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DeadHusk Savage Punker - Cybercromancy
   
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28 Apr @ 6:35pm
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DeadHusk Savage Punker - Cybercromancy

In 1 collection by KatanaNoob
Cybercromancy Collective
56 items
Description
Designation: DHK-SP/MR
Nickname: Savage Punker
Role: Raider / Stalker
Affiliation: Arcanum Dynamics

Lore:

The DHK-SP/MR is what happens when a demoniac AI gets bored and decides to get creative. This psychotic piece of walking scrap comes equipped with two high-frequency monoblades welded where arms should be, because hands are outdated.

Originally, the AI tried to jack him up with a new prototype of NerveDrive. Where in the end, turned test subjects into steaming bags of neural soup, liquefying their brains faster than a deep-fried Twinkie.

After a parade of catastrophic failures, the slightly less homicidal NerveDrive Mk-VIII was born. In normal humans? Instant stroke, multiple aneurysms, and a very messy autopsy. In DeadHusks like DHK-SP/MR? Absolute bloody perfection.

Now you’ve got a half-dead psycho with the rage of a drunken husband on payday, sprinting through the ruins with nothing on his mind except cutting, slicing, and creating beautiful fountains of arterial spray.

Preferred Weapons:

- Cybernetic Head-Mounted Weapons
- Cybernetic Blades

Tips:

- Speed is everything. If it moves, stab it. If it screams, stab it harder.
- Never stop. Fear is for the weak. Mercy is for idiots.
- Dance in the blood. It makes the blades sharper.

Tactical Tips:

- Shoot the legs first. No legs, no murder marathons.
- Stay the hell out of close range. If you're close enough to see the gleam on his blades, you're already dead.
- Grenades help. If you pull a pin, throw fast. If he hears the clink, he’s already coming.
- Never, ever corner one. They don't feel trapped.
- If you smell ozone and burnt meat, it’s nearby.
- Armor won't save you.
- Fcking hide. They have sht vision indoors. Make it count.
1 Comments
SA Luke 28 Apr @ 9:59pm 
I can see the inspiration from cybercult mod:steamhappy: