UBOAT
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Actual Depth
   
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1 May @ 4:37pm
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Actual Depth

Description
Get accurate depths on your map instead of broad ranges.

What's this mod do?
The thumbnail shows it in action - it just exposes the actual depth at the cursor position on the map UI.

Why?
The larger images are of actual 1943-1945 Kriegsmarine charts, from https://maps.nls.uk/coasts/german-naval-charts.html, or overlaid on a modern map at https://maps.nls.uk/geo/find/#&layers=117.

The top right inset chart shows the entire North Sea. The chart to the left of that is a detail chart that is limited to the small area off the coast of Dover. From that chart I have finally clipped just the minimal rectangle capturing both Dover and Calais.

Observe just how many soundings are indicated on the map.

The colored image shows how far each position is from the nearest sounding or depth contour on the historical chart to help demonstrate how little uncertainty there would be for your depth at a given position. Green is within 300 meters, light blue is within 600, dark blue is within 900, and purple is within 1200. To put that into perspective, those bands represent just 3.5, 8, 12.5, or 17 boat lengths away for a VIIC (e.g. 300 - 67 = 233 first subtracting your own boat's length, then 233/67 = 3.5 boat lengths away).

No commander was limited to "gee, somewhere between 20 and 50 meters, idk" that the game provides. Even in the dark blue or purple regions you'd still be interpolating between two known depths -- the biggest difference I could spot between two 'adjacent' soundings was just east of the Varne, going from 27 to 49 meters, a 22 meter change over 1.4 km. Generally, adjacent soundings differ by just 3-8 meters, so your uncertainty about the depth at a spot between them would be about +- 2 meters.

Yes, soundings get dramatically less frequent the farther you get from coasts, but everywhere within a U-boat's crush depth seems to have been known to about the same level of detail as what I show here. Sure, in the middle of the Atlantic you'd only have a broad range and wouldn't know that one spot was 4713 meters while another was 4724, but it's not like exposing the true number makes any difference since you won't be diving to even 5% of that depth.

Given the choice between the extremely broad depth ranges and the precise number, I think the latter is much closer to historical reality than the game's choice.

This mod is useless, my soundings give a different value?
This is user error. Soundings give the distance between the keel of the boat and the seabed, which depends on the model of boat, your depth, and even how heavy the seas are if you're surfaced. The most confusing element here is the UI depth gauge, which displays '0m' when surfaced instead of displaying around 5 meters, as the actual instruments in the control room do, and that ordered depths don't use the keel depth. If you order a dive to the actual seabed depth, you will bash your keel into the ground when your depth gauge reads about 5 meters above that depth, because your boat is not 0 meters tall. Fixing this would require patching the depth UI gauge to behave differently. None of these issues involve any error in this mod, which simply reports the true number of meters of water measured from the seabed to a calm surface.
18 Comments
Joewlpc 21 hours ago 
Note: depth maps are based off irl, not the in game charts
Gefallener_Held 16 Jul @ 6:50pm 
Save game compatbile? I started a new campaign and too much of the north sea is 20-50m. 50 is bad enough. 20m is suicidal for any target with an escort.
Parrot_Bay180 6 Jul @ 10:50am 
No it doesn't Twarda
TwardaMarchewa 27 Jun @ 9:13am 
Does this modification affect gaining achievements?
Yodokus 14 Jun @ 3:27am 
Hi, there seems to be missing data in game squares AC2-AC3 and AC5-AC6 are partially showing -1m see level.
Parrot_Bay180 8 Jun @ 8:23pm 
I trust that youve done your Homework on this, Tofof. When testing I looked at my soundings at Scapa Flow which were shallow but you can maneuver across as your mod said that actual depth was 1m which would be impossible for me to go but it was. When I took the soundings I added my depth from the gauge to be reliable in the future. I do have the capacity to be an A**hole, its just when I think something is too good to be true it usually is.
Tofof  [author] 7 Jun @ 6:34pm 
Reaper, I considered removing the vanilla depth range, but I found that it actually made scanning for an area of a deeper or shallower depth very difficult. With the true depth changing with every pixel the cursor moves, the number is constantly flickering to new values. Real Navigation modifies the exact same text that this mod does, so it's no surprise that they conflict. One of the two mods would have to explicitly patch for when the other was present. Unfortunately, I have become extremely busy and will not have time to attempt such a change in the near future. It's probably better to ask Real Navigation to implement the same depth feature -- I'm just using the vanilla code to get sea floor depth, then simply reporting that instead of turning it into a range.
Tofof  [author] 7 Jun @ 6:23pm 
The way this mod works is directly reading the 3d geometry of the terrain height. In addition to the offset from keel depth, heavy seas can lift the boat as much as five meters above or below what's considered 'sea level', which can further confuse the reading you get from a sounding.
Tofof  [author] 7 Jun @ 6:20pm 
Unfortunately, the various depth gauge instruments (the papenburg meter, the two dials, and the UI dial) all display slightly different values for your own sub's depth, so there's not a good way to just pick a number to correct with. When you're surfaced, the ui gauge reads 0m but the actual instruments in the control room read 5-6 meters, which is how it would actually be. Periscope depth was more like 14 meters, not 8, historically, for the same reason.
Tofof  [author] 7 Jun @ 6:20pm 
Parrot, you're incorrect. Your soundings report the depth under keel, which subtracts at least 6 meters (it should only be 4.7 but in this game it's more) when you're surfaced, and of course more when you're at depth. It's rather rude for you to claim it's useless, even if it had a small offset, especially since it's just user error. I tested this extensively and it is correct. I considered correcting for the keel depth - I myself see 'actual: 47 meters' and will dive to 45 and bash my hull into the ground, because it's only safe to go to 41 - but if I did that then the vanilla game's ranges would conflict with my number. For example, for a seabed that's 22 m deep, if I subtracted the keel, it would end up reporting "20-50 m Actual: 16 m". And the various models of subs have different keel depths. The only sane choice was to just report the actual true seabed depth, which is what would've been charted anyway.