Conquest of Elysium 5

Conquest of Elysium 5

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Kanto
   
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File Size
Posted
Updated
262.867 KB
29 Apr @ 7:31pm
28 Jun @ 12:05pm
13 Change Notes ( view )

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Kanto

Description
Kanto


Sometimes you make a mod you respect and think is good. Sometimes you make an extended joke for personal use at the behest of a younger family member, and it ends up being functional enough that maybe it's worth sharing. This is the latter.



Features
  • 151 Pokemon (plus 4 shiny variants)
  • 3 New Classes
  • Pokeballs for days
  • Disgusting spaghetti code for my fellow modders to enjoy
38 Comments
LordMaes530 28 Jun @ 1:03pm 
<3 You're awesome. I love the mod by the way. :)
Ⓚⓝⓐⓨⓣ  [author] 28 Jun @ 12:11pm 
Fixed the legendary duplication possibility; fixed the missing spawnmon final stages (turned out there were about six; everything from before where I wrote my standard 2 and 3 form pokemon templates to copy over for basic traits).
LordMaes530 27 Jun @ 11:15am 
Oh my bad, I didn't know. I just thought you thought it would be too OP.
Ⓚⓝⓐⓨⓣ  [author] 27 Jun @ 11:14am 
No plans to add more shinies, but Gyarados is with Golbat in that it's a bug I need to fix.
LordMaes530 27 Jun @ 11:01am 
Knayt? Do you think you'll ever add more shiny pokemon? And if you ever do for Gyarados, do you think you'll consider giving it a monster spawning ability similar to other full evolve mons?
Draken 26 Jun @ 1:51pm 
Suggestion:
- Have the "Urban" ritual also work in Towns.
- Have the "Graveyard" ritual also work on Gallows, Mausoleums, Haunted Cities and maybe Old Castle Ruins.
Draken 26 Jun @ 1:47pm 
Bug: Golbat doesn't spawn more Zulbats like the other endforms, neither does he change into Crobat.
Draken 26 Jun @ 1:39pm 
Bug: You can currently summon an unlimited number of legendary pokemon.

You you are missing the part where you tell the ritual which monster to check for nomonworldreq 1.
If you add:
addstring "(-)Mew"

The game will actually check if the unit Mew already exist.
Draken 26 Jun @ 1:27pm 
Shock weakness does work, but you are right there is no tag.
Instead, the unit will get the default Shock Resistance tag, but if you click on it, it will show a negative number.

This definitely works and will increase the damage that unit takes from shock.
Shockres -50 will give a unit 50 Shock Vulnerability in practice.
Ⓚⓝⓐⓨⓣ  [author] 24 Jun @ 5:15am 
So, fun thing about that - CoE does not have a weakness to shock as a tag. You can make a unit weak to fire, you can make a unit weak to cold, shock weakness just doesn't work. There's a lot of Pokemon who have the fire and cold weaknesses accordingly, and a fair few who would have shock as well if that worked that way, but it doesn't.