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I wouldn't know where to start either with the editing of the player model or armor models.
And a subclass that adds back the luxury of armor and multiple equipments like a warbow and Uchigatana or something, so longer reach + armored up.
And a fantasy style build where sheathing the sword effectively dips their blade in magic making the sword come out of the sheath imbued with magic properties, like dipping a paint brush in a bit of pain, specific to the Ronin's need.
That was kinda my idea behind why I'd call it Ronin and have Samurai be a subclass, as Ronin's at base value are masters of multiple forms of combat, but without a lord don't always have the luxury of using all those things they got skills for.
Hence the Class in my eye would be the base Sword Master: Ronin: Effectively a Samurai without the luxury of the armor and equipment, hence just using the way of the sword.
The sheathing/marking would have to be done up close and right next to the opponent, so you can't just ranged something to mark.
And it'd be cool if the activated effects from a mark would let's say a regular horizontal slice would become a ranged one where you fire a projectile off thanks to the mark?
But yeah, Ronin could work like that for sure.
I'd love to see some Eastern inspiration.
Are you able to add armor types too? Maybe add some helmets with a classic Samurai helmet model? Some Kimono/Hakama style garments?