Songs of Syx

Songs of Syx

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Thryxarii Race (v69)
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Tweaks and Balance: Race
Tags: V68, V69
File Size
Posted
Updated
571.673 KB
1 May @ 12:43am
19 Jul @ 5:13pm
4 Change Notes ( view )

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Thryxarii Race (v69)

Description

Welcome! Thryxarii are a race of sentient humanoid crustaceans. They are honor-bound warriors who are eager to see battle within their short lives. My goal for this mod is to add variety to the base game by including a new race that fits in seamlessly. I've tried to keep the graphics in line with the art style, and maintain a good balance in how they perform in a city. Let me know what you think.



• A whole new playable race
• Unique overhead sprites and portraits that fit seamlessly with the vanilla game
• Unique names and nursery
• Balanced stats
• A new sea based religion



Thryxarii are a humanoid race of crustaceans. They hold a deep sense of honor and enjoy the thrill of battle. Their clawed arm and thick carapace make them great warriors. Living in coastal communities, they enjoyed their short lives through battle and simple farming until the Age of Ice had disputed their lives. Forced to abandon their homes to find shelter from the cold in the deep oceans, they return to land once again to reclaim their ancestral homes.

The Thryxarii people have a sense of honor and justice. Their short lifespan causes many to seek out glory in battle, with veterans living our the remainder of their life as simple farmers. They wish to live near the oceans and water, and enjoy fish as their main source of food.

Thryxarii get along decently well with the other races. They prefer to keep to their own communities, but don't mind sharing space with others.
28 Comments
Sexorcist 3 Aug @ 7:48am 
Amazing job!
Prophet 26 Jul @ 3:07am 
:chutecrab:
Sweet Tooth 23 Jul @ 10:19pm 
Everything becomes crab.
Orange Blue Hue  [author] 19 Jul @ 5:15pm 
Update
• Thryxarri Work Balance
Training grounds from 1.35 to 1.30
Archery Range from 1.0 to 0
Warehouse from 0.8 to 1.2
Clay Mine from 1.0 to 1.1
Bowyer from 0.55 to 0.425
Carpenter from 0.55 to 0.60
Jewelry from 0.55 to 0.30
Mason from 0.55 to 0.75
Mechanic from 0.55 to 0.35
Pottery from 0.55 to 0.88
Ration from 0.55 to 0.75
Smithy from 0.55 to 0.85
Tailor from 0.55 to 0.43
Orange Blue Hue  [author] 27 Jun @ 12:20am 
Appreciate the feedback

My design philosophy with my current and future race ideas was never really to balance them as a mono-culture race, and to be instead used in conjunction with others, though I understand the frustration of wanting to have that option.

The crafting nerf was given as a lore thing, as they only really have 1 hand to work with delicate materials. My idea with the warehouse too was that since they only have one hand it would be more difficult to be able to haul things around. I'll revisit the numbers to see if I can strike a better balance, like perhaps nerfing bowyers and buffing smithing since the dexterity requirements for both of those jobs are quite different. I can also be convinced to buff their hauling since finger dexterity isn't quite so important when it comes to just moving boxes.
Margarete Gertrude 26 Jun @ 2:04pm 
Great mod idea that suits vanilla very much. I especially love the art behind it which author nailed perfectly. Good job man i hope i will see more of your mods or even this race added to vanila.

One thing tho. It needs proper balancing. For me this race feels useless as a standalone.
Only things they can do is fighting, farming and fishing and they are trash at pretty much everything else.

The crafting nerf is gigantic and makes it super hard to play on higher difficulties. The warehouse nerf on top of that makes it lowkey impossible. And also it does not make any sense. Why would crabbois with though carapaces and strong enough to be best warriors in all of standard factions be worse at moving things than a weak ahh human. They should get buff instead. If it was buffed above dondorians lvl i would consider this race balanced and indeed medium level.
Benetrator - Beton 23 Jun @ 5:46am 
Name still says "(v68)", just fyi
Orange Blue Hue  [author] 17 Jun @ 10:19pm 
Make sure you are on beta version v69
FoolishJester 17 Jun @ 8:03pm 
says unsupported, how do i fix this
Frozn 16 Jun @ 3:10pm 
Ah, I needed to switch to V69 in betas.