Total War: WARHAMMER III

Total War: WARHAMMER III

57 ratings
Control Your Climate - Control changes climates
   
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902.957 KB
27 Apr @ 12:45am
17 Jun @ 5:39am
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Control Your Climate - Control changes climates

Description
Weather is now to be ruled by "Control". not merely overcome to.

The "Torch Building" changes the weather, removing all inappropriate climate effects.


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Feature.

-Protection Building(torch) : remove the climate penalty of settled regions.

1) This feature is exclusive to the player.
2) Available from Settlement Tier 2.
3) Just One building could effect applies to all region in province of player faction.
4) Chart

Protection Building Level 1 (Requires Settlement Tier 2)
Protection Building Level 2 (Requires Settlement Tier 3)
Protection Building Level 3 (Requires Settlement Tier 4)
-> Regardless of building level, when 'Control is 50 or higher', all climate penalties are removed.
-> Provides bonus for Protection Building and Settlement construction.

Weather effects revert back to their original state if the settlement is lost or all buildings are destroyed.
If the settlement is quickly reclaimed and the Protection Building is intact, the weather effects will be preserved.

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Faction

-Available to all factions except those without climate penalties.
-Only for Kislev, the effect activates from "Devotion is positive".


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What is it different from the "Torch Your Climate" mod?

1) "Torch Your Climate" mod works based on scripts.
2) The effect is applied immediately upon building construction.
3) Climate penalties are alleviated in 3 stages: Red -> Yellow -> Green.

"Control Your Climate" mod is
1) This mod does not use script functionality. (It works lightly and simply.)
2) The climate does not change immediately even after building construction.
3) All climate penalties are removed at once without intermediate stages when 'Control is 50 or higher'.


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Compatibility

-Compatible with all campaigns.
-Compatible with other climate change mods. (but, not recommended)

-No need to use with the "Torch Your Climate" mod.
-Highly recommend choosing and using only one:
either "Torch Your Climate" or "Control Your Climate".


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- Torch Your Climate - Building changes climates
9 Comments
BlackSoul 23 Jun @ 11:08pm 
Hi mod is interesting, I was looking for some way to remove climate penalties, for price. Using this building is good price.
my comments:
- not sure why there is time and cost reduction when there is effect removing penalties
- mod contains more stuff than needed for adding effect to this building
- Kislev have this effect on 100 devotion.
Manii Names 4 Jun @ 10:16am 
I find this quite useful, TY for your efforts.
YouLoveDomo 28 May @ 6:11pm 
Sadly doesn't seem to be compatible with SFO. With only this and SFO enabled it doesn't show up as a building in the Defense/Protection Category.
Racoon 11 May @ 9:44am 
damn nice
lord cutler beckett 2 May @ 5:58am 
makes so much sense for chaos factions mostly, you'd think that max chaos corruption would make it benefit chaos
Backmechuisa  [author] 1 May @ 6:17pm 
@Arny
If SFO uses default "Protection" building, yes.
Arny 1 May @ 10:24am 
Its SFO compatible?
yahaha 27 Apr @ 10:54pm 
Now the Cult of Sigmar can bring misguided sons of Agartha (Norsca) into its righteous path, as is written.
Pootsie Sniffins 27 Apr @ 9:59am 
i love dipping my toes into making mods (editing other peoples mods lol) because it lets me look at this and go "wow the person who made this is so smart, its so cool this exists"