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Rim-Effect Renegade: Drell
   
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Mod, 1.5, 1.6
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51.848 MB
30 Apr @ 10:41am
10 Jul @ 12:15pm
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Rim-Effect Renegade: Drell

In 1 collection by Neronix17
Rim-Effect: Renegade
10 items
Description

Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles.

Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process.

Rim Effect: Drell is an add-on module to the Core module. It introduces a brand new race called Drell - An omnivorous, reptile-like race that was rescued from their dying homeworld by the hanar. Since then, the drell have remained loyal to them for their camaraderie and have fit comfortably into galactic civilization. Their culture allows Drell to separate their mind from their body, helping them through hard times and work. They are predisposed to Kepral's syndrome, a lethal condition which can develop if Drell stays in cold temperatures too long.

This module brings two new apparel pieces - an Assassin set, as well as two new weapons into the game. Alliance Rapid Sniper Rifle is a great alternative to a DMR, whilst a Compact SMG will allow you to greatly increase the distance at which you eliminate threats.

The Renegade and Legacy versions are entirely separate and not compatible with one another, see the collection here for more information.


[github.com]


Q: CE Compatible?
A: Ask them.

Q: Do I need Vanilla Expanded framework for this to work?
A: Yes. It’s a framework with vast amounts of interesting, important code.

Q: Do I need Humanoid Alien Races framework for this to work?
A: No, but you will need Biotech as Asari are a Xenotype in Renegade. If you want to use HAR instead of Biotech, check out the Legacy version of the series.

Q: Where are other Mass Effect races?
A: They will come in future modules. This module is only focused on bringing the Drell to the RimWorld scene. Other modules will focus on other races.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like. You cannot however remove it, so make sure to backup your save!

Q: Does this mod remove anything from vanilla game?
A: No. This mod only adds more late game content!

Q: How do I avoid getting Keprel’s Syndrome?
A: Every time a drell enters hypothermia, there is a chance for KS to develop. Simply make sure your drell are always nice and warm.

Q: How can I recruit a drell? They don’t have a faction!
A: That’s right, they don’t. They can rarely appear in Outlander caravans and Pirate raids. The fact that they are so rare is intended.

Q: How to treat Keprel’s Syndrome?
A: That’s the neat part. You can’t cure it. You can slow the progress of the condition, giving you enough time to replace both lungs, but you can’t cure it, and once you get it, it’s a death sentence.


Oskar Potocki, Project Lead and Design Lead;
Oracle of Thessia, Secondary Project Lead;
Neronix, Programmer and Artist;
Luizi, artist who made the Rapid Sniper Rifle.
Reann; Writer responsible for backstories and descriptions.

Sounds sourced from original games. Property of Bioware.

(CC BY-NC-ND 4.0)[creativecommons.org]

The Patreon can be followed for free, any Rim-Effect related posts will be public and free, you are not obligated to support for any Rim-Effect specific information!

[www.patreon.com]