Total War: WARHAMMER III

Total War: WARHAMMER III

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Great Harmony Sentinel English Text (Require Main MOD
   
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Tags: mod
File Size
Posted
2.170 MB
30 Apr @ 2:07am
1 Change Note ( view )

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Great Harmony Sentinel English Text (Require Main MOD

Description
Hi, everybody. This mod add some units and mechanic to the base game.
Including The Grand Cathay, Dwarfs, Tomb King, Kislev, High Elf, Wood Elf, Dark Elf, Khorne, Empire, Chaos Dwarf, Ogre Kingdom, Skaven and etc...

How to use this mod
This mod is Great Harmony Sentinel's English Translation.
If U want to use this mod correctly, please subscribe four mods.
As for the order, please put this mod above them.

MOD Overview
Culture
New Units Number
Mechanism
Grand Cathay
29units+2LL+3Heroes
Building Complication
Dwarf
28Units
——
Khorne
9Units+Agent mount
Blood Rune
Lizardmen
12Units+Agent Mount
Enhance Monster
Kingdom of ogre
11
——
Tzeentch
1
——
Slaaaanesh
1
——
Tomb King
16
Sand magic development
Kislev
16
Mechanism development
High Elf
13
Hero Upgrade
Dark Elf
13
Black Tower
Wood Elf
14
——
Skaven
25
——
All Factions’ Mechanism
  1. Siege Overhaul
  2. Faction Leader modifiaction

Credit
Main Creators:
@Blackoutsider, @Alex Zhao, @明曦, @小铭, @ReinHarD,
,@八宝山酒店一级葱师 & @zerooz

Special Thanks:
Animation and Models
@Chaosrobie, @Snek, @_D3rpyN3wb, @Nox
Popular Discussions View All (1)
0
15 Jul @ 6:17am
Unit List
明曦
21 Comments
明曦  [author] 2 hours ago 
we will update
Emperor01 2 hours ago 
After the most recent update to the main mod, the dwarf mechs names don't show up in English. They just show up as "()".
PandaEcstasy 4 hours ago 
Does this have a re-balance mod for SFO?
Leonardo 31 Jul @ 5:12am 
Hi, Thank you for the update, I've seen your mod around alot and the faction unit looks interesting but have not been able to understand the description before so have not get the chance to play your mod. On that note. Could you add description, even if its in the discusstion tab to explain what mechanic are change/added? I'm seeing "Siege Overhaul" On your description and I'm running a few siege mod already. Would love to know what yours change so I can avoid redundancy and compat issues
Warvaka 12 Jul @ 4:27am 
@明曦 Thanks for the reply. And for the quick hotfixes.
Alpha 11 Jul @ 6:28pm 
Wonderful mod, have you guys considered doing more gunpowder units similar to First Millenium?
LazyRat23 9 Jul @ 2:38pm 
Another thing that would be nice is if there was a list of all the new units and heroes added in this mod :steamthumbsup::rhagaea:
LazyRat23 9 Jul @ 2:36pm 
Very Good Update!!
明曦  [author] 8 Jul @ 5:45am 
Hi, our mod has been update. Thanks for all your support. We remove some mod you mention. Because of my poor English and busy time. I need some time to update English text and description
Warvaka 30 Jun @ 1:16pm 
Thank you very much for the work you have done. You have one of the largest and most interesting modifications in the workshop. I created a modpack for the community and primarily for myself. I assume that the modification compiles many small mods, for example:

Climate Adopt - ( Alex Zhao)
Teleportation - Rifts for all factions 全派系裂隙 ( Alex Zhao)

The question is how do they interact with their original versions and should they be deleted?
Here is the question: how do they work?

Norsca Hunter Monster Recruitable+ Unit purchase upgrade
With SCM: Tribes of the North (6.2 - NEW FACTION!)

Tomb King Sand magic development with Agemouk's TOMB KINGS: Extended