Barotrauma

Barotrauma

74 ratings
Endgame Reforged
   
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File Size
Posted
Updated
9.151 MB
1 May @ 8:09am
6 May @ 3:24pm
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Endgame Reforged

Description
■Description
This mod increases the difficulty of the Endgame by enhancing enemy forces and introducing two new types of mid-bosses.

■Note
While respecting the original map of Eye of Europa,
this mod aims to offer a fresh twist for players who are looking for a bit more variety after runs through the familiar endgame map.
You can add or remove them without issue, even while a campaign is in progress.(even in eye of europa)
Any changes made to the endgame maps in future updates will not be reflected in this mod's endgame maps.
Because this mod replaces the endgame maps, it is not fully compatible with other mods that replace endgame maps.
override the OutpostConfig identifiers endoutpostentrance, endoutpostmid, and endoutpostfinal in the vanilla "OutpostGenerationParameters.xml".
(However, I don't think it causes errors, just changes which maps are loaded depending on the loading order.)
The size of the submarine that can enter is 73 x 45m.

■Re-editing TIPS
You can also localize this mod, then remove it (to prevent double overwriting),
and use the submarine editor to edit each of the three "EndOutpost_*_edited" maps introduced by the localized mod,
allowing you to easily edit the endgame.
15 Comments
randsell  [author] 1 Jul @ 3:07pm 
@yoshipugo From what I can see, those mods do not seem to change the OutpostConfig identifier="endoutpost*", so they do not seem to interfere with each other.
Also, even if they do interfere, it just changes the EndGame map that is loaded depending on the load order, so I don't think any serious errors will occur.
Probably.
yoshipugo 1 Jul @ 5:49am 
Is this compatible with Stations from Beyond or Dynamic Europa SfB patch?
Husky 17 May @ 10:09pm 
Alright
randsell  [author] 15 May @ 9:53am 
@Husky It can be added or removed at any stage of the campaign, and once you're in EG, if you have any issues, such as fighting the final boss, you can switch back to vanilla or replace it with another mod (such as Increased EndGame).
Although the save data will be displayed in red, there is actually no problem as the map will be reloaded when the game is loaded.
Husky 15 May @ 1:56am 
does it work with ongoing campaign or do i have to start a new one?
that amazing
randsell  [author] 5 May @ 5:39am 
@hUbert 2 "Thanks, hUbert!
I probably wouldn't have played Barotrauma long enough to start making this mod if it weren't for DynamicEuropa. Really appreciate content you keep adding!
hUbert 2 5 May @ 4:20am 
Pretty cool.
randsell  [author] 4 May @ 3:15pm 
@YouJinay As Chasquis already mentioned, DE and similar mods do not change the Endgame. The Endgame map is output as an outpost, and is basically compatible with mods that only change the biome. Specifically, they do not coexist with mods that override the OutpostConfig identifiers endoutpostentrance, endoutpostmid, and endoutpostfinal in the vanilla "OutpostGenerationParameters.xml".
Chasquis 4 May @ 9:45am 
@YouJinay it should be compatible with DE at least, since DE does not modify the final level