Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Pwnmaster's necromancer class
   
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Tags: Addon
File Size
Posted
Updated
50.861 KB
29 Apr @ 3:36pm
15 Jul @ 2:33pm
18 Change Notes ( view )

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Pwnmaster's necromancer class

Description
Adds a necromancer class so you can conquer the dark citadel with you own personal army.

class title: 0.1% hp regen per necromancer level
Has class achievements
main stat:vitality

Main abilities:
Raise skeleton: summons a skeletal archer (can have a max of 2)
Death and decay: summons a moving AoE death circle

Main passives:

Necroprentice: summons your own apprentice passively and revives them after 20s if killed,also gives mana regen per level

bind spirit: has 10% chance per kill to summon a shade(up to 4 max) and gives minor spellpower per level

---subclasses---

Death Knight: the world of warcraft inspired melee subclass

Passive: death metal: gives % strength per vitality

Active: death strike: similar to warlock's chaos blade but does physical and poison damage, hits harder, but with a slightly longer cooldown


Crypt Lord: the small army spec

Passive: summon bruiser: summons a skeletal bruiser that passively revives every 20s and gives % armor per vitality

Active:empty the crypts: summons four skeletal guards


Lich: caster focused subclass

Passive: dark magic: gives %int per vitality
active: dark laser: fires a long ranged channeled laser
35 Comments
Pwnmaster  [author] 15 Jul @ 2:37pm 
the crawlers wouldn't despawn since they are a composite actor instead of a player owned actor (since you cant have a player owned actor spawn another player owned actor). so I added a 10 second timer to them that gets rid of them (also reduces clutter). for the shades they do not have the NG+ scaling that i have on all other units, so they get flattened out really quick on higher NG+
Gantz 15 Jul @ 10:31am 
Loving playing as a lich so far, but i've noticed that the minions do not despawn if you swap characters in the hub town, so they permanently strike at the dummies until you quit game or start a new run.
Spectres aswell will go out of their way to attack enemies through walls and everything which i find kinda cool but perhaps not the best ideia on the long run?
Pwnmaster  [author] 12 Jul @ 6:41pm 
I've adjusted all minions movement speed so they shouldn't jitter as much, i did notice the skeletal bruiser jitters slightly while going around certain deco items, but for the most part their movement is smoother ( and not so insanely fast)
Pwnmaster  [author] 10 Jul @ 1:00pm 
I had to up the speed on minions to account for their wonky AI but it happens occasionally since minions have a leash range, but at least they wont take forever to target enemies XD
Quith Garrick 9 Jul @ 8:53pm 
hey just tried out this mod, love necromancers.
seems like the minion movement is erratic and ungodly fast, not sure if its bugged but my undead friend here is vibrating with anticipation to kill whatever is outside my view
Pwnmaster  [author] 3 Jul @ 6:32pm 
make sure the mod is selected in your save, then when you create a new character, the class names are in alphabetical order
JuggerKnockers 3 Jul @ 12:10pm 
do i have to unlock the class somehow? i added mod and started a game but i cant see in character creation
Pwnmaster  [author] 3 Jul @ 11:55am 
It can be played multiplayer but it gets buggy if others aren't using the mod, and the title bonus still works for your characters online
JuggerKnockers 3 Jul @ 11:02am 
are mods like this playable online or solo only, and does the passive affect you online?
Pwnmaster  [author] 24 May @ 11:54am 
the filesize should be around 50kb with no prerequisites, check if you enabled it on your save profile. Also check to see if steam downloaded it, it does occasionally have connection issues