but the behemoth just doesn't attack for some reason.
Lifes Fallout  [author] 23 May @ 8:18pm 
@Danii So, alot of blueprints for the weapons and armor can be purchased. Those can be found Sold by Face King Claire for some items and the Southern Fortress Bookstore for a good chunk of other items.

As for the Hive Science books, they can be found For sale at the Great Southern Fortress in the material shop. Also can be found in all or most of the Savage Hive Town shops.

Hope this helps!
Danii 23 May @ 6:03pm 
Hello! i've been searching for the base research books needed for the tech this mod brings but i cannot seem to find it
Lifes Fallout  [author] 18 May @ 3:57pm 
Patch is updated to include all new translations! Will take a little extra time for the update on the other patches. They will still work, but Recruit prisoners won't affect any new NPC's and the Unlock armor slot patches won't work for just 1 new subrace until update.
Lifes Fallout  [author] 18 May @ 11:04am 
Hey everyone, the author just dropped a big update today! I'll be working on the translation as quick as I can.