Portal 2

Portal 2

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7.020 MB
26 Nov, 2014 @ 3:16pm
27 Nov, 2014 @ 11:48am
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Description
This simple level is based around a few bottlenecks that filter items between rooms. There are two solutions to this. One of the solutions involve doing some fininky movement with boxes, of which I did not anticipate at first. I left the solution just for fun. Have fun finding both!
6 Comments
TonToE  [author] 27 Nov, 2014 @ 11:51am 
Update: Lightbridge is now a bit more limited. This should block the lightbridge placement helper and point players in the right direction.
dire.fcs 26 Nov, 2014 @ 9:36pm 
Good map.
Requiemsoul 26 Nov, 2014 @ 4:35pm 
Very good level as allways ,TonToe. But the best solution is the third one.. so far it´s a joke. I find only out one solution by the moment xDD
Here my solution:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=347274277
dmuk 26 Nov, 2014 @ 4:16pm 
I did an upwards facing one; the other I set on the lightbridge at an angle an portaled it to the receiver (this also gave me an easy way to get up/down between levels).
TonToE  [author] 26 Nov, 2014 @ 4:00pm 
The finikey thing I am thinking is making the cubes fire through the glass via using the player to make them face upwards and downwards.
dmuk 26 Nov, 2014 @ 3:55pm 
It's sort of a visual palindrome to me; I didn't fuss with stacking cubes, but probably used the lightbridge too much!