The Escapists 2

The Escapists 2

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Island of Isolation
   
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27 Apr @ 12:51pm
28 Apr @ 11:13am
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Island of Isolation

In 3 collections by Flughund07
Sorted by Difficulty
57 items
Forgotten Abyss isles
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Impossible Series
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Description
+++HIGHLY RECOMMENDED TO READ TO NOT BE LOST+++

The Way to the Library:

-Cover the Camera of your cell with duct tape to stop it from noticing any rule breaking.
-Open the ventilation shaft using a screwdriver that can be obtained from desks, trading or by completing "lost property" or "stolen goods" tasks. Tasks can be re-rolled by clicking the Exclamation mark while in the Inmate`s Interface.
-Climb inside and cut the fence inside using two files that can be bought or found in desks.
-Go all the way down to the guard room and remove the vent cover there too.
-This next step is the most dangerous: Beat up a guard who hold a red key. Beating them up beforehand to find out who has wich key is recommended.
-To buy time, tie up the guard with another roll of duct tape. This will prevent the medic from carrying him away until the guard frees himself.
-Chip the Wall on the right and drop down. run to the left side until you see a set of stairs, locked by a red door.
-Once inside, beat up another guard in hopes of obtaining a cyan key. Again, beating them up beforehand to find out who has wich key is recommended.
-With this key, you can now gain access to the contraband room, wich has the books!
Here is a list of items you need:
-Multitool (A sturdy pickaxe is technically enough, but a multitool speeds up the process by a lot and conserves precious energy.)
-A guard outfit (NOT a riot guard outfit, as you need to craft the outfit into an infirmary outfit later.)
-Both red and cyan plastic keys.
-A sturdy contraband pouch (Buy a normal pouch from an inmate during Roll call and get it to your cell. Get duct tape and a foil too, wich might be a struggle, and craft the sturdy pouch inside your cell to reset durability back to 100%.
-A bleach (As explained before, you need to craft a medic outfit later.)
-A good pair of wire cutters, atleast Tier 2 recommended.
-Adrenaline shots.
Optional:
-A screwdriver
-A Step ladder (You can rarely get Cans of Paint from "ich liebe Kunst" tasks, even rarer as a desk drop and sometimes held in inmate`s mainhands. A stepladder is crafted from three Cans of paint, requiring 30 Intelligence.)
You might notice that this list contains more than 7 items the player can hold when using the optional items. This is because i recommend placing the bleach and the adrenaline shots in the Hallway where the Generator room is next to, as you dont need those until you get there. And yes, you should use a seperate sturdy contraband pouch for that (You still need to use both keys to get into said room. Trust me.).

The Escape route: ONLY EXECUTE IF YOU PLACED THE NON-CONTRABAND ITEMS IN THE GENERATOR HALLWAY. Craft a bed dummy and place it in your bed. For safety reasons, enable Manual save and save your game about 30 In-game minutes before Evening roll call starts. Then, put on your guard outfit and grab all the items you need. Also, make sure your desk does not contain any more contraband to prevent high heat if you get a cell search.

As soon as Roll call starts, RUN. Go to the top right of the prison where the maintainance room and the stair to the generator room is. Open the vent in the small room, drop down, beat up the guard there, place the stepladder, disable the generator and get back upstairs. Then, drop your contraband pouch and carry the bleach and at least one adrenaline past the final purple door. Alright, the hard part is over! But if that is too hard for you, it also works without beating up the guard and disabling the generator, but it makes the final part a lot easier.

Dig a hole underneath the solitary door, emerging on the other side. Drop the Multitool and bleach your Guard outfit into a medic outfit to get past the door. Then, just cut the fence and you have escaped!

This took me 20 minutes to write, please appreciate my efforts in helping you.